===================================== D:\hldev\scripts_msc\scripts\a3\merc1.script ===================================== saytext Lead on, MASTER_NAME saytext You shouldn't be alone here. saytext I'll show you around these plains, if you pay me $int(HIRE_PRICE) gold saytext I will not be persuaded for a lower price! $int(HIRE_PRICE). Nothing more, nothing less. saytext I guess this is where we part ways. It was a pleasure working for you. ===================================== D:\hldev\scripts_msc\scripts\a3\olof.script ===================================== saytext Get away from me you evil monster from hell! saytext Halt! Are you one of the undead monsters? saytext And you? ...are YOU one of the evil ones? saytext I... I won't talk until you answer me! saytext AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!! saytext Oh, it's you... I hope you got that ring back to Galan. saytext L_NAME have you found the ring yet? saytext Ah, L_NAME Thank you for the nice ring. saytext Oh! It... It's you... What can I do for you? saytext ...Ok, I believe you... for now... saytext I... I see you worked things out with Galan's ring. saytext Stay away from me! You look like evil! Are you evil?!? saytext The evil fiend tried to talk to me!!! No, my ears have been cursed! setvard CHAT_STEP1 "..Are you really sure you are no monster? " setvard CHAT_STEP2 "There is too much evil these days.." setvard CHAT_STEP3 "If you really are a shining light, maybe you could help me?" setvard CHAT_STEP4 "All of the people in this town have been [cursed]!" setvard CHAT_STEP1 "Yeah, horrible isn't it? " setvard CHAT_STEP2 "The evil Lord Undamael has turned all the people in my town into books!" setvard CHAT_STEP3 "I will need my ring to turn them back to normal again." setvard CHAT_STEP4 "I will reward you if you find it, but you won't.. because I lost it in the.." saytext ..H-A-U-N-T-E-D forest! if ( RND_CHAT == 1 ) saytext Demons leave the most interesting stuff lying around... if ( RND_CHAT == 2 ) saytext Don't tell anyone, but there's more downstairs... if ( RND_CHAT == 3 ) saytext All this stuff is cursed, you know... if ( RND_CHAT == 4 ) saytext I don't sell to demons, but I suppose you're ok. if ( RND_CHAT == 5 ) saytext I'll buy skins if ya have em, they keeps the demons away. saytext What's that? Ohh, nice ring! saytext Don't know who it belongs to, but I'll trade it for one of my swords! saytext Another... Ring? So... saytext pretty.... saytext No! I musn't be tempted! setvard CHAT_STEP1 "Hey, that rr.r....ring you have there..." setvard CHAT_STEP2 "That one's not mine!" setvard CHAT_STEP3 "But I bet I know who would know whose it is!" setvard CHAT_STEP4 "Galan! In Gatecity..." setvard CHAT_STEP5 "He and I were friends... Before... You know... The b..books...." ===================================== D:\hldev\scripts_msc\scripts\aleyesu\death_image.script ===================================== saytext Ahck! No! I'm too weak to maintain phase in this time! saytext Mark my words, this isn't the first time you had seen of meeeee...! ===================================== D:\hldev\scripts_msc\scripts\ara\charon.script ===================================== saytext Oh, I don't like this. It's far too quiet... No one in sight. Something is up, something BAD. saytext Orcs!? Blast! Get in there and see if you can save any potential customers! saytext I'll stay here and guard the ship. saytext Awfully brazen these days. Orcs in Helena is one thing... Orcs in Ara is unheard of! saytext I suppose this town is a bust - sorry for wasting your time. ===================================== D:\hldev\scripts_msc\scripts\belmont\bandit_extortionist.script ===================================== saytext Helga, your payment is late, again. I warned you this this would be the last time. saytext Come now, you surely have made enough for the payment by now. saytext We have to keep the riff-raff, in line... We have to set... An example. saytext Let that be a lesson to the rest of you. Do not defy the [insert name of bandit mafia here]! ===================================== D:\hldev\scripts_msc\scripts\belmont\bartender.script ===================================== saytext I'm glad you saved me and all, but he has a lot of nasty friends who will follow. saytext I'd just get up and leave here, but they have all my money. saytext It was all sealed in a magic coffer. I doubt they'll be able to open it anytime soon. But so long as they have it, I can't go anywhere. saytext If you could get it back for me, I'd be sure to give you a handsom portion before I run off to Deralia! saytext For the last time, I told you, we don't have that kind of money. You already took everything we had! saytext How could we possibly have made the money with your thugs scaring away all the customers? saytext NO! PLEASE DON'T!!! saytext Thank Felewyn! You've saved my life! saytext Thank you so very much! Now maybe I can setup some place more reputable... saytext [Insert text for next quest here]. ===================================== D:\hldev\scripts_msc\scripts\bloodrose\atholo.script ===================================== saytext Fools! I shall destroy you all! ===================================== D:\hldev\scripts_msc\scripts\bloodrose\ryza.script ===================================== saytext Greetings, I am the priestess Ryza... saytext My soul was bound here, for we knew one day Venevus would awaken Atholo. saytext We also knew that one day heroes, who could defeat both Venvus and Atholo, would come! saytext I pray you are they, for my magic can only hold Atholo in his tomb for so long. saytext Use the portals quickly, for there is not much time before the magic that holds me to this mortal plane fails! saytext Atholo is protected by ancient magics, but this source of his power is sealed in that tomb with him! saytext You must hurry my magic cannot last forever! saytext Do not hesitate! Hurry through the portals! saytext If that beast escapes, all of Daragoth is doomed! saytext Hurry! I cannot hold on much longer! saytext You CAN defeat him! It has been foretold! saytext You are amongst the chosen ones... You must not be defeated, or all is lost! saytext Continue the battle! I shall hold the beast inside for as long as I can! saytext Remember! I can use some of my magic to change your Return Crystals to Crystals of Relocation! saytext Great Felewyn, I beseech thee, watch over these heroes who fight so valiantly! saytext I can use some of my magic to convert your Crystals of Return to those of Relocation. saytext I am sorry, the last of my magic MUST be used to maintain this barrier! saytext This will aid you in your battle, but use it wisely. I can only enchant so many. saytext There is not enough time to explain the grandeur of my goddess, just know that she watches over you and your valiant battle! saytext Atholo is the one of the great lords of darkness that fought along side Lor Malgoriand, servant of the Fallen saytext Atholo was sealed here at the end of the war, but Venevus made his home here, and my order could not defeat the wizard. saytext We knew what was to come, so my soul was bound here to prevent the release of Atholo. But both he, and his magic, remain within. saytext Atholo's magic, like mine, is bound up in crystals and the elements. saytext That is all I know of The Beast, you MUST defeat him! saytext I salute you all for defeating the great evil, it is indeed as foretold! saytext I'm afraid, in my incorporeal form, there is only one reward I can grant you... saytext ...and that is a warning... saytext This is but the first of the Great Evils you shall encounter in your lives. saytext It is also the least of them... All of this is written upon your destiny! saytext One of you, perhaps more than one, WILL become an Apostle, a great messenger of The Triad! saytext And one of you shall become... Something... Else... saytext But my time here has ended, and alas I can say no more... saytext I will pray for you, great adventurers! Take heart, for Felewyn watches over you all! ===================================== D:\hldev\scripts_msc\scripts\bloodrose\stone_trap.script ===================================== saytext Identify yourself mortal! Only our masters may pass! saytext Venevus is already in his chamber, Imposter! saytext Your time has expired, and now, so shall you. saytext You may pass. ===================================== D:\hldev\scripts_msc\scripts\bloodrose\venevus.script ===================================== saytext My my, so you've shown your faces after all... if ( !AM_GENERIC ) saytext And here I took you for cowards... But obviously... if ( !AM_GENERIC ) saytext ...You are simply FOOLS! saytext I sacrafice my wretched life to release the greatest evil in this world... saytext With my blood I bring you the legendary evil! ATHOLO! saytext Oh me oh my, where did he go... saytext Who's next? ===================================== D:\hldev\scripts_msc\scripts\calruin\base_riddler.script ===================================== saytext Halt! You may not proceed until you answer a riddle! saytext Take my advice and leave, for if you fail to answer, you will die! saytext Despite the risk, are you willing to try? saytextFAILED_MSG ===================================== D:\hldev\scripts_msc\scripts\calruin\reanimate.script ===================================== if ( LEGIT_MAP ) saytext You're too late! ... My brother is already here! if ( NME_NAME equals ICE_CREAM_NAME ) saytext Mmmmmmm... Ice cream! if ( NME_NAME isnot ICE_CREAM_NAME ) saytext Not even death can save you from me! ===================================== D:\hldev\scripts_msc\scripts\calruin\riddler1.script ===================================== saytext"It cannot be seen, cannot be heard, cannot be felt, cannot be smelt..." saytext"It lies behind stars and under hills and empty holes it fills..." saytext "It comes first and follows after. It ends life, kills laughter." saytext You may pass... ===================================== D:\hldev\scripts_msc\scripts\calruin\riddler2.script ===================================== saytext"What can run, yet never walks, has a mouth, yet never talks..." saytext "...has a head, but never weeps, has a bed, but never sleeps?" saytext Smarter than I had thought. Or are you...? ===================================== D:\hldev\scripts_msc\scripts\calruin\riddler3.script ===================================== saytext"This thing, all things devours: the birds, the beasts, the trees, the flowers..." saytext"It gnaws iron and bites steel. It grinds hard stones to meal..." saytext"It slays kings, and ruins town, and beats high mountain down!" saytext "You are man... He is not man... For you he waits... For you..." ===================================== D:\hldev\scripts_msc\scripts\cleicert\fpriest.script ===================================== saytext Pssst... Over here. setvard CHAT_STEP1 "Thank the gods! You've come just in time... I've not much time to explain..." setvard CHAT_STEP2 "Long ago we imprisoned a great evil in this temple: a dreaded lightning Djinn of the Shadahar Orc Tribe." setvard CHAT_STEP3 "We were able to weaken him, and seal him here inside the temple, but we lacked the power to slay him." setvard CHAT_STEP4 "...As such, we felt the only option, to prevent his escape, was to fortify the temple's defenses and seal it, from the inside." setvard CHAT_STEP5 "As you can see by my current, ghostly state, that was quite some time ago, and alas, we have all long since perished." setvard CHAT_STEP6 "My spirit was bound here in hopes that I could somehow influence someone of power to the temple, to finish our task, and destroy the Djinn." setvard CHAT_STEP7 "However, it maybe too late, it seems the Shadahar Orcs have also found our temple, and are breaking in as we speak!" setvard CHAT_STEP8 "If they find the Djinn first, they will be able to restore him to his full power! You must find the Djinn before they do, and destroy it!" setvard CHAT_STEP9 "There are three more crystals, like this one, that lock the beast in its cage within the temple - find them, use them to release him." setvard CHAT_STEP10 "You MAY be able to defeat him while he is still in his weakened state! My time here has nearly ended, so hurry! You are now our only hope!" if ( CHAT_STEP != 9 ) callevent face_speaker PLAYER_DETECT if ( CHAT_STEP == 1 ) playanim critical comehere if ( CHAT_STEP == 3 ) playanim critical converse1 if ( CHAT_STEP == 5 ) playanim critical converse2 if ( CHAT_STEP == 7 ) playanim critical talkright if ( CHAT_STEP == 8 ) playanim critical pondering2 if ( CHAT_STEP == 9 ) if ( CHAT_STEP == 10 ) saytext Cowards! Cowards you all are! Oh, you are not one of those [orcs], are you? saytext Well, this certainly changes things. Anyone who fights against those creatures certainly deserves my help. saytext I am unsure as to who their master is or what their master plan is, but I think I know why they're here. saytext Our temple worshipped lightning, perhaps more than we should have. saytext For our 100 year celebration, we thought that we should create a symbol for ourselves. saytext We wanted something powerful, something moving. We didn't count on it actually moving.. saytext We created a being of pure lightning, and during our celebrations, it started killing. saytext It took our strongest mages to stop the beast. They managed to drain it's magic into [crystals]. saytext The process drained them so much that they died in the process. I fear that these orcs are intending saytext to return the beast's magic and release him into the world. Here, take this crystal and do with it what you will. saytext I fear that the orcs may continue to try to release him if something isn't done... saytext Ah, yes. The magic crystals contain all of the beast's powers. They have been scattered through the temple, but saytext I fear the orcs may be attempting to gather them to release the monster. When the crystals have saytext been placed into the base of the monster's statue, he will be released. saytext My werd, so rude... ===================================== D:\hldev\scripts_msc\scripts\dalya\ferrin.script ===================================== saytext Ahh, another traveller? Please feel free to rest, if you like. It's [dangerous] outside these days. saytext Well, it's getting so that I can't even go into the [keep] to pay my respects! That, and [orcs] are ravaging the land. saytext These terrible [Blackhand] Orcs have been tearing through the countryside lately. They leave me alone because they're afraid of the keep. saytext It's a new tribe of Orcs that call themselves the Blackhand. They obey some Orcish Shaman named 'The Blackhand' and wage war upon humans. saytext The Keledros Keep, of course. I'm the last in a long line of [caretakers] for this bellhouse. We used to serve the Captain Marshall of Keledros. saytext I used to go into the keep every seventh day of the week...to pay my respects. saytext There is a picture of my Great Grandfather Luc where I would place flowers... saytext Now the place is so infested with evil I can't even get the [picture] out saytext Will you go into the keep and retrive my picture for me? I would be extremely grateful to you! Please say you will go [retrieve] it? saytext Thank you so much! Here, you'll need this key to get into the room where it's stored! saytext A picture of my Great Grandfather Luc! Thank you so much adventurer! I regret I have little to offer, but take this! ===================================== D:\hldev\scripts_msc\scripts\daragoth\spid_dude.script ===================================== saytext Thank you very much. Hopefully you found a treat in the chest. saytext Oh, hello...can you help me? saytext You see, I keep all of my supplies in the basement. However... saytext Quite recently, a familiy of spiders seemed to have moved in. saytext Can you get rid of them for me? I'm afraid I have nothing of much value to give... ===================================== D:\hldev\scripts_msc\scripts\deralia\barguy.script ===================================== saytext What do you 'ant? saytext Give me another pint! saytext Gossip? saytext Bah, away with you, unless you can [help] me! saytext Then begone! saytext Well, a few days ago I came home after a night like this, quite....happy. saytext I walked through the door into my house only to find that everything was missing! saytext Me gold, me weapons, even me hat! I must have me hat! I don't know what to do! saytext Maybe you can get me hat back for me! I'll reward ye! Well! saytext No rumors around here...only truths. saytext MY HAT! saytext Thank you so much! Heres your reward! ===================================== D:\hldev\scripts_msc\scripts\deralia\barkeep.script ===================================== saytext Hello there. saytext What brings you here today? Business or pleasure? saytext Eh, all staffed here, at the moment... But... saytext "I heard Cathain, the quartermaster, lost a sewer crew a little while ago." saytext "Usually when that happens, they send down a crew to find them, or at least clean up the mess." saytext "A big strapping lad like you might fit the bill." saytext "A brave heroine like you might just fit the bill." saytext "You can find Cathain inside the barracks - just left of the castle. Usually pacing a wear in the floor." saytext I've heard from travelers coming to this tavern, telling about places outside of this village. saytext This knight came here the other day, and he spoke of the path to Gatecity being cut off. If that's true, we can't visit the dwarves and elves anymore. ===================================== D:\hldev\scripts_msc\scripts\deralia\blacksmith.script ===================================== saytext The finest weapons in all the land! saytext Welcome to Deralia's smithy. I have many items, some that might interest you. saytext Please, do come again some time. Might have something more interesting for you then. saytext Ummm ... someone mentioned seeing the beacon blink. But that could never happen. saytext Hmm... Wow, he wants me to attach a theulian spine to this thing!? saytext Hmmm... I have one, but these things are so damned rare. It'll cost you about... saytext 100,000 gold. saytext He sent you to me, because he knows I'm the only one around who makes these... saytext They take me about five years a piece to make, so I don't install them cheap! saytext 100,000 gold. Take it or leave it. saytext Wow, rich boy. *cough* cheater *cough* Okay... Here we go. saytext Alright... saytext There. That thing will never break again, guaranteed. ===================================== D:\hldev\scripts_msc\scripts\deralia\commoner_handrail.script ===================================== saytext Sometimes I just come here and look up at the stars. saytext ... saytext I'd love to row that boat and never come back, if these arms weren't so sore. saytext Not worth my time to get you the oars, at that price. setvard CHAT_STEP1 "That little boat down there? I... Rent it out sometimes." setvard CHAT_STEP2 "It doesn't go as far as Charon's gallion, of course. But the little thing can get into places where his beast can't." setvard CHAT_STEP3 "For instance, you can row up to Gertenheld cape, and see the lightouse. Easy row that." ===================================== D:\hldev\scripts_msc\scripts\deralia\grocer.script ===================================== saytext Hail traveler. Would you like an [apple]? They're quite good! saytext An [apple] a day, keep the man eating giant insects away! saytext Have you heard about the girls at the house? You look the type. saytext Have a nice day. saytext Rumors? Well, I have heard about a rash of thievery! ===================================== D:\hldev\scripts_msc\scripts\deralia\guard_barracks.script ===================================== saytext I should've joined the army... saytext Be on your way sir. saytext Ergh, help yourself. saytext Hmmm, why would you ask such things? Best be on your way traveller. saytext Huh, what? How did you ... the people in this city talk too much. saytext "There ya go, snapped back together, good as new." saytext "Make good use of it!" saytext "Eh? You want a job aye? Well have I got one for you..." saytext "We sent a construction team, down into the sewers, a little while ago, and lost em." saytext "So we sent a chunk of the militia after them... And we lost THEM." saytext "I can't spare anymore men on that ancient maze, but if we don't fix things down there soon..." saytext "...It's going to get... Very odorous, up here in Deralia..." saytext "I can't pay you, mind ye. However, all sorts of recluse wizards and such have setup shop down there in the past..." saytext "So there's bound to be a fair amount of loot - if you can get out alive." saytext "If you're interested, give me a heads up, and I'll show you the way. I'm too busy to go down there myself, mind you." saytext "Alright, I'll show you the way in just a few minutes... Now where'd I put that damned key..." ===================================== D:\hldev\scripts_msc\scripts\deralia\guard_gate.script ===================================== saytext I should've joined the army. ===================================== D:\hldev\scripts_msc\scripts\deralia\healer.script ===================================== saytext Greetings, may I be of some aid? saytext Be wary adventurer, not everything can be conquered. Such as the cursed [island]. saytext Yes, the harbour master often takes requests to sail there. Many do not return. ===================================== D:\hldev\scripts_msc\scripts\deralia\healer02.script ===================================== saytext Greetings, need healing? saytext I always aggree with Gortigan on this one. Stay AWAY from the [island]. saytext Yes, the harbour master often takes requests to sail there. Many do not return. ===================================== D:\hldev\scripts_msc\scripts\deralia\hmaster.script ===================================== saytext Ahoy! What you doin' around the harbor mate? saytext The winds be tellin' me about some trouble around here. saytext Rumour has it, the wind will be changing to the other side. Aye. saytext I've got a shipment to get to Ara, could always use some good hands. saytext Business has been mighty slow, so the best I can offer for a wage is free passage. saytext That ship can take you out into the sea if you want. Joins up with Ron's Galleon about 20 leagues out. saytext But beware, it be a crazy place out thar! saytext This time of year be icy, so the only place I can trade goods is Port Ara. saytext Ye are welcome to come along, if ye like. saytext It'll be a fine thing indeed to have ye aboard. saytext It's a prosperous little trade town up the coast, last one before Verath. saytext Too dangerous to go any farther than that with the ice flows this time of year. saytext I could use a hand with the boat. Would ye be volunteering? ===================================== D:\hldev\scripts_msc\scripts\deralia\innkeeper.script ===================================== saytext Welcome to Deralia Inn! saytext Finest booze and most comfortable lodging this side of Daragoth! saytext That be some good gold there. saytext Best be quick, the doors open and there's lots of people wanting a room. saytext This isn't charity boy, it's an Inn. saytext Bastard! Thief! saytext I've got Bob the door guard, but he's a little afraid of rats. And my basement is full of them. saytext If you could clear the place up, it would be greatly appreciated and you can stay the night. saytext Rumour has it that this place has rooms real cheap, get my drift? saytext Careful! This isn't that watered down stuff you boys drink in Edana! saytext Well, if hunting rats is beneath you... saytext "I heard Cathain, the quartermaster, lost a sewer crew a little while ago." saytext "Usually when that happens, they send militiamen to find them, or at least clean up the mess." saytext "A big strapping lad like yourself might fit the bill." saytext "A brave heroine like yourself might just fit the bill." saytext "You can find Cathain inside the barracks - just left of the castle. Usually pacing a wear in the floor." saytext I've heard from travelers coming to this tavern, telling about places outside of this village. saytext This knight came here the other day, and he spoke of the path to Gatecity being cut off. If that's true, we can't visit the dwarves and elves anymore. ===================================== D:\hldev\scripts_msc\scripts\deralia\kayle.script ===================================== saytext Hey. saytext My names Kayle. saytext You talking to me? saytext ... saytext Nothing much, besides the fact that they won't let us into to uptown Deralia. saytext Don't really get why, not everyone wants to hang around with smelling ship mates. saytext Huh? You beckoned? saytext I like living in Deralia, its always been my home. saytext Edana huh, that's pretty far off. saytext Really? You don't look like a dwarf. saytext Helena...must've been tough through all those orc attacks. ===================================== D:\hldev\scripts_msc\scripts\deralia\knight_lord.script ===================================== saytext Well met, adventurer. saytext I have been looking for a sneaky pick pocket, who has been troubling the townsfolk. saytext If you spot him, do try to apprehend him, as I am also quite busy with other matters. saytext Do not worry, for you will be generously rewarded for your actions. saytext I am afraid that, at the moment, I've no other tasks for good samaritans such as yourself. saytext You shall be taken away and locked behind bars, thief! saytext QUEST_COMPLETER ", you have done well." saytext Please accept this ring as a token of my gratitude. saytext May it bring light in even the darkest of dungeons and caves. saytext Very well then. ===================================== D:\hldev\scripts_msc\scripts\deralia\pat.script ===================================== saytext My name is Pat.. saytext I didn't do it! I swear! saytext No thieves in the area! I know that! saytext This is my hat! You can't have it! saytext What of MY hat? saytext Rumours? What do I know of such things? What, huh!? It wasn't me who took those rings! ===================================== D:\hldev\scripts_msc\scripts\deralia\Proffund.script ===================================== saytext Yes, what do you want? saytext Nice work, here's your reward! saytext A property deed? What nonsense is this? ... who sent you? saytext Oh really? A deed to one of my farm properties, I suppose. Well, he'll have to try harder than you, if he's planning on saytext intimidating me into giving him a property deed! saytext S-slinker? Shh, be a little quieter! My reputation, you understand.. What does he want? saytext S-slinker? Shh, be a little quieter! Well, he'll have to try harder than you, if he's planning on intimidating me into giving him a property deed! saytext However, maybe you can help me out. I'd like Slinker, shall we say, removed from the picture. Will you help me by, uhm, taking care of him? saytext Excellent. When you return, I shall reward you... saytext Are..are you sure? I mean... please don't hurt me. Here, here! Take it! ===================================== D:\hldev\scripts_msc\scripts\deralia\Slinker.script ===================================== saytext Hey, want to make some fast cash? saytext You aren't a goody-two-shoes good guy, are ya? saytext Well, get goin' already! saytext I've got no further business with you. saytext Alright, here's the scoop. Master Proffund, that snobby nobleman who always hangs out at the bank, owes me a little money. saytext A gambling man, he is, but not a very good one. Anyway, he owes me so much money, I've decided to settle for the deed to one of his nice farm properties. saytext Go and get that deed from him for me, and I'll pay you handsomely. saytext Nice work, here's your reward. ===================================== D:\hldev\scripts_msc\scripts\deralia\storage.script ===================================== saytext Welcome to Galat's Weapon and Armor Storage. saytext For a nominal fee, we can store your weapons and armor. saytext We'll give you a ticket for any item that we can store. saytext Thanks to our contacts with the Felewyn wizards, you may redeem this ticket at any Galat outlet! saytext Galat has outlets in Deralia, Gatecity, and Kray Eldorad. A new one just opened a new one in Helena. saytext By Urdual! You mean there's more than one woman in this town!? saytext Welcome to Galat's Weapon and Armor Storage! setvard CHAT_STEP1 "Yes, this before me is the latest in magical banking: Galat's Chest of Wondrous Storage!" setvard CHAT_STEP2 "This new chest here can store items for you, no need for tickets." setvard CHAT_STEP3 "Simply place the items you wish to store in your hands, and use the chest. It does the rest!" setvard CHAT_STEP4 "To withdraw items, use it as you would any chest, simply reach in and take what you need." setvard CHAT_STEP5 "The chest keeps each customer's inventory in a special dimensional pocket only the customer can access." setvard CHAT_STEP6 "The chest can hold about a dozen or so items for each user. You can use this one here at any time." setvard CHAT_STEP1 "With a Wondrous Scroll of Galat's storage you can summon Galat's Chest of Wondrous Storage anywhere you may happen to be." setvard CHAT_STEP2 "Any Galat customers present can then use the chest to access whatever items they have stored therein." setvard CHAT_STEP3 "Each scroll is good for single summoning. Be sure you have a fair amount of room around yourself for the chest to manifest in." setvard CHAT_STEP4 "I, and any Galat Banking representative can sell you one of these scrolls for the meager asking price of " ===================================== D:\hldev\scripts_msc\scripts\deralia\thief.script ===================================== saytext Thank you good Sir! I shall follow you to the Lord of the Land. saytext Sir, I am turning myself in for I have commited crime. saytext I have stolen from people. saytext Then I shall fight you! saytext Please spare me, good Sir, for I am but a petty thief. saytext I shall turn myself in if you would be so kind as to let me live. saytext OVER HERE! ===================================== D:\hldev\scripts_msc\scripts\deralia\Willem.script ===================================== saytext What do you want? saytext Thank you. Wow, a letter from Hoguld, it has been ages. saytext I hope this is enough for the trouble ===================================== D:\hldev\scripts_msc\scripts\developer\sales.script ===================================== saytext Hi there! I'm here to help test the sales prices. ===================================== D:\hldev\scripts_msc\scripts\dq\findlebind.script ===================================== saytext Blessings to ye, adventurer! Would ye care to assist me with a bit of a problem? saytext There's this large bear out there. I can't hardly go outside, and he's scared off all the good hunting! saytext Aye! A kodiak, believe it or not! Bring me proof of its death, and I shall reward ye! saytext Wow! You actually killed it! ...and here I feared you'd only keep its belly full... saytext I suppose you've earned a reward for that... saytext Here... It's not as if I get to town often enough to spend this. saytext That mine door has been sealed, though it once lead to the ruins of Melanion, our ancient elven capital. saytext Kray Eldorad was later built upon its ruins... Those poor fools... saytext Beneath that veneer of elven paradise, lurk monsters that you cannot even imagine! saytext That's why *I* live HERE! At least here, the horrors don't hide under your feet. saytext I... Have another job you could do for me... But it won't be nearly so easy. if ( !QUEST2_AVAILABLE ) saytext That bear won't know what hit it, thanks! saytext Ah, I see you have the key, now you just have to find his lair! saytext Well, there's this necromancer that's been causing all this pandemonium in these parts. saytext There's a sinister door, up to the north, I'm not sure, but that maybe it. saytext Rather, it's his apprentice that does all the dirty work, Lord of Snakes... Slithar, I believe. saytext Bring me proof that he has been slain, and I'll grant you something a lot better than pocket change. saytext I once had a key that, if what the [priestess] said was true, would get you into his lair. saytext I warn ye though, ye do not look nearly prepared for this, he'd very likely mean be the end of you. saytext Sadly, I left it behind in a wardrobe, when I had to make a hasty move from the old village. saytext Finding the key is nothing you can't handle, to be sure, after slaying that bear. But the Snake Lord... saytext He's turned all the people who were once there into his minions! saytext No matter... You may retain anything else you happen to find in that old dresser as well, should you find it of value. saytext I think you should train some more first. I'll grant you the key to his lair when you appear ready. saytext A priestess of Fedylwyn came here a few years back... saytext She said she was too weak to defeat the Snake Lord and his master, but... saytext She also said that I should give that red key to anyone I thought strong enough to try. saytext *cough* Good! I see you defeated the snake lord! *gasp* saytext Sadly, his master did not take kindly to that. *cough* saytext He said, to give you... This... if ( SAYSTEP_ELF == 1 ) saytext Yes, it is true, you don't see many of us these days. if ( SAYSTEP_ELF == 2 ) saytext We've been hiding in this mess. if ( SAYSTEP_ELF == 3 ) saytext Bad magic, I say. ===================================== D:\hldev\scripts_msc\scripts\dq\voldar.script ===================================== saytext You were supposed to help me take back my tribe! But now look what's happened! saytext WAAAIIIT!!!!! saytext Fine! Have to prove my worth, do I? saytext horrors ACTIVE_HORRORS leaping AM_LEAPING ===================================== D:\hldev\scripts_msc\scripts\dridje\gloam_sitter.script ===================================== saytext Have you seen those things!? I'm not going in there again! ===================================== D:\hldev\scripts_msc\scripts\dridje\gloam_slayer.script ===================================== saytext Watch where you cast those things! saytext NAME_PRE Check your targets! saytext Careful where you swing that! saytext $get(PARAM1,name) , watch your targets! setvard CHAT_STEP1 "Bah! Hail there. I am known as Agrath of the Royal Guard. The King sent me here to clear this isle of gloams that we may begin logging the forest safely." setvard CHAT_STEP2 "But I never imagined there would be so many such beasts in this jungle, and this sad contigent I brought with me would be mere fodder for them." if ( game.players > 1 ) setvard CHAT_STEP3 "You lads look a bit more up to a battle, more so than this sad lot anyways." if ( game.players == 1 ) setvard CHAT_STEP3 "You may yet make better escort than all this sad lot combined." setvard CHAT_STEP4 "If you will serve as my escort and ferret these beasts out, you will be well rewarded for your efforts." saytext Thanks again for your assistance. if CHAT_STEP > 1 if ( CHAT_STEP == 4 ) if ( CHAT_STEP == 8 ) if ( CHAT_STEP == 3 ) saytext I see. A noble warrior for whom the battle is reward enough. Good show. setvard SCHAT_STEP 0 setvard SCHAT_STEP1 "Alright, the forest beyond that barricade is completely infested with [Gloams]. Nasty work, Gloams are..." setvard SCHAT_STEP2 "If we can slay all the elder, Ether Gloams, the rest shouldnt give us any trouble, and most likely will flee." setvard SCHAT_STEP3 "Be ready for a good fight. Ill follow you in, but these novices will have to stay behind. No point in leading them to a slaughter." add SCHAT_STEP 1 setvard SCHAT_STEP 0 if ( SCHAT_STEP == 1 ) saytext SCHAT_STEP1 if ( SCHAT_STEP == 2 ) saytext SCHAT_STEP2 if ( SCHAT_STEP == 3 ) saytext SCHAT_STEP3 setvard CHAT_STEP1 "Bah, coward! I suppose I could order you in the name of the king..." setvard CHAT_STEP2 "but I'd rather beat these swine into shape than have an escort who'll run at the first sign of danger!" setvard CHAT_STEP1 "I've seen all sorts of gloams: gloams of stone, of ice, and of fire. Tis why they've sent me, I suppose." setvard CHAT_STEP2 "These gloams here are the more common, tropical variety. Slimy beasts tend to show up in abandoned wetlands such as this jungle." setvard CHAT_STEP3 "They move fast, are tough, and in addition to the usual motivation of hunger, are likely also defending their nests." setvard CHAT_STEP4 "The ether gloams are the elder ones. It seems a good gloam never dies, it just fades away. Sadly, this means the creatures can turn invisible." setvard CHAT_STEP5 "While they are invisible they are neigh impossible to hit, and if they touches you while in their ethereal state, it'll give you a nasty wallup." setvard CHAT_STEP6 "The ether gloams are vulnerable to holy weapons due to their unnatural state, so if you have any, have them at the ready..." setvard CHAT_STEP7 "But beware that the same does not apply to the younger ones. For, as the wizards tell me, they are beastly, but still of this world." setvard CHAT_STEP8 "Beyond that all I can say is keep a sharp eye and a steady hand, and ye may yet survive with all your limbs uneaten." saytext Oh NOW you want to hear about the gloams!? A bit busy at the moment! You'll learn anything I could have taught you the hard way soon enough! saytext Sorry, I've nothing left to offer. saytext Thank you for your fine aid in battle! Please select a reward, courtesy of the king... ===================================== D:\hldev\scripts_msc\scripts\edana\armorer.script ===================================== saytext Would you like to [purchase] one of my fine weapons? saytext Would you like [buy] some fine armor or weapons? saytext Sorry, but with the Undermountains closed, I have no work to be done. saytext I hear the mayor is looking for some help. saytext Sorry, I'm closed. I will reopen at seven in the morning saytext Wow, this here was a real piece of work, before it broke. saytext Don't make them like this anymore, that's fer sure. saytext I can still see the bits of the blade end, I can tell it was made of Loreldian ore. saytext That's where the thing gets its magic, and why it only harms the unholy. saytext Most such cursed things are emdued with the power of The Fallen, either directly, or indirectly. saytext This stuff don't grow on trees, ya know. Even if it did, it's very difficult to work with. saytext But if ya find some, bring it back to me, together with this handle, and maybe I can fix ya up. saytext Wow, you actually found some of the stuff! Hmm... Let's see here... saytext Okay, I think I can do this, but it'll cost ya. saytext I'll need 10,000 gold. Plus the hilt, of course. saytext Just tell me no, if yer not interested. saytext Alright, just give me a few moments here. saytext There ya go! Good as new... Sorta... saytext Now, if you want to make sure it won't break AGAIN, well... saytext To be honest, you'd need a better smith than I. But I happen to know one: Thordac! saytext Go over to Deralia, give him yer axe and my instructions here, telling him what ya need. saytext I warn ye though, he'll charge you up the nose for what you'll need done! saytext Well, if ya ain't got the money now, I can wait. ===================================== D:\hldev\scripts_msc\scripts\edana\armourer.script ===================================== saytext Howdy! How about a trade? saytext Howdy $stradd($get(JOB.WINNER,name),'!') What can I do for you? saytext 'Ello there. Would you like to [buy] some fine armor, traveler? saytext Well you do look strong enough, I could always use a short-term errand-runner. Are ye interested? saytext Sorry, Ive already got me an errand boy. If you see $get(JOB.TARGET,name) tell him to hurry it up! if ( JOB >= 3 ) saytext Sorry, think I've got all the help I need for today. saytext Excellent! I need you to go to Abulurd, give him this letter. saytext Abulurd? Why he's outside of town in his house. On the path between here and the Temple. saytext Hmmm... this does look like a good set. I'll have him send over the rest. saytext Well here's something for your trouble. saytext Head back over to Abulurd and ask if he has the ledger I asked him about yesterday. saytext Yep, this is it. Thanks for your help $get(PARAM1,name) saytext Aah! What's this? saytext This pelt is of excellent quality, my friend! saytext Stay here for a second and I'll make something out of it. saytext Here you go! Hope you will enjoy it. saytext Sorry, I'm closed. I will reopen at seven in the morning if( STORE_CLOSED )saytext Sorry, I'm closed. I will reopen at seven in the morning saytext "Thats a mighty interestin lookin piece of a key you have there..." if ( KEY_STEP == 2 ) saytext "If ya find all the parts, I maybe able to put it back together for ya." if ( KEY_STEP == 3 ) saytext "Best not give me any parts lest ya have them all, as youll not be gettin any back." saytext "Oh... And 10,000 gold for the labor. Delicate work, key forging is." saytext "Yup, just as I thought, gonna be a tricky little thing..." saytext "But dont ya worry, Ill get her done alright..." if ( FORGE_KEY_STEP == 3 ) saytext ...almost got it.... saytext "See, there ya go, one re-forged key." saytext "Reforging an ornate key like this is very delicate work! I will need more gold." saytext "Mmm hmm... Fancy lookin key this hilt belongs to, no doubt." saytext "Alright, got all the pieces, now I just need that labor charge..." saytext "Yeah, I bet this key is supposed to open somethin really valuable..." saytext "Alright, got all the pieces, now I just need that labor charge..." saytext "These are about the fanciest lookin key bits Ive ever seen..." saytext "Alright, got all the pieces, now I just need that labor charge..." ===================================== D:\hldev\scripts_msc\scripts\edana\barwench.script ===================================== saytext Hello there. saytext I'm no vendor, fool! saytext What brings you here today? Business or pleasure? saytext I have a task for you, now that you ask. Head across the way to Bryan and check on my cider shipment. saytext Didn't I ask you to check with Bryan on that cider shipment? Get on with it then! saytext Didn't I ask you to check with Bryan on that cider shipment? Get on with it then! saytext Look, I still haven't gotten that cider shipment, maybe you should check with Bryan again. saytext Thanks for the help. saytext Come back in a bit and I'll have some cider for ya. Just ask when you come in next. saytext Here's something for helpin' out. saytext Well, you've done more than your share. Seeing as how I don't have any cider to give you... saytext ...this'll have to do. Take this with my thanks. saytext I've heard from travelers coming to this tavern, telling about places outside of this village. saytext This knight came here the other day, and he spoke of the path to Gatecity being cut off. saytext If that's true, we can't go and see the dwarves or elves anymore. ===================================== D:\hldev\scripts_msc\scripts\edana\bryan.script ===================================== saytext 'Ello there. Care for one of me delicious [apples]? saytext It'll keep you going in this poor weather we are having. saytext Guards just love me [apples]. Keeps 'em strong. Care to try one, mate? saytext Guards just love me [apples]. Keeps 'em strong. Care to try one, mate? saytext Care to try an apple, mate? if( GOSSIP_LINE == 1 ) saytext Word is, the mayor ain't such a good fella. else if( GOSSIP_LINE == 2 ) saytext I hear Edrin's got a pretty colourful past. else if( GOSSIP_LINE == 3 ) saytext Maybe... with the proper incentive... I'd tell ya more. saytext I heard the mayor's been caught, and will be spendin a good amount of time locked up. saytext But have ya tried one traveler? They're great apples! saytext Tat's a good lad. And here is what I know... saytext A lowly begger wouldn't take that offer. saytext Good, no one's around. saytext I been seeing some unusual mail coming in to the mayor. saytext I been thinkin maybe him and the Orcs communicatin by letter. saytext But I never had the gall to go check it out. saytext The mayor is clever, if he's suspicious of you, he'll hide the evidence. saytext So don't let 'em know you're lookin for it mate. saytext Him and his guard's are so corrupt, it makes me sick...they'll do anythin' for money. saytext I'm sure Edrin, the guard over there, will help us. Show him any evidence you find. saytext Have a nice day. saytext Oh! Sylphiel's cider? Well I had thought she'd gotten it already! Tell her the [cider] is on it's way. saytext Oh! She still hasn't gotten it? Well then you must head over to Krythos in the Merchant's Square immediately! saytext Well? You should get going! saytext An old friend of mine, a hermit living in the Thornlands is looking for something precious. ===================================== D:\hldev\scripts_msc\scripts\edana\edanateller.script ===================================== saytext Greetings, welcome to Galat's Weapon and Armor Storage... saytext For a nominal fee, we can store your items here for you. saytext We'll gives ya a ticket in exchange for any item we can store. saytext Thanks to our contacts with the Felewyn wizards, you can redeem this ticket at any Galat outlet. saytext Galat has outlets in Deralia, Gatecity, Kray Eldorad, and now, even in Helena! saytext Look, I just work here, I don't live here. You got an item to store, or what? saytext Welcome to Galat's Weapon and Armor Storage! setvard CHAT_STEP1 "Ah yes, our new Galat Chest of Wondrous Storage!" setvard CHAT_STEP2 "This new chest here can store items for you, without the need to redeem tickets." setvard CHAT_STEP3 "Simply place the items you wish to store in your hands, and use the chest." setvard CHAT_STEP4 "To withdraw items, use it as you would any chest, simply reach in and take what you need." setvard CHAT_STEP5 "The chest keeps each customer's inventory in a special dimensional pocket only the customer can access." setvard CHAT_STEP6 "The chest can hold about a dozen or so items for each user. It's free to use for a limited time!" setvard CHAT_STEP1 "With a Wondrous Scroll of Galat's storage you can summon Galat's Chest of Wondrous Storage anywhere you may happen to be!" setvard CHAT_STEP2 "Any Galat customers present can then use the chest to access whatever items they have stored therein." setvard CHAT_STEP3 "Each scroll is only good for one use. Be sure there's a patch of flat ground in front of you, big enough for the chest to manifest in." setvard CHAT_STEP4 "Right now you can purchase these scrolls for the reasonable price of " ===================================== D:\hldev\scripts_msc\scripts\edana\edrin.script ===================================== saytext Hail, traveller. saytext ...damn that [mayor]! saytext I suspect the mayor is a traitor, working with the Orcs. saytext If you find evidence of this, you will be well rewarded. I will brief you through it. Is that all right? saytext Recently, there has been a courier passing in and out Edana, only delivering a letter to the mayor. saytext You'll have to pretend to be him. I've found out his name is Suliban, so that should be your answer should the mayor ask who you are. saytext Ah, what's this? A map of the thieves whereabouts? You have done well, my friend. saytext Ahh! That will certainly be enough evidence... Thank you traveller.. saytext You'll need to return with solid evidence, worthy of a swift conviction. saytext And please, take this gift. saytext Hey! Stay out of there! saytext The sewers has been off limits to civilians for quite some time now, due to the aggressive bats that swarmed the place as of late... saytext ... and seeing as we're rather short on guards, perhaps you could help us out and clear the place? saytext Be sure to gear up with some proper weapons, though. Those bats rarely sleep alone... saytext You'll find the entrance to the sewers by the prison, down to the right, by the armorsmith. saytext Just move the hay we used to block the hatch. saytext Of course, we can't pay you, at the moment, but it is good training. saytext Do I look like a gossiping mongrel? Be off! saytext If you see anything suspicious around here, you let me know. saytext If you see any thieves, try bribing them for information, or give threats that I will lock them up for good. saytext Aye, I will have them thieves locked up, if not killed should I get my hands on them. saytext Hmmmm... this map shows bandits in a few of the local areas, one being in the Thornlands. saytext There will probably be thieves around the area. If not, look in the caves near the road to Edana. saytext Bring me proof that you've killed them and I'll reward you, if not killing them is reward enough. saytext Be wary, it is dangerous outside. ===================================== D:\hldev\scripts_msc\scripts\edana\fletcher.script ===================================== saytext Sorry lad I do all my work at home and have no need for an aide, maybe the armourer could find a place for you? saytext Krythos lacks some confidence in himself and his goods, and he keeps high prices. ===================================== D:\hldev\scripts_msc\scripts\edana\guard.script ===================================== saytext All right, but stay out of trouble next time. saytext All right, but stay out of trouble next time. saytext Is that so? Well, off with you, then, and don't let me see you again, because if I do, you're in trouble! ===================================== D:\hldev\scripts_msc\scripts\edana\healer.script ===================================== saytext Puh-potions! I-I got potions! saytext He- He- Howdy! How about so-some po-,po-,po-, healing items? saytext I h-hear the fletcher will buy hawk f-feathers at a very high price. saytext Oh! A-and the may-o-r has be-en found a trai-tor! ===================================== D:\hldev\scripts_msc\scripts\edana\highpriest.script ===================================== saytext ... saytext It is the duty of each one of us to server Urdual with all of our heart. saytext Long ago, a fallen elf left the Temple of Balance to aid Torkalath and his orcs. saytext That fool didn't know much of the orcs, and we begged him not to go. saytext They tricked him into believeing they would let him help, but instead they killed him and ate his body. saytext The Circle of Seven trapped his soul into his armor so they could use his rage on their berserkers. saytext I believe the elf's name was Geric. saytext Oh my, let me help you with that... ===================================== D:\hldev\scripts_msc\scripts\edana\Hoguld.script ===================================== saytext Is anybody going to Deralia soon? saytext Hello there! You look like the traveling sort. Are you going to Deralia anytime soon? saytext Oh....ok...thanks anyway saytext Excellent! I was wondering if you'd be so kind as to deliver this letter for me? saytext As you can see, it's addressed to Willem Coflin in Deralia. If you can deliver that sometime, I'd be most happy! ===================================== D:\hldev\scripts_msc\scripts\edana\masterp.script ===================================== callevent chat_now "Ahh, another adventurer! Please, come here and speak with me!" 3.0 gluonshow callevent chat_add_text say_intro "Ahh, another adventurer! Please, come here and speak with me!" 3.0 gluonshow callevent chat_add_text say_intro "I've been recently disturbed by the [changes] around the [Thornlands]." callevent chat_add_text say_hi "Greetings, young adventurer. What brings you here? I have knowledge of many things..." CHAT_DELAY talkright callevent chat_add_text say_hi "I can tell you of the [history], the [land], the [cities] and other places; and of the [Unbalance] that has recently reached our [temple]." callevent chat_add_text say_city "We are on the outskirts of Edana, the largest city in the Southeast. To the northeast is [Helena], on the borders of the plains of Daragoth." 6.0 callevent chat_add_text say_city "Beyond those dangerous planes lies Deralia, the jewel of civilization and capital of the kingdom." callevent chat_add_text say_city "North of [Thornlands], past the nexus of [Bloodrose], lies the [Elven] city Kray Eldorad." callevent chat_add_text say_city "But troubles in the [Bloodrose] pass have made travel difficult, and thus sightings of [elves] are rare indeed." callevent chat_add_text say_bloodrose "Bloodrose lies beyond the [Thornlands], between the human lands, and those of the [elves]." callevent chat_add_text say_bloodrose "Strange troubles there have all but cut off the connections between our two peoples." callevent chat_add_text say_elves "The elves are the first of the Enlightened Races, most closely resembling the goddess who created them." callevent chat_add_text say_elves "They are a people of fierce honor, and wondrous majesty." callevent chat_add_text say_loreldians "The Loreldians, former keepers of this world, masters of a forbidden magic that nearly destroyed all that is." callevent chat_add_text say_loreldians "After the great Wars of Fate, only but a handful remained, and they vowed to banish themselves from this world." callevent chat_add_text say_loreldians "This, to save it from inevitable destruction at their own hands, for they had indeed become that powerful." callevent chat_add_text say_loreldians "Three were elected by [Pathos] to stay behind, and these are the great guardian gods we know today as The Triad:" callevent chat_add_text say_loreldians "[Felewyn] of Order, [Torkalath] of Chaos, and [Urdual] of Balance." callevent chat_add_text say_unbal "Recently, the [undead] have begun returning, plaguing the lands. Also, an alarming number of [orcs] have appeared." callevent chat_add_text say_unbal "These are all thought to be indications of a great imbalance, looming on the horizon." callevent chat_add_text say_pathos "The Golden God, the Shining One, the Guardian who awaits beyond The Gate of Dreams, many are the names of this most exalted, and most distant god of gods." 7.0 callevent chat_add_text say_pathos "He has no temples, but each temple of The Triad has an aspect of Pathos within it, for it is He who chose our gods from among His people before leaving this world." 7.0 callevent chat_add_text say_pathos "It is He who saved the world from the War of Fate through self-sacrifice and denial of His own desires and those of His own kin." 7.0 callevent chat_add_text say_pathos "It is He who returned from The Beyond, for a time, to save us from destruction at the hands of the mad [Lor Malgoriand], ending the [Age of Blood]." 7.0 callevent chat_add_text say_pathos "The Triad of gods he left to guard us complement one another and sustain the world. It is in His infinite wisdom that this diametric opposition was created." 7.0 callevent chat_add_text say_pathos "For Pathos knew, while no [Loreldian] has within Himself the power to slay another, and it requires two to imprison a third..." 7.0 callevent chat_add_text say_pathos "...it takes no less than three to destroy a forth forever." callevent chat_add_text say_pathos "Thus is the eternal reign of The Triad ensured, as is their eternal struggle, from which all progress is born." callevent chat_add_text say_temple "This temple is dedicated to Urdual, the venerable and wise deity of balance." callevent chat_add_text say_temple "Urdual's fate is to balance. Where there is too much order, he creates chaos. Where there is too much chaos, he creates order." callevent chat_add_text say_temple "It is he who forged the hearty Dwarves, who can live deep within the mountains, and thus separate themselves from the cycles of chaos and order." callevent chat_add_text say_temple "Do you wish to know [more] of the temple?" callevent chat_add_text say_temple_more "There's a reason for the somewhat 'unusual' way a temple of [Urdual] such as this is built." callevent chat_add_text say_temple_more "Each stone that forms this delicate structure has been blessed in another order's temple." callevent chat_add_text say_temple_more "The dark side of this temple is imbued with the strength of the god of chaos and freedom, [Torkalath]..." callevent chat_add_text say_temple_more "While the bright side is imbued with the power of order and law that emanates from [Felewyn's] shrines." callevent chat_add_text say_temple_more "The gold between them represents the founding power of [Pathos] which binds them together in common cause." callevent chat_add_text say_temple_more "It's a delicate balance. Would one side be slightly too weak or powerful, the entire temple may crack and crumble." callevent chat_add_text say_temple_more "If the power of chaos or order overwhelms an area, the nearby temples of [Urdual] often become asymmetric, and crack." callevent chat_add_text say_temple_more "Many such 'cracked' temples are scattered across the land..." 3.0 callevent chat_add_text say_temple_more "Most are filled with monsters, bent on spawning yet more unbalance." 3.0 callevent chat_add_text say_temple_more "Here, all is well enough, for now. But watch your step, for the paths of light and darkness are known to be a bit tricky." callevent chat_add_text say_history "Much of history is tainted by darkness, and amongst the darkest of these taints is the Lord Undamael." callevent chat_add_text say_history "The final abominable creation of [Lor Malgoriand], surviving even his master's defeat, he was eventually overcome by the power of a cabal of five powerful magi." 7.0 callevent chat_add_text say_history "The army of [undead], which was under his command, has scattered. But some say the lord himself still lives on..." callevent chat_add_text say_history "It is said that it is he who causing the eternal night which has befallen the [forest] to the west." callevent chat_add_text say_forest "The forest to the west was once beautiful, but ever since the evil came, the place has been cursed." callevent chat_add_text say_forest "Now it is called Eswen Meldanual, meaning 'Forest of Midnight.'" callevent chat_add_text say_malgor "Ahh, Lor Malgoriand, as he was dubbed by the elves, litterally 'The Bringer of Darkness.'" callevent chat_add_text say_malgor "Hundreds of years ago he brought ruin and death to three quarters of the known world!" callevent chat_add_text say_malgor "If not for Lor Malgoriand, we would not have to deal with the [orcs] and mayhaps not even the [undead]." callevent chat_add_text say_malgor "Though he began as an [Apostle] of [Torkalath], tasked with restoring the balance, he had become infected with the madness of [The Lost]." callevent chat_add_text say_malgor "Though defeated by the [Apostles] after much bloodshed, his power and his minions still linger..." callevent chat_add_text say_malgor "...and there are many who believe he may one day return." callevent chat_add_text say_thelost "In times before man and dwarf and even elf, there were the Gods of Fate, known as [Loreldians], who banished themselves from this world." callevent chat_add_text say_thelost "But among these gods were those that refused to leave... Thus began the war of the gods, The Great War of Fate." callevent chat_add_text say_thelost "When the war concluded, those gods of hate and greed had their very existence stricken from all time and memory, and thus are forever known only as 'The Lost'." 7.0 callevent chat_add_text say_thelost "But their power was such and their hate was so strong, that even with their souls shredded and scattered across the cosmos, the shadow of their evil remained." 7.0 callevent chat_add_text say_thelost "That hate now infects the outermost edges of the very Threads of Fate, and is constantly searching for ways into our world." callevent chat_add_text say_thelost "Sometimes it succeeds and causes great disturbances, manifestations of pure violence and destruction. Mindless horrors beyond imagining." 7.0 callevent chat_add_text say_thelost "Sometimes those truly lost in misery, hatred, or despair, find themselves possessed by the power of this ancient force." callevent chat_add_text say_thelost "Such was the case of [Lor Malgoriand], once a mighty [Apostle] of [Torakalath], he was seduced by the power of The Lost." callevent chat_add_text say_thelost "This was unbeknownst to all, until it was too late." callevent chat_add_text say_apostles "The Apostles are the warriors of Fate, patrons of the gods, their power drawn upon that of the [Loreldians] themselves." callevent chat_add_text say_apostles "None knows what became of those who helped defeat [Lor Malgoriand] at the close of the [Age of Blood]." callevent chat_add_text say_apostles "We only pray that they can be called upon once again when the need will arise, as there is no doubt it will." callevent chat_add_text say_rumor "Rumors? Well... I do know of one... Let me tell you a local story..." callevent chat_add_text say_rumor "Years ago, Deralia was ruled by a Tyrant-King. Only one man dared to challenge him: Kustrin, then mayor of Edana." callevent chat_add_text say_rumor "Kustrin was assassinated, which so infuriated his son that he went to Deralia to settle the score." callevent chat_add_text say_rumor "The king was arrogant, and not about to show fear of a little boy. He accepted the challenge to a duel." callevent chat_add_text say_rumor "What the king did not know was that the son had been studying swordplay all his life: thus the king was slain." callevent chat_add_text say_rumor "The boy's name? You'll soon meet him if you haven't already. But watch out, don't tread on his flowers!" callevent chat_add_text say_pq "Oh my, that ancient ring belonged to the legendary high priest Zahlon Erste." callevent chat_add_text say_pq "Xyphemox was his title name in the Order of Urdual." 3.0 callevent chat_add_text say_pq "Legend has it that he was slain shortly after imprisoning the undead sorcerer [Shadahar]." callevent chat_add_text say_pq "It is foretold... That a fool of great power shall release [Shadahar] from his tomb." callevent chat_add_text say_pq "Thus marking the beginning of a great imbalance." 3.0 callevent chat_add_text say_pq "Perhaps you are that fool?" 2.0 retina callevent chat_add_text say_allIknow "That is all I know on the subject, for I no longer venture beyond these halls." callevent chat_add_text say_allIknow "If there is more to discover, I'm afraid it is up to you to do so." callevent chat_add_text gave_ring "I suppose you are that fool after all." CHAT_DELAY idle4 callevent chat_add_text gave_ring "The prophecy is clear, as is my duty, though I am loathed to perform it." callevent chat_add_text gave_ring "I shall restore the magic of this ring, and return it to you, as is ordained." callevent chat_add_text gave_ring "But woe is thee, for thou art the Ring Bearer, and harbinger of [Shadahar's] return." CHAT_DELAY gluonshow callevent chat_add_text gave_ring "Do with this ring as thou wilt, and I pray this evil shall yet be turned to good by your hand." CHAT_DELAY kneel callevent chat_add_text say_felewyn "Felewyn is the goddess of order and law. [Elves] worship her as their creator, save for those who serve [Torkalath] or [Urdual]." callevent chat_add_text say_felewyn "But those few are shunned, sometimes even hunted, by their more traditional kin." callevent chat_add_text say_felewyn "It is she who brought forth the herd animals and the hive-minded worker insects and other creatures of a calm and orderly nature in ages past..." callevent chat_add_text say_felewyn "She encourages those would uphold the law of the land over their own selfish desires, who protect the weak from the strong, and maintain discipline and order." callevent chat_add_text say_torkalath "Torkalath is the god of strength, of freedom, and of chaos. He believes in strengthening ones self through strife and struggle." callevent chat_add_text say_torkalath "He encourages those who defend their individuality, who resist conformity, and those who realize their fullest potential in whatever they may do." callevent chat_add_text say_torkalath "He created the great predatory beasts of the land during the recovery that followed the War of Fate, granting them strength, cunning, and grace." callevent chat_add_text say_torkalath "It is He who eventually forged the soul of man: ever striving and ever ambitious, flexible, adaptable, and clever." callevent chat_add_text say_torkalath "He gifted the [Orcs] to [Lor Malgoriand] at the beginning of the [Age of Blood], and created many of the other great warrior races that dot the lands." callevent chat_add_text say_urdual "Urdual is the god of balance." 3.0 callevent chat_add_text say_urdual "The eldest of The Triad, His wisdom is sought after by the other two gods to determine the path of the ever-swinging pendulum of order and chaos." callevent chat_add_text say_urdual "[Torkalath] and [Felewyn] are at constant odds, and thus [Urdual] serves as the mediator between the two opposing forces of law and freedom." callevent chat_add_text say_urdual "After the War of Fate, it was He who established the never ending cycles of nature. May they endure eternally." callevent chat_add_text say_urdual "It is He who created the dwarven race, hearty and stoic, and as unshakable as the stones." callevent chat_add_text say_urdual "They dwell in the mountains that they may separate themselves from the constant conflicts of the lands. This allows them to play as impartial observers." callevent chat_add_text say_urdual "...Though it seems their quizzical nature rarely allows them to be exactly that." callevent chat_add_text say_aob "The Age of Blood of centuries past, describes the nearly two hundred year long war that ended The Crystal Eon of perfect order that came before it." callevent chat_add_text say_aob "It began at a time when order was so strong that all was stagnant, and they very freedom of thought itself was threatened!" 7.0 callevent chat_add_text say_aob "But so violent was this war, that it broke beyond any new equilibrium, and into a terminal bloody chaos that threatened to engulf the world." 7.0 callevent chat_add_text say_aob "[Lor Malgoriand], Torkalath's newest [Apostle], the strongest He had ever imbued with power, had been tasked with ending The Crystal Eon..." 7.0 callevent chat_add_text say_aob "...but alas, he was mad with grief from the moment of his endowment." callevent chat_add_text say_aob "This made him vulnerable to the influence of [The Lost], and before even the gods themselves had known it, he was consumed by the harnessing of their power." 7.0 callevent chat_add_text say_aob "It was for this reason that even when Torkalath revoked the power He had given His creation, [Lor Malgoriand] did not die." callevent chat_add_text say_aob "Instead, he grew only stronger, and more possessed of hatred." callevent chat_add_text say_aob "The war ended, with the return of the prophetic [Pathos], the rise of the [Apostle] Lanethan..." callevent chat_add_text say_aob "...and the eventual slaying of [Lor Malgoriand] at the hands of [Felewyn] Herself." callevent chat_add_text say_aob "[Pathos] has left us again, returning to his sleeping comrades, and the [Apostles] of that age have also vanished, but He promised that," callevent chat_add_text say_aob "'In the The Beyond He dreams only of us, and thus He watches, and will return, should He be needed again." callevent chat_add_text say_orcs "The orcs were the first living, breathing tools of [Lor Malgoriand]." callevent chat_add_text say_orcs "The first were the ice dwelling Maragor tribe, but soon after came the heat loving Borsh, or the [Shadahar] Tribe, as they are now known..." callevent chat_add_text say_orcs "Lastly, he created the huge and all encompassing Black Hand tribe." callevent chat_add_text say_orcs "The Black Hand raids villages regularly in these parts to this day. It wasn't so long ago they nearly destroyed [Helena]." callevent chat_add_text say_orcs "Although the orcs and the [undead] were both tools of [Lor Malgoriand], without their master, it seems they are no longer willing to cooperate." callevent chat_add_text say_orcs "This is fortunate for us! Indeed, it is the main reason we've managed to maintain the kingdom for so long, despite the hardships." callevent chat_add_text say_undead "The undead and the [orcs] were among the many vile tools of [Lor Malgoriand] of [The Lost], amongst other evils." callevent chat_add_text say_undead "Recently, a great force of undead has begun clawing its way up through the ground." callevent chat_add_text say_undead "If you can find some way to slow their progress, I would be very grateful." callevent chat_add_text say_undead "Bring me any relics you can find upon their dismembered corpses, and I will judge their usefulness." callevent chat_add_text say_name_change "For a fee, I can submit for a change of name permit from the King of Deralia, and officially change your name throughout the lands." callevent chat_add_text say_name_change "Beware, however, this fee increases exponentially each time, beginning at 100 gold." callevent chat_add_text say_name_change "Do you really wish to have your name changed?" callevent chat_add_text say_shad "Shadahar was a feared necromancer just prior to the [Age of Blood]." callevent chat_add_text say_shad "Though his more ambitious activities were kept in check by the forces of order, that were so prevalent at the time, he built many great palaces." 7.0 callevent chat_add_text say_shad "These were necropolises, where he stored armies of the dead, and other abominations, as he lie in wait for an age when he could rise to power." 7.0 callevent chat_add_text say_shad "Before his dreams could be realized, however, he was imprisoned by the Xyphemox Zahlon Erste." callevent chat_add_text say_shad "His greatest palace, a hall of great majesty hidden somewhere in the Aluhandra desert, lay abandon for centuries." callevent chat_add_text say_shad "But at the end of the [Age of Blood], the Borsh [orc] tribe, having been soundly defeated by the [elves], took refuge within its walls." 7.0 callevent chat_add_text say_shad "As they bided their time there, they were soon infected with its power." callevent chat_add_text say_shad "Their chief, the immortal Rungahr, together with his shamans, unlocked many of the necromancer's secrets." callevent chat_add_text say_shad "Under their chief's guidance, these enchanted orcs have become the most powerful in all the lands, and thus renamed themselves the tribe of Shadahar." 7.0 callevent chat_add_text say_shad "Thankfully, however, they rarely wander very far from their home of Shadahar, for it is the source of their power." callevent chat_add_text say_maldora "Ah Maldora... He is a mysterious one. A powerful wizard indeed, some say he may even be the reincarnation of [Lor Malgoriand] himself." 7.0 callevent chat_add_text say_maldora "There have been rumors of sightings of an ancient [Loreldian] flying fortress, at the very northern edges of the lands." callevent chat_add_text say_maldora "These same rumors claim that Maldora resides within that fortress." callevent chat_add_text say_maldora "Such fortresses have not been seen since the [Age of Blood] and even then, they were indeed rare." callevent chat_add_text say_maldora "Thus, if the rumors to be believed, then Maldora has achieved power almost beyond imagination. Who knows what evil he may bring upon us all?" callevent chat_now "The Thornlands was once a beautiful place to visit, but the [unbalance] has destroyed its former luster." callevent chat_now "The grass rots. Birds and beasts die. The land is sick. Something must be done to stop the [undead]." callevent chat_now "Well newcomers often look into town for such matters." callevent chat_now "Maybe you could become an errand runner for the next mayor?" 3.0 retina callevent chat_now "Helena is a trading outpost in the center of the human lands. Recently rebuilt, it still struggles to survive." saytext The fee for this service, in your case, would be CHANGE_NAME_FEE gold. callevent chat_now "I'm afraid you do not have sufficient funds to cover the king's fees." 3.0 none clear_que callevent chat_now "That is quite all right, it is better to be certain of one's identity than to change it on a whim." 4.0 none clear_que callevent chat_now "Speak forth the name you shall hence forth be known as..." 3.0 none clear_que if ( $get(PARAM2,id) isnot NAME_REQ_ID ) saytext Shush, $get(NAME_REQ_ID,name) here is going to provide me with his new name. callevent chat_now OUT_STR 3.0 none abort saytext "Please select your reward." saytext "It is done. Your name change costs have been reset." saytext "It is done. I present to you all five Felewyn Symbols." saytext "The gods thank ye for your aid. Here is your chosen reward." ===================================== D:\hldev\scripts_msc\scripts\edana\masterp_old.script ===================================== saytext Ahh, another adventurer! Please, come here and speak with me. saytext I've been recently disturbed by the [changes] around the [Thornlands]. saytext The grass rots. Birds and beasts die. The land is sick. Something must be done to stop the [undead]. saytext The orcs were the first living, breathing tools of [Lor Malgoriand]. saytext The first were the ice dwelling Maragor tribe, but soon after came the heat loving Borsh... saytext ...and finally the all-encompassing Tribe of The Black Hand. saytext They raid villages regularly in these parts. It wasn't so long ago they nearly destroyed [Helena]. saytext Although the Orcs and the [undead] are both the tools of [Lor Malgoriand]... saytext be it jealousy or fear, they seem unable or unwilling to cooperate. At least, not without the dark one's direct guidance. saytext This is main reason we've managed to maintain the kingdom for so long, despite the hardships. saytext Helena is a trading outpost in the center of the human lands. Recently rebuilt, it still struggles to survive. saytext The undead and the [Orcs] are among the many vile tools of [Lor Malgoriand] of the lost, amongst other evils. saytext Recently, a great force of undead has begun clawing its way up through the ground. saytext If you can find some way to slow their progress, I would be very grateful. saytext Bring me any undead relics you can find, and I will judge their usefulness. saytext Greetings, young adventurer. What brings you here? I have knowledge of many things. saytext "The [history], the [land], the [cities] and other places; and of the [unbalance] that has recently reached our temple." saytext We are on the outskirts of Edana, the largest city in the Southeast. To the northeast is [Helena], on the borders of the plains of Daragoth. saytext Beyond those dangerous planes lies Deralia, the jewel of civilization saytext North of [thornlands], past the nexus of [bloodrose] lies the [Elven] city Kray Eldorad saytext But troubles in the [bloodrose] pass has made travel difficult, and thus sightning of [elves] is rare indeed. saytext There are also several trading posts, including the infamous Verath. saytext If you travel that far, best beware, for you will never find a more wretched hive of scum and villainy. saytext Bloodrose lies beyond the [thornlands], between the human lands, and those of the [elves]. saytext Strange troubles there have all but cut off the connections between our two peoples. saytext The elves are of the first race, most closely resembling the ancient [Loreldians] saytext They are a people of fierce honor, and wondrous majesty. saytext The Loreldians, former keepers of this world, masters of a forbidden magic that nearly destroyed them all. saytext After the great wars of fate, only but a handful remained, and they vowed to banish themselves from this world. saytext This, to save it from inevitable destruction at their own hands, for they had indeed become that powerful. saytext Three were elected by Pathos to stay behind, and these are the great guardian gods we know today... saytext [Felewyn] of Order, [Torkalath] of Chaos, and [Urdual] of Balance. saytext Recently, the [undead] have begun returning, plaguing the lands. Also, an alarming number of [Orcs] have appeared. saytext If the power of good or evil overwhelms an area, the nearby temples of [Urdual] become asymmetric, and crack. saytext Many such "cracked" temples are scattered across the land... saytext Most are filled with monsters, bent on spawning yet more unbalance. saytext The Thornlands was once a beautiful place to visit, but the [unbalance] has destroyed it's former luster. saytext This temple is dedicated to Urdual, the mighty diety of balance. saytext Urdual's fate is to balance. Where there is too much order, he creates chaos. Where there is too much chaos, he creates order. saytext Do you wish to hear [more] about the temple? saytext There's a reason for this, how shall we say, 'unusual' way the temple is built... saytext Each stone that forms this delicate structure has been blessed in another order's temple. saytext The dark side of this temple is embdued by the chaotic power of the god of chaos [Torkalath]... saytext While the bright side is blessed with the power of order [Felewyn]. saytext It's a delicate balance. Would one side be slightly too weak or powerful.. saytext Well, enough for now. Watch your step, the paths of light and darkness are known to be a bit tricky. saytext Much of history is tainted by darkness, and amongst the darkest of these taints is the Lord Undamael. saytext Once a Dark general of [Lor Malgoriand], he was eventually defeated, and forced under by the power of seven magi. saytext His horde of [undead] has scattered. Yet some say he still lives on... saytext It is said that it is he who causing the eternal night which has befallen the [forest]. saytext The forest to the west was once beautiful, but ever since the evil came, the forest has been cursed. saytext Now it is called Eswen Meldanual, meaning 'Forest of Midnight.' saytext Ahh, Lor Malgoriand, as he was called by his elvish name, means 'Bringer of Darkness.' saytext Hundreds of years ago he brought ruin and death to three quarters of the known world! saytext If not for Lor Malgoriand, we would not have to deal with the [Orcs] and mayhaps not even the [undead]. saytext In times before man or [elf] there were gods of fate, known as [Loreldians], who banished themselves from this world. saytext But among these gods were those that did not wish to leave... saytext ...and after losing the Great War of Fate, they were known simply as 'the lost'. saytext Lor Malgoriand, claims to be of these beings, known to us as 'the lost' - or at least a tool of their design. saytext Though defeated by the [apostles] after much bloodshed, his power and his minions still linger... saytext ...and there are many who believe he may one day return. saytext The apostles are the warriors of fate, their power drawn upon that of the gods themselves. saytext None knows what became of those who defeated [Lor Malgoriand] at the dawn of the Age of Blood. saytext We only pray that they can be called upon once again when the need will arise, as there is no doubt it will. saytext You wish to hear a local story? saytext Years ago, Deralia was ruled by a Tyrant-King. Only one man dared to challenge him: Kustrin, then mayor of Edana. saytext Kustrin was assassinated, which so infuriated his son that he went to Deralia to settle the score. saytext The king was arrogant, and not about to show fear of a little boy. He accepted the challenge to a duel. saytext What the king did not know was that the son had been studying swordplay all his life: thus the king was slain. saytext The boy's name? You'll soon meet him if you haven't already. But watch out, don't tread on his flowers! saytext Well newcomers often look into town for such matters. saytext Maybe you could become an errand runner for the next mayor? saytext Oh my, that ancient ring belonged to the legendary high priest Zahlon Erste. saytext Xyphemox was his title name in the order of Urdual. saytext Legend has it that he was slain shortly after imprisoning the undead sorcerer Shadahar. saytext It is foretold that a fool of great power shall release Shadahar from his tomb. saytext Marking the beginning of a great imbalance. saytext Perhaps you are that fool? saytext That is all I know on the subject, for I no longer venture beyond these halls. saytext If there is more to discover, I'm afraid it is up to you to do so. saytext Unless... You were to dare to give me the ring. saytext I suppose you are that fool after all. saytext The prophecy is clear, as is my duty, though I am loathed to perform it. saytext I shall restore the magic of this ring, and return it to you, as is ordained. saytext But woe is thee, for thou art the Ring Bearer, and harbinger of Shadahar's return. saytext The details of the prophecy beyond that which I have stated are lost to time... saytext Do with this ring as thou wilt, and I pray this evil shall yet be turned to good by your hand. saytext Felewyn is the goddess of order. The [elves] worship her as her creator, save for the dark ones that serve [Torkalath]. saytext Torkalath is the god of chaos... saytext Though no friend of the evil [Lor Malgoriand], he has been known to use the [Orcs] and [undead] to his own ends. saytext Some also say that his warlocks are responsible for the man eating spiders that plague some of the lands. setvard CHAT_STEP1 "For a fee, I can submit a name change permit to the King of Deralia, and officially change your name throughout the lands." setvard CHAT_STEP2 "Beware, however, this fee increases exponentially each time, beginning at 100 gold." setvard CHAT_STEP3 "Do you really wish to have your name changed?" saytext The fee for this service, in your case, would be CHANGE_NAME_FEE gold. if CHAT_STEP == 3 saytext I'm afraid you do not have sufficient funds to cover the king's fees. saytext That is quite all right, it is better to be certain of one's identity than to change it on a whim. saytext Speak forth the name you shall hence forth be known as... if ( $get(PARAM2,id) isnot NAME_REQ_ID ) saytext Shush, $get(NAME_REQ_ID,name) here is going to provide me with his new name. saytext Very well, from this day forth your name shall be PARAM1 ===================================== D:\hldev\scripts_msc\scripts\edana\mayor.script ===================================== saytext Yes? What do you want? Who are you? saytext Suliban was here an hour ago! You're not him! saytext You're here again? You forgot to take the letter with you? saytext Guards! Apprehend thiername saytext It's hidden in the secret compartment in my chest. Make sure nobody sees you with it. saytext You know nothing! saytext Help! Help! I'm being robbed! saytext Come to donate eh? Well, that's what you should be doing! saytext What? No. I don't need help, It's not like I'm planning anything... ===================================== D:\hldev\scripts_msc\scripts\edana\mayorguard.script ===================================== saytext My name is Dorian. saytext If you do not have business with the mayor, be on your way. saytext He is much too busy for the likes of you, move on! saytext The house is going to be locked until a new mayor is found saytext Halt! What is your business? saytext A delicious treat, proceed traveller saytext Ah, what's this? A map of the thieves whereabouts? You have done well, my friend. saytext *whispering* Thank you, traveller. Proceed. saytext You call that a bribe? HA! If you offer 500, give me 500! saytext What, do I look like a tourguide? My job is to protect the mayor, now leave! saytext If you see anything suspicious around here, you let me know. saytext If you see any thieves, try bribing them for information, or give threats that I will lock them up for good. saytext Aye, I will have them thieves locked up, if not killed should I get my hands on them. saytext Hmmmm... this map shows bandits in a few of the local areas, one being in the Thornlands. saytext There will probably be thieves around the area. If not, look in the caves near the road to Edana. saytext Bring me proof that you've killed them and I'll reward you, if not killing them is reward enough. saytext Be wary, it is dangerous outside. ===================================== D:\hldev\scripts_msc\scripts\edana\mergur.script ===================================== saytext Greetings and welcome to the merchant square! saytext Sorry, the square is closed from midnight 'til nine saytext The entry fee is ENTRY_GOLD gold, you can stay as long as you want. if( game.offer.gold > ENTRY_GOLD ) saytext "More then i needed!" else saytext "Thank you very much!" saytext Sorry, the square is closed from midnight 'til nine saytext "Thank you very much!" saytext "Thank you very much!" saytext I'm sorry, but since we just got this merchant square set up, saytext we have to charge a little extra to pay for materials. I'm sure you understand... saytext Well, I just recently hired a new guard so I'm afraid we're fully staffed now. saytext Tristan is after the mayor, but he can't leave his post. He's at the backalley of the merchant square. ===================================== D:\hldev\scripts_msc\scripts\edana\msqguard.script ===================================== saytext I'm on duty, but go ahead. saytext Thanks for helping us out. saytext I know that old man is up to something... saytext Fetch me evidence that he is a traitor, and I will give you a little something. saytext Thank you! Thank you very much. At last we can get that scumbag out of the way. saytext Ah, what's this? A map of the thieves whereabouts? You have done well, my friend. saytext Here, I found it on a dead body. Supposedly it's answers to some riddles. Perhaps you should keep it safe. Might be valueable to you some day. saytext Why are you sneaking around here? Go around to the entrance if you wish to enter the merchant's square. saytext A bribe?? I should expect more upstanding behavior than that, citizen. saytext Hmmmmm... I just recently got hired and I don't think they need another guard. saytext If you see anything suspicious around here, you let me know. saytext If you see any thieves, try bribing them for information, or give threats that I will lock them up for good. saytext Aye, I will have them thieves locked up, if not killed should I get my hands on them. saytext Hmmmm... this map shows bandits in a few of the local areas, one being in the Thornlands. saytext There will probably be thieves around the area. If not, look in the caves near the road to Edana or Helena. saytext Bring me proof that you've killed them and I'll reward you, if killing them is not reward enough. saytext Here's some incentive. Be wary, QUEST_WINNER_NAME it is dangerous outside. ===================================== D:\hldev\scripts_msc\scripts\edana\oldman.script ===================================== saytext New folk around here, eh? And the adventerous kind, I see. saytext Well, then, you are free to use my garden for practicing your skills. saytext If you're lucky, the real big one'll be there. Real tough one, aye... saytext How about a [potion]? else if( POTION_CHAT == 2 ) saytext Did you need some [potions], lad?. else if( POTION_CHAT == 3 ) saytext I've got something that'll heal you up. saytext So Ike's looking for some good firewood eh? My son does some good work, give him this sample. saytext Hmmm... I think I have that ledger around here somewhere... saytext Ah! Here it is! Now hurry and take it to Ike. saytext They're trapped in the backyard! saytext Head out back and train up. I don' mind. saytext Did'ya get all the little rascals? A fine job lad. saytext I just send people there so they can train their skills. saytext Nobody can afford a mentor these days... saytext Oh, and Ike the Armourer might have a job for ye when you're done. saytext ...Care for a [potion], by the way? saytext Head to town and Ike can use the skins saytext I'm sorry, was I bothering you? ===================================== D:\hldev\scripts_msc\scripts\edana\packmerc.script ===================================== saytext I hate bears, I really do, I've an insatiable desire to buy bear parts. Got any? saytext Granted, I suspect this has gotten me into a bit of trouble. saytext It is said if you kill 100 bears, the Curse of the Bear Gods will befall you. saytext Looks as though it has befallen me... I can't get outside. saytext I've no clue how I'm going to get back to Edana. saytext I'll give you access to my special stock, if you think you can break this curse! saytext Hello, I have many things that you will need! saytext AD_TEXT saytext Well I'm just a small shop owner with no need for help, maybe Ike could help ye out? saytext I don't know much. Speak to Krythos. He've been all over the world. ===================================== D:\hldev\scripts_msc\scripts\edana\priest.script ===================================== saytext Do not bother me right now. Speak with Sembelbin. saytext Sembelbin is in the Hall of Balance, in the deepest part of the temple. saytext The Hall of Balance is where light and dark meet. Now please, let me meditate. saytext Work? the Temple of Balance has no need for you at the moment. saytext If you need a job, try the village of Edana. saytext The temple is very saddened right now... We recently lost a fine elf blademaster to the orcs. saytext Lord Vecilus was his name, and he had his armor forged at Eswen Sylen. He insited on taking the orcs alone, to avenge his brother, Sir Geric. saytext His pride was his death, and his armor lost. saytext We would ask you to get back that armor, but don't you go alone like Lord Vecilus. saytext I suppose you can keep the armor to yourself when you find it, seeing we don't have any temple fighters left. ===================================== D:\hldev\scripts_msc\scripts\edana\suliban.script ===================================== saytext I guess I can let you know now; my name is Suliban. saytext Yes? What do you want? saytext Old fellow Erkold? What ye need from him? Did [Edrin] send you? saytext I don't speak with just anyone, nor do I speak for free. If you can offer me enough, I'll tell you everything. saytext I already told you what I know. saytext Stop pestering me. I've got no time for the likes of you. saytext Right... Here's what you need to do - The mayor is guarded by a hot-tempered guard. You must steer off him. You might need a friend to help you stalk the guard, while one of you goes inside to speak with Erkold. saytext What are you trying? Off with ye. saytext Try not to kill him, will you? Would rather spare the bloodshed in town. He is human afterall. Try talking him out of it instead. ... That's all I know... saytext Thief! saytext I got nothing for you. ===================================== D:\hldev\scripts_msc\scripts\edana\sumdale.script ===================================== saytext Thanks again for what you've done for my friend. saytext Hail adventurer! My name is Sumdale. saytext You look like a kind fellow, maybe you can help me with something. saytext My friend Urdauf up there has become distraught over the loss of his book... saytext His father gave it to him as a family heirloom. It means so much to him. saytext He's been very quiet, barely eats, and talks of nothing but the book. saytext I recently found him passed out in the field outside of town and brought him back here. saytext He's finally walking again but he won't talk to me much about what happened. saytext You'd best ask him, he's been distraught over the loss of some book. saytext Who are you talking about? You mean Urdauf? He's up there. saytext I saw Tristan read an odd note here at the tavern the other night. It seemed pretty torn up to me, and he looked confused. ===================================== D:\hldev\scripts_msc\scripts\edana\towncrier.script ===================================== saytext News! Path to Gate City open! Orcish attacks on Helena nearly over! saytext Hello! What can I help you with? Looking for [adventure]? Or perhaps you'd like to hear about the [news] that goes around? saytext Everyone new goes to the old sewers. It's not in use anymore, at least not as much, but the guards put items and money in saytext a chest they keep hidden somewhere in there. saytext Indeed. It has encouraged many to join the guards. If fortune is with you, you might get their special price... Good luck! saytext Have you heard? They fought back the orcs in Helena, and they're not just rebuilding it. Looks like it's becoming a market place, if you ask me. saytext They've set up several shops, and the inn is in business again. But I'm not so sure if it'll do any good business. saytext I have been hearing reports of repeated attacks. Things could get quite messy if you go out there. saytext Apparently, the mayor has been discovered to be working with the orcs! Surprises all around! saytext 'tis midnight and all is well! saytext 'tis one in the morn and all is well! saytext 'tis two in the morn and all is well! saytext 'tis three in the morn and all is well! saytext 'tis four in the morn and all is well! saytext 'tis five in the morn and all is well! saytext 'tis six in the morn and all is well! saytext 'tis seven in the morn and all is well! saytext 'tis eight in the morn and all is well! saytext 'tis nine in the morn and all is well! saytext 'tis ten in the morn and all is well! saytext 'tis eleven in the morn and all is well! saytext 'tis noon and all is well! saytext 'tis one in the eve and all is well! saytext 'tis two in the eve and all is well! saytext 'tis three in the eve and all is well! saytext 'tis four in the eve and all is well! saytext 'tis five in the eve and all is well! saytext 'tis six in the eve and all is well! saytext 'tis seven in the eve and all is well! saytext 'tis eight in the eve and all is well! saytext 'tis nine in the eve and all is well! saytext 'tis ten in the eve and all is well! saytext 'tis eleven in the eve and all is well! ===================================== D:\hldev\scripts_msc\scripts\edana\urdauf.script ===================================== saytext Look, I don't feel like talking right now so please just leave. saytext Hello! I'm so happy now that WINNER_NAME has returned my journal! saytext You know about the book? You must have learned of it from Sumdale. saytext ..I had a book once, it's very important to me.. saytext I was foolish enough to take it with me to explore the caves. I fancied myself an adventurer. saytext I was going to explore a little and write down what I found. saytext I was in a room with an incredible drop off. There was a chest nearby. saytext I was startled by an huge spider. If there are any spiders bigger than that I'd hate to meet it. saytext I dropped my precious book and ran to the surface. There was a cave in behind me as I crawled frantically away. saytext I couldn't get back to my book and now all I can ask is for the help of a real adventurer. saytext If you can return my book to me i'm sure there'd be some kind of reward for your troubles. saytext My god, that's my book! I cannot thank you enough brave adventurer! saytext Here, take this gold as a reward, adventurer. ===================================== D:\hldev\scripts_msc\scripts\edana\weaponsmith.script ===================================== saytext WEAPONS FOR SAAAAALLLLLLLEEEEE!!!!!! saytext Welcome to my humble shop, I sell all kinds of adventuring stuffs. saytext Can I interest you in anything? saytext You don't look like a member of the Merchant's Guild, and I can't afford to hire non-guild workers. saytext Please, do come again some time. Might have something more interesting for you then. saytext Ah yes, the shipment was waylaid so I had to arrange another, I've already sent a messenger. saytext She must have gotten anxious. Sorry for the touble. Head back to her for your reward saytext Helena is starting to become a fair sized city, thier armourer is finially able to make all of his own weapons. ===================================== D:\hldev\scripts_msc\scripts\gatecity\armorer.script ===================================== saytext Would you like to [purchase] one of my fine weapons? saytext Would you like [buy] some fine armor or weapons? saytext Sorry, but with the Undermountains closed, I have no work to be done. saytext I hear the mayor is looking for some help. saytext Sorry, I'm closed. I will reopen at seven in the morning saytext Wow, this here was a real piece of work, before it broke. saytext Don't make them like this anymore, that's fer sure. saytext I can still see the bits of the blade end, I can tell it was made of Loreldian ore. saytext That's where the thing gets its magic, and why it only harms the unholy. saytext Most such cursed things are emdued with the power of The Fallen, either directly, or indirectly. saytext This stuff don't grow on trees, ya know. Even if it did, it's very difficult to work with. saytext But if ya find some, bring it back to me, together with this handle, and maybe I can fix ya up. saytext Wow, you actually found some of the stuff! Hmm... Let's see here... saytext Okay, I think I can do this, but it'll cost ya. saytext I'll need 10,000 gold. Plus the hilt, of course. saytext Just tell me no, if yer not interested. saytext Alright, just give me a few moments here. saytext There ya go! Good as new... Sorta... saytext Now, if you want to make sure it won't break AGAIN, well... saytext To be honest, you'd need a better smith than I. But I happen to know one: Thordac! saytext Go over to Deralia, give him yer axe and my instructions here, telling him what ya need. saytext I warn ye though, he'll charge you up the nose for what you'll need done! saytext Well, if ya ain't got the money now, I can wait. ===================================== D:\hldev\scripts_msc\scripts\gatecity\generalstore.script ===================================== saytext Fine goods for sale! saytext Can I get something for you? saytext Sorry, I have no need to hire anyone. saytext I heard a fellow merchant from this city has gone missing. saytext Sorry, I'm closed. I will reopen at seven in the morning. saytext "Weapon straps hold any type of weapon. Quivers hold amunition. Big sacks hold nearly everything else." saytext "Backpacks can hold nearly anything, useful for more a more generalized inventory." saytext "Spellbooks hold magic scrolls. The small sack can hold most items, but has very little room, so it can't hold much." saytext "I also offer more specialized sheaths, that can only hold specific weapon types." ===================================== D:\hldev\scripts_msc\scripts\gatecity\grocer.script ===================================== saytext Fresh fruit! saytext Can I get you an apple? saytext I can't afford to hire any help. saytext I don't hear too much that goes on around here. saytext Sorry, I'm closed. I will reopen at seven in the morning. ===================================== D:\hldev\scripts_msc\scripts\gatecity\guard.script ===================================== saytext Welcome to Gate City, Adventurer! saytext I have no work for you. However... saytext The [mayor] is looking for some help. Why not pay him a visit? saytext The mayor can be found inside his office in the town hall. if ( RAND_HALT == 1 ) saytext Hey you! Leave him alone! if ( RAND_HALT == 2 ) saytext You there, leave him be I said! if ( RAND_HALT == 3 ) saytext Stop that! if ( RAND_HALT == 4 ) saytext Halt! We'll have no trouble making around here! ===================================== D:\hldev\scripts_msc\scripts\gatecity\hunter.script ===================================== saytext Get your hunting supplies! saytext Would you like a fine bow? Or perhaps a quiver? saytext I have everything I need right now. saytext If you want some information about this area, speak with the miner in the tavern. saytext Sorry, I'm closed. I will reopen at seven in the morning. ===================================== D:\hldev\scripts_msc\scripts\gatecity\kendra.script ===================================== saytext I'm too [upset] to talk right now. saytext Thank you Adventurer, I couldn't be happier! saytext ... saytext I haven't been out much recently. saytext My husband has been missing for some time now. saytext He's a travelling merchant. I'm affraid something has happened to him. saytext I wish there was some way to know that he is safe. saytext This letter is from my husband... saytext He's going to be coming home! saytext Thank you Adventurer! Please take this gold! saytext You really think that yer going to get the Steam Crossbow that way? ===================================== D:\hldev\scripts_msc\scripts\gatecity\magicshop.script ===================================== saytext Can I get you some potions? saytext Would you like a potion or a new spell? saytext Until the Undermountains is open again, I have no need to hire you. saytext Goblins have been hanging around the city lately. saytext Sorry, I'm closed. I will reopen at seven in the morning. ===================================== D:\hldev\scripts_msc\scripts\gatecity\masterp.script ===================================== saytext Hail, Adventurer. What can the temple do for you today? saytext A job? I am afraid the temple has no specfic jobs for you. saytext However, there are rumors of a [broken temple] to the north saytext Yes, if good or evil becomes too strong in the area the temple is in, it will eventually crack in two saytext There are many of these cracked temples scattered accross the land, and are ussually filled saytext monsters seeking to create yet more unbalance. ===================================== D:\hldev\scripts_msc\scripts\gatecity\mayor.script ===================================== saytext Welcome to Gate City, Adventurer! saytext I may have a [job] for you. saytext I've heard Helena has fended off an orc invasion. saytext Nah, I canna possibly ask you to do anymore. Ya've earned yer rest laddie. saytext Nah, I canna possibly ask you to do anymore. Ya've earned yer rest laddie. saytext Yes, lately, the city has been bothered by goblins. saytext Well, there is ONE other thing I can have ya do. saytext If the goblin chief is killed, the goblins in the area should leave. saytext Bring to me the head of the goblin chief and I'll reward you. saytext I be warnin' ya - it's a REAL heavy key. Be sure you pack light! saytext Very good Adventurer! You have proven your worth! saytext Take this gold as a reward! You will always be welcome in Gate City! saytext Ya see we dwarves, being made of the stuff of Urdual and all, are particularly sensitive to imbalance. saytext Even, as luck would have it, from beyond the grave. saytext There's some mighty strange goins on these days, for I swear by the black and white seal more than half the dead are awake. saytext There's just too many dwarves wandering the catacombs, making it impossible to get to the better mining areas. saytext And Underkeep's cut off too, which does us no bit of good, not at all. saytext Kill me REQ_ZOMBIES zombies - and I'll reward you with the key to the city! saytext Or well, something shaped vaguely like it, and a mite sharper too! saytext Gotta get it all done today though, or there'll just be so many it won't be worth doin' no more! saytext Yes, we have a bit of a problem with the Undead. But one thing at a time, young lad: The goblins first! saytext Well, countin' by the screams from down there, I think ya've killed about Z_COUNT of em. saytext I guess that leaves ya about Z_TO_GO left to kill. Keep at it! saytext I see you've come to collect yer reward? saytext Wow, you really did it. Ya must be about as restless as the undead themselves! saytext Well, here ya go, you've earned it. It's forged with my family's special recipe for undead slayin' axe! saytext Oh, my, I see ya broke it... saytext Now don't get angry! Truth be told it be my great, great, great grandfather's recepie for golden axe. saytext ...He never wrote it down, so I be goin off memory when I make these. saytext But eh... Talk Roland, further in town. He's a real smith, that one. saytext The armorer? He's futher in town, just head out to your left and follow yer nose. ===================================== D:\hldev\scripts_msc\scripts\gatecity\miner.script ===================================== saytext Hail, Adventurer. I hope the [Underkeep] would open soon. saytext You too? I need to find work as well. saytext A miner friend of mine says undead creatures lie below the city. saytext The Underkeep goes through the deepest parts of the mountains. saytext Rare gems and metals can be found down there. saytext It's so dangerous there now, so the mayor has closed off all access. ===================================== D:\hldev\scripts_msc\scripts\gatecity\priest.script ===================================== saytext Do not bother me right now. Speak with Theobold. saytext Theobold is in the Hall of Balance, in the deepest part of the temple. saytext The Hall of Balance is where light and dark meet. Now please, let me meditate. saytext Work? the Temple of Balance has no need for you at the moment. saytext If you need a job, try looking in the city. ===================================== D:\hldev\scripts_msc\scripts\gatecity\storage.script ===================================== saytext 'ello thar, welcome to Galat's Weapon and Armor Storage... saytext For a nominal fee, we can store yer things here for ya's. saytext We'll gives you a ticket for anything we can store. saytext Thanks to our contacts with the Felewyn wizards, ya can redeem this ticket at any Galat outlet! saytext Galat has outlets all over - even in the forsaken town of Helena! saytext Hmm... Not much goin on here to be honest. We dwarves don't like change. saytext Welcome to Galat's Weapon and Armor Storage! setvard CHAT_STEP1 "Ah, that bleedin thing be the new fangled Wondrous Chest of Storage." setvard CHAT_STEP2 "This bugger here can store items for you, no need for tickets. Makes me wonder what I'm doin' here." setvard CHAT_STEP3 "Just thrust your fists at it, whiling holdin' whatever it be you wantin' to get off yer hands." setvard CHAT_STEP4 "Then, when ye want yer stuff back, just open her up - or anyone like her, anywhere." setvard CHAT_STEP5 "The chest has some magic thingie on it that makes sure you, and only you, gets yer stuff." setvard CHAT_STEP6 "It's free to use. Seems the lads at Galat HQ are in a giving mood this turn. *cough*" setvard CHAT_STEP1 "Ah, here be the interestin' part of the whole deal. With one of these, you can summon that there chest in front of me." setvard CHAT_STEP2 "Meaning you, and yer friends, can have access to the Galat Wondrous Chest of Storage, wherever ye may happen to be." setvard CHAT_STEP3 "Only works once though - and ye need a fair bit of room to place the chest, so be careful." setvard CHAT_STEP4 "So, this where where they get ya. After suckering in with free use of the chest here, they charge you " ===================================== D:\hldev\scripts_msc\scripts\gatecity\tavern.script ===================================== saytext Care for a sip of ale? saytext What can I get fer you? saytext I have all the help I could use now. saytext Kendra has been upset recently. Maybe you can cheer her up? saytext Sorry, I'm closed. I will reopen at seven in the morning. ===================================== D:\hldev\scripts_msc\scripts\gatecity\vendor.script ===================================== saytext Come again soon! ===================================== D:\hldev\scripts_msc\scripts\goblin_town\prisoner.script ===================================== saytext Are you here to rescue me? saytext I can find my way home now saytext I guess I am doomed to rot in this cage... saytext I can find my way home now saytext I can find my way home now. saytext Thank you! My family must be worried about me! saytext I was captured by these goblins while traveling between towns. saytext They stole all of my goods, but that doesn't matter. saytext Please take this letter to my wife, Kendra, in Gate City. ===================================== D:\hldev\scripts_msc\scripts\hall_of_deralia\king_of_deralia.script ===================================== saytext Oh woe is me! My princess is lost! saytext My precious daughter! Where for art thou! saytext Gone is my reason for living! Missing is my beloved daughter! saytext No! No... It's alright, he looks as though he maybe able to help. saytext The jester! You understand!? He's gone mad! He's kidnapped my beautiful young daughter! saytext They say he was seen scurrying off to the dungeons! But these fools won't go after him! saytext ...And I can't go down into the dungeons, why!? saytext See these useless fools I am surrounded by!? saytext Captain Agarath could be trusted with the job, but he's not here, and won't be back for weeks. saytext Please, for pity's sake, rescue my daughter from that madman! ===================================== D:\hldev\scripts_msc\scripts\helena\archer.script ===================================== saytext Small attack party incoming! saytext Raiding party! saytext Large attack group heading for us! saytext Stand ready for the attack! saytext It's a siege! saytext We need everyone at the gates! NOW! saytext Take cover! saytext Projectiles inbound! ===================================== D:\hldev\scripts_msc\scripts\helena\blacksmith.script ===================================== saytext I'll buy any good animal skins you have as well. if ( RAND_HALT == 1 ) saytext Hey you! Leave him alone! if ( RAND_HALT == 2 ) saytext You there, leave him be I said! if ( RAND_HALT == 3 ) saytext Stop that! if ( RAND_HALT == 4 ) saytext Halt! We'll have no trouble making around here! setvard CHAT_STEP1 "Oh wow, I think that rusted dagger you have there might be one of those ancient ether daggers." setvard CHAT_STEP2 "Back in the Age of Blood, some of the elvish armies used those. The blade passes through armor as if it weren't even there." setvard CHAT_STEP3 "I wish I could fix it up for you, but alas, my elbow joints can't take that kind of stress anymore." setvard CHAT_STEP4 "If only I was young again..." ===================================== D:\hldev\scripts_msc\scripts\helena\default_human.script ===================================== if ( RND_SAY == 1 ) saytext Thank you for saving our little village. if ( RND_SAY == 2 ) saytext Thanks to heros like you, we may yet turn this into a safe place to live. ===================================== D:\hldev\scripts_msc\scripts\helena\dorfgan_coward.script ===================================== saytext Adventurer! We're under [attack]! saytext I'm Dorfgan, the blacksmith saytext Our village is being ransacked by those blasted Orcs! saytext Mercenaries should be coming shortly to help... that is, if I can forge weapons for them. saytext But I've lost my hammer and can't forge anything right now. saytext I've lost it somewhere in the caves in the southern plains... without it, I'm afraid this village won't last long... saytext I need my hammer to finish it. Perhaps if you found it for me... saytext I see... well, it's all done and repaired. You'll need two hands for this one, it's heavy! saytext That's my hammer! Thank you very much for bringing it back! saytext It will be some time before the mercenaries will arrive. Please take this gold as a reward! saytext We're low on supplies, so I don't have much to offer... saytext Damn thief! ===================================== D:\hldev\scripts_msc\scripts\helena\dr_who.script ===================================== saytext An... An apple you say? setvard CHAT_STEP1 "At last, we meet! ...or is this the second time...?" setvard CHAT_STEP2 "I'm always getting confused about these things you see..." setvard CHAT_STEP3 "You'd be confused too, if you were as unstuck in time as I..." setvard CHAT_STEP1 "Huh? Oh, yes, sorry... I am Torwhodoc Sa'thraz - last of the time wizards!" setvard CHAT_STEP2 "...and you... You are the one who was... or is... or will be... or..." setvard CHAT_STEP3 "No matter, you'll have to do, assuming, you have the gold I asked for..." setvard CHAT_STEP4 "Surely you remember, after you saved Helena? I asked for... Oh nevermind." setvard CHAT_STEP5 "It doesn't matter if you remember or not, I need 1000 gold to eat *cough* I mean, open the portal." setvard CHAT_STEP6 "Granted, if you don't go through the portal and save the town, there'll be no place to eat at..." setvard CHAT_STEP7 "...but if I don't get the gold, I'll have nothing to eat with so...." setvard CHAT_STEP8 "Don't worry, I gave you something to make it worth the money. Remember?" saytext Oh, you will.... You will... Or... Maybe you already have? saytext Quickly NAME_STR This time portal, it will not last long! if ( RND_RESP == 1 ) saytext Come now, the last of the time wizards deserves better food than that will buy. if ( RND_RESP == 2 ) saytext Now what sort of apples am I going to buy with that sort of cash? Bryan's of Edana, mayhaps? if ( RANT_STEP == 1 ) saytext Actually, now that I think of it.... Take your time. if ( RANT_STEP == 2 ) saytext I mean, cannot run out of time. After all, time is infinite... if ( RANT_STEP == 3 ) saytext You are finite, Torwhodoc is finite... This... This is wrong tool. if ( RANT_STEP == 4 ) saytext Do you know I had five brothers? if ( RANT_STEP == 5 ) saytext You would say we all have the same name, but all pronounced slightly differently... if ( RANT_STEP == 6 ) saytext TorwhoDOC... TORwhodoc... TorWHOdoc... TORwhoDOC... TorWHODOC.... TORWHOdoc... if ( RANT_STEP == 7 ) saytext So, you see, how I am become so very easily confused... if ( RANT_STEP == 8 ) saytext Torwhodoc have very sad life, probably have very sad death, but at least, there is symmetry. if ( RANT_STEP == 9 ) saytext Wow, you're still here!? Comeon' I gotta eat sometime! if ( CHAT_STEP == 2 ) callevent convo_anim if ( CHAT_STEP == 4 ) callevent convo_anim if ( CHAT_STEP == 6 ) callevent convo_anim if ( CHAT_STEP == 8 ) callevent convo_anim if ( CHAT_STEP == 10 ) callevent convo_anim ===================================== D:\hldev\scripts_msc\scripts\helena\erkold.script ===================================== saytext ..*sniff* ..hi there.. saytext Don't.. talk about those.. ..they [kidnapped] my wife and children.. saytext ... saytext The orcs.. they took my wife and children.. I don't know if they are alive.. saytext Perhaps... *sniff ...you could find them for me? saytext You will?! Thank you! Thank you! saytext Please don't return without them... saytext If you do not want to [help] me, then please leave! *sniff* saytext ..thank you, but nothing.. .. can replace.. *sniff* ===================================== D:\hldev\scripts_msc\scripts\helena\harry.script ===================================== saytext Greetings to you adventurer! saytext I am Harry, your humble innkeeper. saytext They disappear after 10 drinks! saytext Nice guy, he keeps order when my customers get a little "fuzzy" saytext Poor man.. Lost everything... saytext Serrold? He was our village leader...until the attacks. saytext He wasn't paying attention and an arrow ran him through... saytext Yes, I own the inn over there. It's free to anyone passing through, but donations are welcome. ===================================== D:\hldev\scripts_msc\scripts\helena\helena_npc.script ===================================== saytext var PARAM1 pvar $get(PARAM1,PARAM2) if ( RND_SAY == 1 ) saytext Thank you for saving our little town. For you, I'll offer a discount rate. if ( RND_SAY == 2 ) saytext For the saviors of Helena, we offer discount rates. if ( RND_SAY == 3 ) saytext Thank you again, please, consider everything on discount. if ( RAND_SCREAM == 1 ) saytext Help! Help! if ( RAND_SCREAM == 2 ) saytext Guards! Call the guards! if ( RAND_SCREAM == 3 ) saytext Save me! if ( RAND_SCREAM == 4 ) saytext Help! Help! I'm being repressed! ===================================== D:\hldev\scripts_msc\scripts\helena\memorialguard.script ===================================== saytext All clear! ===================================== D:\hldev\scripts_msc\scripts\helena\old_harry.script ===================================== saytext Greetings to you adventurer! saytext I am Harry, your humble innkeeper. If you want to stay here you will have to be [quiet]. saytext I'm not really allowed to give booze to the adventurers.. Serrold said it would "deterioate their performance" and then he gave order to barricade the door.. saytext If would have stopped as he said, i would be ruined by now! So I made a small hole in the wall.. you probably saw it on your way in! saytext They disappear after 10 drinks! saytext Nice guy, he keeps order when my customers get a little "fuzzy" saytext Poor man.. Lost everything..Except his armor, which he sent to Dorfgan for repairs, if I recall him correctly. saytext Hmf. Our "village elder". Never sat his foot in my beutiful Inn. saytext Last time Erkold was here, he said he was looking for someone to take care of his [armor]. saytext I am quite well off without your charity. ===================================== D:\hldev\scripts_msc\scripts\helena\orcwarboss_ghost.script ===================================== saytext What have you done to me!? ===================================== D:\hldev\scripts_msc\scripts\helena\serrold.script ===================================== saytext Please help our town! The [orcs] are attacking! saytext Even if we survive the attack, we still need [people] to keep order in the town! saytext Evil creatures spawned from hell! saytext [Serrold], [Dorfgan] and [Erkold] are the only ones who can run this village! If we all die, the village will die with us! saytext The blacksmith. He is a good man, not even in times like this does he stop forgeing! saytext The man at the burnt down house. He and his family used to supply the village with food, but I am not sure how it will go now when the family has been kidnapped.. saytext I am Serrold, the town elder. saytext That man is good for nothing. I closed down his Inn but I still get the feeling that something is going on in there.. saytext What! He opened it up again! Well.. I guess I can't stop him. Here's some gold for telling me. saytext Thank you! Now go out and kick some green butt! saytext I know Harry knows something... saytext I am quite well off without your charity. ===================================== D:\hldev\scripts_msc\scripts\helena\storage.script ===================================== saytext Eh? Oh, hello good sir... Um... Welcome to Galat's Weapon and Armor Storage. saytext For a nominal fee, we can store weapons and armor. saytext We'll give you a ticket for any item that we can store. saytext Thanks to our contacts with the Felewyn wizards, you may redeem this ticket at any Galat outlet! saytext There are many other Galat outlets... All of which are in safer places than mine! saytext I'm hoping to get promoted to the Deralia branch - IT ISN'T SAFE HERE! saytext Umm... Oh yeah... Welcome to Galat's Weapon and Armor Storage! setvard CHAT_STEP1 "Oh yeah, that thing. Umm.. That's the new magical storage chest Galat put out recently." setvard CHAT_STEP2 "Eh.. You can put things in it, and it will store them for you." setvard CHAT_STEP3 "Just place the items you want to store in your hands, and use the chest." setvard CHAT_STEP4 "You can take things out too, of course. Just treat it like any other chest for that." setvard CHAT_STEP5 "Each customer's items are kept in a Dim... Dim-en-sion-al pocket. So they, eh, don't get mixed up." setvard CHAT_STEP6 "It holds maybe a dozen things or so. Feel free to use it. Damn thing gives me the creeps." setvard CHAT_STEP1 "Oh yes, *cough* with Galat's new Wondrous Scroll, you can summon forth a Galat's Wondrous Chest, anywhere." setvard CHAT_STEP2 "Which, I'd guess, would be very useful given the sort of places adventurer's like yourself get off to." setvard CHAT_STEP3 "We're supposed to sell these things for... Wow... That can't be right... Ummm... " setvard CHAT_STEP4 "I guess the higher ups at Galat figure adventurer's like yourself are just made of gold." ===================================== D:\hldev\scripts_msc\scripts\helena\vendor.script ===================================== saytext Come again soon! ===================================== D:\hldev\scripts_msc\scripts\helena\weapstore.script ===================================== saytext Weapons for sale! saytext Welcome to the best weapon store in town! Supplied by our own blacksmith! saytext He's famous you know! He helped fight off the orcish attacks! saytext I am afraid that I do not give out jobs, I am a worker myself. saytext Please, do come again some time. Might have something more interesting for you then. saytext Don't travel to the west! Dangerous things lurk out there. ===================================== D:\hldev\scripts_msc\scripts\items\base_treasurechest.script ===================================== saytext var PARAM1 pvar $get(PARAM1,PARAM2) other: PARAM3 ===================================== D:\hldev\scripts_msc\scripts\joe\appatruth.script ===================================== callevent chat_add_text intro_chat "Aye! Could ya be helpin' out a poor old ghost of a once good dwarf?" 3.5 nod speak_help callevent chat_add_text intro_chat "My fellows and I were working these here mines, but something... Unholy... Happened to them." 6.0 callevent chat_add_text intro_chat "If ya could put their souls to rest, I would be forever grateful, as then I could be movin' on me self." 7.0 callevent chat_add_text intro_chat "There's also some explosives in the caves we were hoping to use to connect the other mines." 6.5 nod access callevent chat_add_text intro_chat "They be dwarven explosives, so they'll still be good, despite the time and the damp." 6.0 callevent chat_add_text intro_chat "So take these torches, and keep your eye out for a fuse. They'll be useful for that as well as fer seein'." 6.0 callevent chat_add_text end_chat "I think I'll be fading away fer a bit. After all, I can't really be helpin' ye like this, now can I?" 6.5 none remove_me ===================================== D:\hldev\scripts_msc\scripts\keledrosruins\keledros.script ===================================== if ( !AM_GENERIC ) saytext What's this? Visitors? if ( !AM_GENERIC ) saytext Please do stay for some...games. saytext Come forth my undead minions! saytext No use hiding up there! if ( !AM_GENERIC ) saytext This isn't the end! saytext You can't defeat me so easily! saytext Your so-called 'divine' magics shall only get you burned! saytext Holy weapons call for unholy magic! ===================================== D:\hldev\scripts_msc\scripts\littleg\melanion.script ===================================== saytext I will loose my job...and the whole transaction will fail...please leave me alone. saytext Hello! I'm so happy now that WINNER_NAME has returned my documents! saytext You know about the documents? You must have learned of it from Salandria. saytext ..I am a diplomat from Kray Eldorad, i had some documents.. saytext We were planning a diplomatic meeting. I came all the way from Kray Eldorad. saytext I was walking in the garden, when a man came by, he stole my documents!. saytext Thoose Documents had very important information, i chased him all the way to Thornlands, to a place called the Spider Cavern. saytext I was then startled by many spiders, and had to flee, thoose documents MUST be back before the meeting, please help me. saytext He is in there somewhere, please find him...it is so important for me... saytext I tried talking to Edrin but he said his guards were far too busy and that he could not spare one. saytext If you can return my documents, i will make sure you will be rewarded. saytext The Documents! By Felewyn Bless you! ! saytext Here, some coins, and a gift from Salandria. ===================================== D:\hldev\scripts_msc\scripts\littleg\salandria.script ===================================== saytext Thanks again for what you've done for Melanion, You are my new friend now. saytext Hello! My name is Salandria. saytext You look like a friendly person, maybe you can help me with something. saytext My mother's good friend Melanion took me here, but she is very distressed. saytext She lost some documents from our home. It means so much to her. saytext she's been very quiet, barely eats, and talks of nothing but the documents. saytext I found her with a tragic look, and no documents. saytext She is getting better but she is still so sad. saytext You'd best ask her, she's been distraught over the loss of her documents. saytext Who are you talking about? You mean Melanion? She's up there. saytext I heard Melanion's meeting has something to do with Eswen Sylen and about allowing humans inside. ===================================== D:\hldev\scripts_msc\scripts\lodagond\ice_mage_image.script ===================================== saytext I'm sorry, we were told to freeze you here forever. saytext Yes, releasing you would rather countermand orders... saytext If only you had pledged your loyalty to Lor Malgoriand, we wouldn't have to waste our time. saytext Maldora IS Lor Malgoriand you insolent fool! saytext And we will be there when he is restored to his throne in the Palace of Shae-hae-deed. saytext Oh we see them, and when we're done with you... saytext We'll mount their corpses in this beautiful ice casket, along with yours. ===================================== D:\hldev\scripts_msc\scripts\lodagond\maldora.script ===================================== saytext Shadows, of shadows, of a shadows... saytext It'll take more then a renegade orc and a couple of wayward humans to defeat me! ===================================== D:\hldev\scripts_msc\scripts\lodagond\maldora_fragment.script ===================================== saytext Shall we? saytext Lets! saytext Shadows, of shadows, of a shadows... ===================================== D:\hldev\scripts_msc\scripts\lodagond\sorc_image.script ===================================== saytext Release me! saytext Ha! Maldora is NOT the Doom Bringer! He's an imposter with delusions of grandeur! saytext You'll... Be dead before that happens! If you'd bother to look behind you... ===================================== D:\hldev\scripts_msc\scripts\lodagond\sorc_image_defeat.script ===================================== saytext ENOUGH! Maybe you aren't the pathetic creatures I took you for... saytext However, defeating me alone is not enough to prove yourselves worthy of alliance. saytext For human's are tretcherous, and fall easily to temptation and despair. saytext If you can reach Maldora's lair, at the heart of Lodagond, I swear upon this sword, that I will join you and aid in his defeat! saytext Do you [accept] this offer? Or would you rather [die] at my hand here and now? saytext Very well. When the time comes, I will be there, and in exchange for your aid, I will give one of you this sword. saytext Impudent fools! You stand no chance against the charlatan without my help. So be it, die at his hands - you'll wish you'd done so at mine. ===================================== D:\hldev\scripts_msc\scripts\lodagond\sorc_image_final.script ===================================== saytext I got something you want, human? saytext Since you were the first to have the guts to ask, here you are, as promised. saytext Worry not, I have a spare back at the Palace... A couple spares, actually. saytext If you ever dare to step foot within the walls of the palace, be sure to find me. saytext You maybe lowly human's, but you've proven yourself mighty warriors all. Our doors are always open to true warriors. saytext ...and when you do visit us, be sure to show me that sword. All you human's look alike to me. saytext That having been said, I must leave before this citidel comes crashing down - I suggest you do the same. saytext Sorry I can't take you with me... ===================================== D:\hldev\scripts_msc\scripts\mercenaries\merc1.script ===================================== saytext Lead on, MASTER_NAME saytext You shouldn't be alone here. saytext I'll show you around these plains, if you pay me $int(HIRE_PRICE) gold saytext It's okay, really. $int(HIRE_PRICE) is all I need. saytext I will not be persuaded for a lower price! $int(HIRE_PRICE). Nothing more, nothing less. ===================================== D:\hldev\scripts_msc\scripts\mercenaries\merc2.script ===================================== saytext Lead on, MASTER_NAME saytext You shouldn't be alone here. saytext I'll show you around these plains, if you pay me $int(HIRE_PRICE) gold saytext It's okay, really. $int(HIRE_PRICE) is all I need. saytext I will not be persuaded for a lower price! $int(HIRE_PRICE). Nothing more, nothing less. ===================================== D:\hldev\scripts_msc\scripts\mines\rudolf.script ===================================== saytext Please help me, I lost my very valuable mace! Please recover it! saytext .....I was venturing in the caves...I think I remember where... saytext All of a sudden, a bunch of things attacked me! I ran out as fast as I could... saytext When I came back out, I realized my mace was gone! saytext It was a family heirloom...! saytext Well, you enter in here, then go across the bridge, then a right... saytext There'll will be those things... I hope you're strong enough... here, take these. saytext Good luck! saytext Yes, I lost my mace, please help me find it. I think I remember where.. saytext I'll be happy to reward you! saytext I'll give you gold! Please, no more talking, find my mace! saytext There were about 4 things that attacked me! saytext You'll probably have to kill them all to find my mace saytext THANK YOU!!! saytext As I promised you... saytext Nice ring by the way! You know, I think Vadrel used to have one just like it! saytext Goodbye now! I must hurry! ===================================== D:\hldev\scripts_msc\scripts\minibosses\bloodreaver.script ===================================== saytext After all this time, alas... I can rest. ===================================== D:\hldev\scripts_msc\scripts\minibosses\bloodreaverminion.script ===================================== if( TAUNT_COMMENT == 1 ) saytext Rejoice not! My master awaits... if( TAUNT_COMMENT == 2 ) saytext I die easily, but my master, not so much so. if( TAUNT_COMMENT == 3 ) saytext Dead I maybe, but my master will have you join me soon. ===================================== D:\hldev\scripts_msc\scripts\minibosses\flesheater.script ===================================== if ( MAP_NAME isnot bloodrose ) saytext I shall return one day! ...and then your flesh shall adorn my bones! if ( game.players > 1 ) saytext Slithar, I have failed! Finish them! if ( game.players == 1 ) saytext Slithar, I have failed! Finish him! saytext For now, you have won, but you have not seen the last of me nor my master! saytext No! I shall not be defeated so easily! ===================================== D:\hldev\scripts_msc\scripts\minibosses\flesheaterminion.script ===================================== if( $rand(0,1) == 0 ) saytext My master shall have your flesh! ===================================== D:\hldev\scripts_msc\scripts\monsters\bandit.script ===================================== saytext Mov MOVE_RANGE ===================================== D:\hldev\scripts_msc\scripts\monsters\bandit_boss.script ===================================== saytext Get over here! ===================================== D:\hldev\scripts_msc\scripts\monsters\base_chat.script ===================================== if ( CHAT_STEP == 1 ) local L_CHAT_TEXT CHAT_STEP1 setvard CHAT_STEP1 'CHAT_STEP1' if ( CHAT_STEP == 2 ) local L_CHAT_TEXT CHAT_STEP2 setvard CHAT_STEP2 'CHAT_STEP2' if ( CHAT_STEP == 3 ) local L_CHAT_TEXT CHAT_STEP3 setvard CHAT_STEP3 'CHAT_STEP3' if ( CHAT_STEP == 4 ) local L_CHAT_TEXT CHAT_STEP4 setvard CHAT_STEP4 'CHAT_STEP4' if ( CHAT_STEP == 5 ) local L_CHAT_TEXT CHAT_STEP5 setvard CHAT_STEP5 'CHAT_STEP5' if ( CHAT_STEP == 6 ) local L_CHAT_TEXT CHAT_STEP6 setvard CHAT_STEP6 'CHAT_STEP6' if ( CHAT_STEP == 7 ) local L_CHAT_TEXT CHAT_STEP7 setvard CHAT_STEP7 'CHAT_STEP7' if ( CHAT_STEP == 8 ) local L_CHAT_TEXT CHAT_STEP8 setvard CHAT_STEP8 'CHAT_STEP8' if ( CHAT_STEP == 9 ) local L_CHAT_TEXT CHAT_STEP9 setvard CHAT_STEP9 'CHAT_STEP9' if ( CHAT_STEP == 10 ) local L_CHAT_TEXT CHAT_STEP10 setvard CHAT_STEP10 'CHAT_STEP10' saytext L_CHAT_TEXT setvard CHAT_STEP1 "My goodness, Olof sent you to me with this? It almost looks like one of those old bloodstone rings..." setvard CHAT_STEP2 "It's no good without the stone though. I remember Narad was saying he saw one once. They are very rare..." setvard CHAT_STEP3 "So it could be the same one. I don't remember WHERE he said he saw it though..." setvard CHAT_STEP4 "You can find him over in Daragoth, on the outskirts of Derlia. Provided the orcs and spiders haven't killed him." setvard CHAT_STEP1 "Oh, yeah, I've seen that ring before... In a play I believe... A famous actor had it..." setvard CHAT_STEP2 "Darrelin, was his name, I believe. Last I heard he moved out by the orc caves to aid actors travelling to Gatecity." setvard CHAT_STEP1 "Ah... That ring looks familiar... It almost looks like Rudolf's old battle ring." setvard CHAT_STEP2 "I think he's up by the old mines playing adventurer again. He's far too old for that..." if ( RQUEST_STEP == 4 ) saytext "Nice ring by the way! You know, I think Vadrel used to have one just like it!" setvard CHAT_STEP1 "Ah yes, an old warrior friend of mine had one of those, very useful if you have the stone that goes in it." setvard CHAT_STEP2 "Edrin, his name was. I believe he's now captain of the guard in Edana. He might be able to help you with it." setvard CHAT_STEP1 "Oh, one of those old golden bloodstone rings, too bad the stone has come out of it." setvard CHAT_STEP2 "It looks a lot like the one Thordac forged and used to wear. You can find him in Deralia." setvard CHAT_STEP1 "Oh, wow! That old thing, I've not seen it since I sold it of to..." setvard CHAT_STEP2 "Slinker! Yeah, that was his name. Slimey guy - still slinks about here somewhere..." setvard CHAT_STEP1 "Oh that old ring... Was handy for extort... I mean handy for business back in the day." setvard CHAT_STEP2 "I lost it in a card game with Holten a looong time ago. He runs the inn now." setvard CHAT_STEP1 "Ah that, I won it in card game, if I recall correctly... Lost it in another the next day." setvard CHAT_STEP2 "Long time ago that was, yet somehow you remember these things..." setvard CHAT_STEP3 "Eh, it was that whino, Mosor, over there in the corner who won it. He might know something about it." setvard CHAT_STEP1 "Oh that old thing, not seen it in... Must be twenty seasons now... Before I took to the drink so hard." setvard CHAT_STEP2 "Yeaah, shouldn't have parted with it. I traded it for some ale to Cathain, who made a lot of money off it." setvard CHAT_STEP3 "Boxing, as I recall. Suppose you have to be a warrior to make real use of it. Too bad the stone's gone." setvard CHAT_STEP4 "He's the Quartermaster of the local militia... Might find him in the barracks." setvard CHAT_STEP1 "Oh wow! I've not seen that thing since I was in the boxing circuit!" setvard CHAT_STEP2 "I used to use it to size up my opponents, let me know when to bow out or go in for the kill!" setvard CHAT_STEP3 "Oh, I'm far too old for that now though. Easier just to keep the recruits in line around here." setvard CHAT_STEP4 "I still have the stone though... It broke off in a fight! Never saw where the ring went till now." setvard CHAT_STEP5 "Tell ya what, you look like someone who could use it. Give me 500 gold, and I'll give you the stone!" saytext Oh, I know a little something about that... If you could just help me with my 'little problem' first. ===================================== D:\hldev\scripts_msc\scripts\monsters\base_chat_array.script ===================================== { chat_add_text dbg chat_add_text creating new array for CONVO_NAME dbg chat_add_text final PARAM1 step ARRAY_IDX txt[ $left(DBG_TXT,11) ] del $get_array(CONVO_DELAYS,ARRAY_IDX) anim $get_array(CONVO_ANIMS,ARRAY_IDX) event $get_array(CONVO_EVENTS,ARRAY_IDX) saytext [ERROR] conversation CONVO_NAME does not exist! { chat_now dbg chat_now: Attempted to start new chat ( PARAM1 ) while already in conversation and Ignore flag set if ( CLEAR_QUE ) callevent chat_clear_que chat_now saytext CUR_LINE saytext [ERROR: LINE TOO LONG!] [ CHAT_LINES_ANAME $int(CUR_LEN) / $int(CHAT_MAX_LINE_LEN) ] saytext PARAM1 ===================================== D:\hldev\scripts_msc\scripts\monsters\base_civilian.script ===================================== if ( RAND_SCREAM == 1 ) saytext Help! Help! if ( RAND_SCREAM == 2 ) saytext Guards! Call the guards! if ( RAND_SCREAM == 3 ) saytext Save me! if ( RAND_SCREAM == 4 ) saytext Help! Help! I'm being repressed! ===================================== D:\hldev\scripts_msc\scripts\monsters\base_dynamic_quest.script ===================================== saytext You are already doing a quest for PARAM2 saytext You should help him out first. ===================================== D:\hldev\scripts_msc\scripts\monsters\base_guard_friendly_new.script ===================================== if ( RAND_HALT == 1 ) saytext Hey you! Leave him alone! if ( RAND_HALT == 2 ) saytext You there, leave him be I said! if ( RAND_HALT == 3 ) saytext Stop that! if ( RAND_HALT == 4 ) saytext Halt! We'll have no trouble making around here! ===================================== D:\hldev\scripts_msc\scripts\monsters\base_npc_vendor.script ===================================== saytext BUSY_COMMENT saytext I do not think you yet have the skill to use a ITEM_NAME properly. saytext You might consider buying one of my other ITEM_TYPE items instead. ===================================== D:\hldev\scripts_msc\scripts\monsters\base_npc_vendor_confirm.script ===================================== saytext I can tell you about the [weapons] I have for sale. if ( !VEND_WEAPONS ) saytext I can tell you about the [containers] I have for sale. saytext I can tell you about the types [weapons] and [containers] I have for sale, if you like. saytext "You might want to bulk up a bit before you try wearing any of my armors." saytext "You look like you have enough muscle on you to handle my leather armors." saytext "Still, I'd bulk up a bit more before trying the platemail, if I were you." saytext Which sort of weapon would you like to know about? setvard CHAT_STEP1 "Bows are excellent for wearing down opponents from a distance, before they can reach you." setvard CHAT_STEP2 "Basic arrows are always available, but for that extra kick, you'll want to purchase more specialized arrows." setvard CHAT_STEP3 "Training with bows doesn't bulk one up much, but aids in awareness and concentration, honing the mind for other tasks." setvard CHAT_STEP4 "Such mental discipline can also aid in the working of magic. But one does not live by bow and spell alone." setvard CHAT_STEP1 "Smaller axes offer quick and steady damage. The large ones are slow and difficult to strike with, but can inflict massive wounds." setvard CHAT_STEP2 "Either way, axe training offers rapid gains in both strength and endurance." setvard CHAT_STEP3 "Nonetheless, the wise adventure always trains in as wide a range of weaponry as possible." setvard CHAT_STEP1 "Maces and hammers can be used to stun opponents, in addition to offering formidable strength." setvard CHAT_STEP2 "It's a good idea, however, to balance the brute strength they offer with the other weapon disciplines as well." setvard CHAT_STEP1 "Gauntlets are for aiding in brawling and martial arts training." setvard CHAT_STEP2 "Virtually unarmed combat of this sort can get you out of a pinch!" setvard CHAT_STEP3 "But you'll have to learn all the combat skills you can, or risk always being in one!" setvard CHAT_STEP1 "Knives and daggers require that you get in close with your opponent." setvard CHAT_STEP2 "But they offer swift attack speeds and thus are not to be underestimated." setvard CHAT_STEP3 "Training in smallarms offers little endurance, but great speed and agility." setvard CHAT_STEP1 "Swordsmanship training is a balanced art, offering moderate gains in most all physical abilities." setvard CHAT_STEP2 "While it is good to be a well rounded warrior, however, it is wise to learn all one can of all the weapons." setvard CHAT_STEP3 "This ensures one doesn't fall behind the extremists by taking the moderate approach!" setvard CHAT_STEP1 "Memorizing tomes, or invoking scrolls, allows access to a wide range of magical abilities." setvard CHAT_STEP2 "It's an entirely mental activity though, and does nothing for the physique." setvard CHAT_STEP3 "So while magical ability is cruicial for the adventurer, to be sure, man cannot live by magic alone." setvard CHAT_STEP1 "Polearms are tricky to employ effectively in one on one combat, but deadly in the hands of an agile warrior." setvard CHAT_STEP2 "They are very dynamic weapons, but you need to keep you enemy at a fair distance to optimize the damage." setvard CHAT_STEP3 "While they aren't very effective at close range, the careful warrior can hold his opponent at bay, for a solid strike." setvard CHAT_STEP4 "They do little to train robustness, but the footwork involved favors speed, concentration, and the like." setvard CHAT_STEP1 "Weapon straps hold any type of weapon. Quivers hold amunition. Big sacks hold nearly everything else." setvard CHAT_STEP2 "Backpacks can hold nearly anything, useful for more a more generalized inventory." setvard CHAT_STEP3 "Spellbooks hold magic scrolls. The small sack can hold most items, but has very little room, so it can't hold very many." setvard CHAT_STEP4 "I also offer more specialized sheaths, that can only hold specific weapon types." ===================================== D:\hldev\scripts_msc\scripts\monsters\base_xmass.script ===================================== saytext A happy Hogswatch to you too! ===================================== D:\hldev\scripts_msc\scripts\monsters\bludgeon.script ===================================== saytext Range ATTACK_RANGE saytext "Little-G rox0rz your box0rz!" if ( $rand(1,50) == 1 ) saytext No, little-G, I have failed you! ===================================== D:\hldev\scripts_msc\scripts\monsters\djinn_lightning_troll.script ===================================== saytext SPOT_SPEECH ===================================== D:\hldev\scripts_msc\scripts\monsters\elf_warrior_base.script ===================================== saytext Is that... An orc? saytext Is that... An Orc? saytext G_ESCORT_ALERT_SAYTEXT saytext It's an undead orc. Some luckless fool of a Marogar trying to plunder the fortresses, no doubt. saytext Wait... He was looking at something before he came at us... ===================================== D:\hldev\scripts_msc\scripts\monsters\externals.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) saytext PARAM1 ===================================== D:\hldev\scripts_msc\scripts\monsters\lanskeleton.script ===================================== if( $rand(0,1) == 0 ) saytext I have failed my master! They live! ===================================== D:\hldev\scripts_msc\scripts\monsters\lan_skeleton.script ===================================== if( TAUNT_COMMENT == 1 ) saytext Maldora shall destroy you! if( TAUNT_COMMENT == 2 ) saytext I die - yet Maldora is beyond death... Are you? if( TAUNT_COMMENT == 3 ) saytext Rest I will, until my master Maldora returns. ===================================== D:\hldev\scripts_msc\scripts\monsters\orc_chief.script ===================================== saytext You fools! Now nothing can stop me! saytext Noooo! My power! saytext Feel the fire of my rage! Muahahahaaa! saytext What? No! The hellfire has abandoned me! ===================================== D:\hldev\scripts_msc\scripts\monsters\orc_sniper.script ===================================== saytext SPOT_SPEECH saytext SPAWN_SPEECH ===================================== D:\hldev\scripts_msc\scripts\monsters\orc_unarmed.script ===================================== saytext W00t! I r invlnerable! saytext OMG WTF h4x! ===================================== D:\hldev\scripts_msc\scripts\monsters\scarab_fire.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\monsters\skeleton_ice_lord.script ===================================== saytext Hahaaa! I've not had this much fun since the Loreldians were here! saytext Good, gooood, maybe you are worthy of my full power... saytext Shall we continue this little game? saytext NOW YOU WILL ALL DIE!!! saytext Ah, the warm fire of live beating heart... saytext We'll just have to put that on ice. ===================================== D:\hldev\scripts_msc\scripts\monsters\skeleton_soul_eater.script ===================================== if ( NME_NAME equals ICE_CREAM_NAME ) saytext Mmmmmmm... Ice cream! if ( NME_NAME isnot ICE_CREAM_NAME ) saytext I'll swallow your soul! ===================================== D:\hldev\scripts_msc\scripts\monsters\sorc_base.script ===================================== saytext SPOT_SPEECH saytext SPAWN_SPEECH saytext Yes, warchief. ===================================== D:\hldev\scripts_msc\scripts\monsters\sorc_chief1.script ===================================== if ( game.players == 1 ) saytext No! I will NOT be rescued by a lowly RACE_REMARK ! if ( game.players > 1 ) saytext No! I will NOT be rescued by a couple of puny RACE_PLURAL ! ===================================== D:\hldev\scripts_msc\scripts\monsters\sorc_chief2.script ===================================== saytext Now, Maldora! With these allies I shall defeat you! saytext Maldora! Your minions are pathetic! saytext I got something you want, human? saytext Since you were the first to have the guts to ask, here you are, as promised. saytext Worry not, I have a spare back at the palace... A couple spares, actually. saytext If you ever dare to step foot within the walls of the palace, be sure to find me. saytext You maybe lowly human's, but you've proven yourself true warriors all. Our doors are always open to true warriors. saytext ...but when you do visit us, be sure to show me that sword. All you human's look alike to me. saytext That having been said, I must leave before this citidel comes crashing down - I suggest you do the same. saytext Sorry I can't take you with me... ===================================== D:\hldev\scripts_msc\scripts\monsters\sorc_shaman_elder.script ===================================== saytext Fear the thunder! Feel the lightning! ===================================== D:\hldev\scripts_msc\scripts\monsters\wizard_normal.script ===================================== saytext "Whoever you are, turn around and head back. Only death awaits further." saytext "For many cycles I have guarded these canyons and will continue to do so until the great Keledros returns." saytext "Keledros dead, you say!? Ha! Only time will tell if that is true or not." saytext "Enough! Prepare to die at my hands!" saytext "Master... Forgive me..." ===================================== D:\hldev\scripts_msc\scripts\monsters\wizard_strong.script ===================================== saytext "I don't believe it! I mean of course I believe it, I did just travel forward through time." saytext "Who are you?! What are you doing in my chamber?!" saytext "Don't tell me you touched that dial!?" saytext "Oh never mind... I'll just kill you all!" ===================================== D:\hldev\scripts_msc\scripts\mscave\darrelin-npc.script ===================================== setvard CHAT_STEP1 "Hail Traveller! Welcome to... THE DARK CAVES......!" setvard CHAT_STEP2 "Sorry about that, I used to be an [actor]... I still am, in a way." setvard CHAT_STEP3 "Anyway, the [Orcs] have taken over the caves, so be careful if you plan on going through them." setvard CHAT_STEP4 "You may also be interested to hear about a [goblin] town near here." setvard CHAT_STEP1 "Well, as you probably know, the Orcs have been growing in number faster than usual." setvard CHAT_STEP2 "Since they therefor need more land they use shamans to come in and lock down an area using magic." setvard CHAT_STEP3 "This allows their warriors to march in and absolutely massacre all the men, women, and children of entire towns. It's terribly frightful!" setvard CHAT_STEP4 "Unfortunately for us, this is a rather successful tactic, except... Eh, there is one thing..." setvard CHAT_STEP5 "Theres a [myth] of sorts surrounding these caves, and I don't think the orcs are using the caves just to store their loot." setvard CHAT_STEP1 "Well, theres supposed to be some kind of building that's tucked away deep inside the caverns." setvard CHAT_STEP2 "It's probably ancient history now, but it was a fortress literally powered by magic itself, except..." setvard CHAT_STEP3 "I can't help wondering why it isn't active... Nobody seems to know why..." setvard CHAT_STEP4 "Though the path to the fort is clear, its silent, closed, so I guess whatever's in there, we're doomed to it... I guess." setvard CHAT_STEP1 "Oh I'm sure you must've heard the [name] of Darrelino the Greatest Actor in ALL of Daragoth, nay the WORLD!" setvard CHAT_STEP2 "You haven't!?!..." setvard CHAT_STEP3 "Oh well, that's your loss then." setvard CHAT_STEP1 "Well, my stage name is Darrelino Var and I happen to think it's a very good name, thank you very much!" setvard CHAT_STEP2 "Too bad I can't practice for the big performance! I don't have my script anymore! I used to go practice my lines in the forest, you see." setvard CHAT_STEP3 "...and then one night, as I was practicing my lines... Something attacked me!" setvard CHAT_STEP4 "It lunged at me! I had no idea what it was. I thought it was a thief, maybe waiting in the shadows to steal all my belongings!" setvard CHAT_STEP5 "So I managed to run, away from it, but then I heard all kinds of sounds rustling behind me in the bushes." setvard CHAT_STEP6 "So did the first thing that came to mind: I hid all my belongings in a hollow tree, and covered it with some leaves." setvard CHAT_STEP7 "But, on the way out, nobody came and attacked me! I turned around to look, and I could swear I saw pale figures walking in the forest. So I turned and ran away." setvard CHAT_STEP8 "I hear it's really dangerous in the forest now. It turns out that what attacked me wasn't actually a thief, but the living dead itself!" setvard CHAT_STEP9 "Oh do you think you could find my manuscript for me? I'm sure it's still in that hollow tree covered by the leaves." setvard CHAT_STEP1 "The Goblins have a town carved into the mountains through the caves, near a [river] dried up by a dam." setvard CHAT_STEP2 "You'll find one of the goblins to be an extremely tough opponent.... He seems to be their leader, of sorts" setvard CHAT_STEP3 "It wouldn't be so bad but they like attacking in large groups! So, do be careful." setvard CHAT_STEP1 "I learnt recently that the Orcs have decided to block the river. It's a prelude to invading the Goblins to weaken them." setvard CHAT_STEP2 "I don't know which is worse... Those damned Goblins or the Orcs!" setvard CHAT_STEP1 "You found my manuscript! Thank you so much, " setvard CHAT_STEP2 "Oh, I should reward you... Wait... Here, take this... It's a gold pouch. It's not much, but it's the best I can do." ===================================== D:\hldev\scripts_msc\scripts\mscave\pillar.script ===================================== saytext The name is not what I require, but the light of the ring, this is what I desire! saytext Come hither, closer to me! You have that which will set me free! saytext Too soon, you have come, your journey, it is not done. saytext Mortal, speak warily unto me, you have not that which sets me free. if ( !PILLAR_LEGIT ) saytext Leave, fool. This quest is not for those who take shortcuts. saytext This ring, it shines not, therefore no evil, shall it wrought. saytext At last! I shall be freed! ...and upon you, first shall I feed! ===================================== D:\hldev\scripts_msc\scripts\mscave\shadahar2.script ===================================== if ( CUR_TELE_POINT == -1 ) saytext Let's see just how well you know these caves... if ( CUR_TELE_POINT == 0 ) saytext Time for more hide and seek... if ( CUR_TELE_POINT == 1 ) saytext You seem to know these caves pretty well. if ( CUR_TELE_POINT == 2 ) saytext I'm sure you can find me again... if ( CUR_TELE_POINT == 3 ) saytext My my, such a persistant seeker. if ( CUR_TELE_POINT == 4 ) saytext Such fun! But can you find me again? if ( CUR_TELE_POINT == 5 ) saytext Come find me on the bridge of fire... if ( CUR_TELE_POINT == 6 ) saytext My defeat shall not come about so easily as this... saytext Filthy Orcs! More useful dead than alive. Much like PRO_NOUN ===================================== D:\hldev\scripts_msc\scripts\ms_wicardoven\maldora.script ===================================== saytext You incompetent fools! How could you let PRO_NOUN get this far!? saytext Enough! saytext I told you! You cannot control the minions until I have Lor Malgoriand's amulet of... saytext Nevermind! I'll deal with PRO_NOUN myself! saytext Now... Let us end this... if ( $rand(1,3) == 1 ) saytext Shadows, of shadows, of a shadows... ===================================== D:\hldev\scripts_msc\scripts\ms_wicardoven\maldora_dead.script ===================================== saytext Here fools, you've earned a gift... saytext I've empowered your shamans. I've given your troops all the poison they could ever use... saytext ...and I've granted you your own magical powers... Just as we agreed. if ( game.players == 1 ) saytext But if you can't stop one pathetic human, with all of that power... if ( game.players == 2 ) saytext But if you can't stop a pair of puny humans, with all of that power... if ( game.players == 3 ) saytext But if you can't stop a three puny humans, with all of that power... if ( game.players == 4 ) saytext But if you can't stop a four puny humans, with all of that power... if ( game.players == 5 ) saytext But if you can't stop a five puny humans, with all of that power... if ( game.players == 6 ) saytext But if you can't stop a six puny humans, with all of that power... if ( game.players > 6 )saytext But if you can't stop a couple of puny humans, with all of that power... saytext ...then you aren't of much use to me, are you? saytext Well, it seems what my master said maybe true... Maybe you are amongst the chosen ones. saytext If so, you maybe useful. We will meet again one day, to put that to the test. saytext That is, if you even survive the desert beyond. ===================================== D:\hldev\scripts_msc\scripts\ms_wicardoven\orc_archer_image.script ===================================== saytext PRO_NOUN too powerful for us! saytext Yeah, what's up with that!? ===================================== D:\hldev\scripts_msc\scripts\ms_wicardoven\orc_champion_image.script ===================================== saytext ...And we couldn't control your minions! They kept attacking us! ===================================== D:\hldev\scripts_msc\scripts\NPCs\base_arrow_storage.script ===================================== saytext SAYTEXT_GIVE_TICKET saytext SAYTEXT_REDEEMTICKET saytext SAYTEXT_NOTICKET saytext SAYTEXT_NOT_ENOUGH ===================================== D:\hldev\scripts_msc\scripts\NPCs\base_banker.script ===================================== saytext Sorry, you don't have an account with us saytext You can create an account with this bank for STORAGE_ACCOUNT_COST gold saytext You already have an account with us. saytext Thank you! Your new account with STORAGE_DISPLAYNAME is open! saytext I'm sorry, we have a business to run. An Account costs STORAGE_ACCOUNT_COST gold. ===================================== D:\hldev\scripts_msc\scripts\NPCs\base_fletcher.script ===================================== saytext SAYTEXT_BUNDLE saytext SAYTEXT_BUNDLE saytext SAYTEXT_NOT_ENOUGH saytext SAYTEXT_BUNDLE_DONE ===================================== D:\hldev\scripts_msc\scripts\NPCs\base_storage.script ===================================== saytext SAYTEXT_ITEMS_HANDS saytext SAYTEXT_NOSTORABLES if ( FOUND_IN_HANDS == 0 ) saytext SAYTEXT_ITEMS_HANDS saytext SAYTEXT_HAND_WARN saytext SAYTEXT_SELECT_TICKET saytext SAYTEXT_HAND_WARN saytext SAYTEXT_SELECT_CAT saytext SAYTEXT_SELECT_ITEM saytext SAYTEXT_GIVETICKET saytext SAYTEXT_NOITEM saytext SAYTEXT_REFUND saytext SAYTEXT_REDEEMTICKET saytext SAYTEXT_NOTICKET saytext SAYTEXT_BANK_NOTE saytext SAYTEXT_BANK_NOTE saytext SAYTEXT_BANKOPEN saytext We have this eh, mystic portal to the vaults. It seems to be working okay, but it's still a little experimental. saytext You can use it for a minimal fee. Just beware that it is at the moment 'at your own risk' - at least until the wizards get the kinks worked out. saytext You can store more items in the betabank, and you don't have to deal with tickets. Also, usually cheaper - the cost is based on the value of the item. saytext SAYTEXT_wondrous_PURCHASED saytext SAYTEXT_wondrous_NOFUNDS ===================================== D:\hldev\scripts_msc\scripts\NPCs\beggar.script ===================================== saytext Alms for the poor... saytext Please... save a beggar a few coins... saytext Thank you... ===================================== D:\hldev\scripts_msc\scripts\NPCs\crystal_keeper.script ===================================== if ( JOB_STEP == 1 ) saytext The door to this temple requires a crystal key, but the key has been shattered. if ( JOB_STEP == 2 ) saytext If warriors of light cannot penetrate inside, the evil therein will simply grow without end. if ( JOB_STEP == 3 ) saytext I have some of the shards... I think if I had the rest I could re-forge the key. if ( JOB_STEP == 4 ) saytext They are scattered throughout DUNGEON_NAME but I lack the power to gather the rest. if ( JOB_STEP == 5 ) saytext If you can bring me SHARDS_REQ shards, I can re-forge magical key that opens this door. if ( JOB_STEP == 6 ) saytext Be sure to bring them to me all at once, for I must have all the pieces on hand at the same time. if ( SHARDS_RECIEVED > 0 ) saytext I still need SHARDS_LEFT shards to re-forge the key to the temple door. if ( !GAVE_KEY ) saytext Greetings warrior, I am Tal'thul, priest of Felewyn. if ( GAVE_KEY ) saytext Thank you for your work, now hurry, use the key to enter the temple before it's too late. saytext I am uncertain as to where exactally, I only barely survived finding the first three pieces in DUNGEON_NAME. if ( RANDOM_CHAT == 1 ) saytext Excellent, PLAYER_NAME I only need SHARDS_LEFT more SHARD_SUFFIX if ( RANDOM_CHAT == 2 ) saytext Good work, PLAYER_NAME I only need SHARDS_LEFT more SHARD_SUFFIX if ( RANDOM_CHAT == 3 ) saytext Keep them coming, PLAYER_NAME I only need SHARDS_LEFT more SHARD_SUFFIX if ( RANDOM_CHAT == 4 ) saytext Alright, PLAYER_NAME I only need SHARDS_LEFT more SHARD_SUFFIX saytext Truly you are a warrior of the light PLAYER_NAME one moment while I perform the incantation. saytext Here, take it quickly and use it to enter the foul temple and expunge the evil therein! saytext I've done all I can here, so I am using my return scroll's magic now. saytext I wish you luck in your quest! ===================================== D:\hldev\scripts_msc\scripts\NPCs\default_human.script ===================================== saytext A happy Hogswatch to you too! ===================================== D:\hldev\scripts_msc\scripts\NPCs\feldagor.script ===================================== saytext Huh?...an adventurer? saytext Hello...i am Feldagor the wise...i have been living down here for over 120 years...yes i got a spell so the undead cant see me saytext This was once our capital...before Lor Malgoriand...enslaved us...only a few escaped...give me gold and il tell you something. saytext Thank you...anyway further down the hallway is a big room...it has a chest with valuable items...but it is guarded by the remains of our king. ===================================== D:\hldev\scripts_msc\scripts\NPCs\forsuth.script ===================================== saytext Izhunting IS_HUNTING saytext By Urdual's beard! Get in here where it's warm, ya young fool! saytext That's better! You'll catch yer death of cold out there! saytext Hello thar, they call me Frosty. Forsuth the Frosty. saytext Thar be all sorts of nasty things out thar in the cold thar. saytext Didn't used to be this way though. saytext Not until the [Ice Lord] woke up... And the [Marogar] ain't be helping much either. saytext ...but never mind ye that, I've got some things 'er that'll warm ya right up! if ( IN_CHAT ) saytext ...Just a second, ask me about that when I'm done... Anyways... Where was I? Oh yes... saytext Well, truth be told, that thing, it's been here longer than I. if ( ICE_LORD_PLOT_STEP == 2 ) saytext Longer than me folks too, who be long gone, and let it be known that I am a might older than you... if ( ICE_LORD_PLOT_STEP == 3 ) saytext But before that beast's arrival, you had to go quite a bit further north before it got cold. if ( ICE_LORD_PLOT_STEP == 4 ) saytext It's old, so very old, no one remembers its name - and it ain't tellin' neither. if ( ICE_LORD_PLOT_STEP == 5 ) saytext Legends been told that it was once a toy of the Loreldians' themselves, the masters of Fate. saytext Now it plagues the livin' in retribution for its abandonment, or so it's said. if ( ICE_LORD_PLOT_STEP == 7 ) saytext We call it 'the Ice Bone Lord', but truth be told I know not wether it be lord or lady.. or somethin' else. if ( ICE_LORD_PLOT_STEP == 8 ) saytext Best be careful 'round these parts, lest you find yourselves face to face with it. if ( ICE_LORD_PLOT_STEP == 9 ) saytext Thar's certainly no helpin' runnin into its creations. if ( ICE_LORD_PLOT_STEP == 10 ) saytext But I shant complain, that's why I keep this shop here... saytext People need my wares just to survive in these parts! if ( IN_CHAT ) saytext ...Just a second, ask me about that when I'm done... Anyways... Where was I? Oh yes... saytext Well, thar is one thing ye could do for me. if ( JOB_PLOT_STEP == 2 ) saytext Out thar, in the colder parts, thar be some orcs. Talnorgah's boys, the [Marogar]. if ( JOB_PLOT_STEP == 3 ) saytext The stronger of em get have these lovely ice blades. if ( JOB_PLOT_STEP == 4 ) saytext They aren't nuthin' too fancy - I can't sell the really good ones... if ( JOB_PLOT_STEP == 5 ) saytext But these orc'ish ones - they sell like hotcakes when I visit Deralia, I'll tell ya that. saytext Bring some to me, and I'll give you a fair shake for em. if ( IN_CHAT ) saytext ...Just a second, ask me about that when I'm done... Anyways... Where was I? Oh yes... saytext Ya look like ye are from down south, so let me warn ye... if ( ORC_STEP == 2 ) saytext The orcs here, are not like the orcs where ye come from, these are the Marogar tribe. if ( ORC_STEP == 3 ) saytext When Lor Malgoriand setup, it was cold, so these were his first... Not the worst, but still the first. if ( ORC_STEP == 4 ) saytext They dun like the heat, and they certainly dun like fire. if ( ORC_STEP == 5 ) saytext Ya can usually keep em at bay with that. if ( ORC_STEP == 6 ) saytext Still, they've got shamans, and some good warriors. if ( ORC_STEP == 7 ) saytext Their chief, Talnorgah, is a beast indeed. Slow, but strong. if ( ORC_STEP == 8 ) saytext Word has it that he's waitin' on the return of Lor Malgoriand himself! saytext So my advice to you is, if ya see him, keep running! if ( IN_CHAT ) saytext ...Just a second, ask me about that when I'm done... Anyways... Where was I? Oh yes... saytext Hmmm... Already said too much about that. Better to ask a priest, for all I know of gods and demons. saytext We'll be havin' none of that in here! saytext Argh! $get(ent_laststruck,name)! Yer no better than the orcs! saytext There now, nice and peaceful again. saytext What can I do ye for? ===================================== D:\hldev\scripts_msc\scripts\NPCs\guildmaster.script ===================================== saytext Greetings, I am Fenrin, the Master of Guilds. saytext Speak your guild's password, and I shall grant thee the proper crest. saytext There's your crest, honored guildmaster. saytext You know, you can leave, or I could just delete your character right now. ===================================== D:\hldev\scripts_msc\scripts\NPCs\g_adventurer.script ===================================== saytext Watch where you cast your spells! saytext Hey there! Careful where you swing that! setvard CHAT_STEP1 "Ah, hello there. I’ve been honing my skills here for awhile now." setvard CHAT_STEP2 "However, I’m hearing far more howls than I’d feel comfortable dealing with... Should there be wolves attached to them all." setvard CHAT_STEP3 "If you'd be so kind as to stay a moment and assist me, I'd would be forever grateful." saytext Thanks again for your assistance. if ( CHAT_STEP == 2 ) if ( CHAT_STEP == 3 ) saytext Your assistance is greatly appreciated! Now stand-fast and be ready... I’m sure they’ve caught our scent by now. saytext I... Undestand... A powerful warrior like yourself must be busy... Quite often, I suppose... saytext Sorry, I've nothing left to offer. saytext Thank you ever-so-much for your assistance! Please select a reward for your aid. ===================================== D:\hldev\scripts_msc\scripts\NPCs\human_guard_towerarcher.script ===================================== saytext Take cover! saytext Projectiles inbound! ===================================== D:\hldev\scripts_msc\scripts\NPCs\james.script ===================================== saytext Thank you for driving the orcs away! I hope our people will return soon... setvard CHAT_STEP1 "Please help us! The orcs have taken over our town!" setvard CHAT_STEP2 "Most of the town's people fled but Taol and I got trapped here." setvard CHAT_STEP3 "I've been hiding in this room and Taol has locked himself in the room below." setvard CHAT_STEP4 "He won't let anyone in until the orcs are gone." setvard CHAT_STEP5 "If you slay the orcs, I'll open two of the city gates for you and perhaps we'll get to see Taol again." ===================================== D:\hldev\scripts_msc\scripts\NPCs\lighthouse_keeper.script ===================================== setvard CHAT_STEP1 "Oh! Hello there!" setvard CHAT_STEP2 "Sorry for being so startled. It’s not very often I get visitors way up here." setvard CHAT_STEP1 "It’s just me up here, and I’m getting on in years, so I often neglect many tasks..." setvard CHAT_STEP2 TASK_STRING saytext Oh, someone already got rid of those for me. Thank you anyways. saytext $get(HIRED_SPIDER,name) is already working on that for me. setvard CHAT_STEP1 "Well, there’s a spider infestation in the caves below. I’ve put it off for far too long, so..." setvard CHAT_STEP2 "...I figure by now there’s got to be a nest and some very sizable eggs." setvard CHAT_STEP3 "If those hatch I could be in for more than a little trouble!" setvard CHAT_STEP4 "Think you could go down there and take care of that for me? I’d be ever so grateful." saytext Oh, someone already delivered that for me, thanks. saytext $get(HIRED_GRAVE,name) is already working on that for me. setvard CHAT_STEP1 "Well, my old friend Feldar, always the good samaritan, was out escorting some fresh adventurers around the Thornlands." setvard CHAT_STEP2 "Near as the constable could tell, it turns out they were actually bandits, and they assasinated the kindhearted old fool." setvard CHAT_STEP3 "He loved this old place, so we made his grave just around the back, ... I used to visit it quite often, but lately it's been... Strange." setvard CHAT_STEP4 "He had a favorite figurine of The Goddess Felewyn, you see. His widow brought it to me recently. I think he wanted it buried with him..." setvard CHAT_STEP5 "Or at least that would explain the... Unrest... Outside." setvard CHAT_STEP6 "You look like you might be able to brave the denizens around there. If you could bring this statuette there, I’m sure it’d all quiet down." saytext Oh, someone already got those for me, thanks. saytext $get(HIRED_CRYSTAL,name) is already working on that for me. setvard CHAT_STEP1 "Ah, well... The lighthouse here’s been a bit flickery as of late - I think she needs some new crystals." setvard CHAT_STEP2 "The light crystals that power the magic core are fairly common in these parts..." setvard CHAT_STEP3 "But with all the things I’ve seen crawling about lately, I just don’t feel up to grabbing them myself!" setvard CHAT_STEP4 "If you could find me a good set, I’ll reward ye handsomely." setvard CHAT_STEP5 "Otherwise we could wind up with a boat smashed up on the rocks, and that’d be bad for business!" saytext Oh, someone already got me some - I’m quite sated, thanks. saytext $get(HIRED_FOOD,name) is already working on that for me. setvard CHAT_STEP1 "I... I don’t think I’ve actually eaten a thing in a week, now that I think of it..." setvard CHAT_STEP2 "...and I really try not to, believe me. Too busy for food and all..." setvard CHAT_STEP3 "If you could just bring me an apple or two, anything really, I’d be so very grateful." saytext Thank you, oh so much. Come back here when ya clear out those pests. saytext Thank you, oh so much. Come back here when you’ve done the deed and I’ll reward you. saytext Thank you, oh so much. Be careful with those crystals by the way - they are quite fragile! saytext Oh yes, please bring me something, I’d be grateful beyond words. if ( CHAT_STEP == CONFIRM_STEP ) menu.open MENU_TARGET if ( CHAT_STEP == 2 ) callevent convo_anim if ( CHAT_STEP == 4 ) callevent convo_anim if ( CHAT_STEP == 6 ) callevent convo_anim if ( CHAT_STEP == 8 ) callevent convo_anim if ( CHAT_STEP == 10 ) callevent convo_anim saytext Well... That’s alright. At least you’re some company... I guess. saytext "Thank you so very much. I’d hate to have a swarm of eight leggeds creeping up here." saytext "Thank you so very much. I’m sure he’ll rest easier now." saytext "A crystal! Thank goodness! I’m sure they’d hang me if we had another... Accident." saytext "I thank ye! My stomach, doubly so!" saytext That’s alright. There’s plenty else to do around here too, if you’re interested. if ( CUR_QUEST equals spider ) saytext Didn’t you say you were going to kill some spiders for me? if ( CUR_QUEST equals grave ) saytext Didn’t you say you were going to tend Feldar’s grave for me? if ( CUR_QUEST equals crystal ) saytext Didn’t you say you were going to get some crystals for me? if ( CUR_QUEST equals food ) saytext Didn’t you say you were going to get me some food? saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) setvard CHAT_STEP1 "Oh, that forest over there. Lots of wolves in that forest. Nasty place." setvard CHAT_STEP2 "A young adventurer wandered into there the other day. He looked a bit green around the ears, if you catch my meaning." setvard CHAT_STEP3 "I tried to stop him, but he wouldn't listen." if ( game.players == 1 ) setvard CHAT_STEP4 "You look like a strapping young lad. You might want to go in there and check on him." if ( game.players > 1 ) setvard CHAT_STEP4 "You look like strapping young lads. You might want to go in there and check on him." ===================================== D:\hldev\scripts_msc\scripts\NPCs\storage.script ===================================== saytext Greetings, welcome to Galat's Weapon and Armor Storage... saytext For a nominal fee, we can store your items here for you. saytext We'll give you a ticket in exchange for any item we can store. saytext Thanks to our contacts with the Felewyn wizards, you can redeem this ticket at any Galat outlet. saytext Galat has outlets in Deralia, Gatecity, Kray Eldorad, and now, even in Helena! saytext Look, I just work here, I don't live here. You got an item to store, or what? ===================================== D:\hldev\scripts_msc\scripts\NPCs\tao.script ===================================== setvard CHAT_STEP1 "Thank you for bringing us the key." setvard CHAT_STEP2 "If you find something of interest in the cellar, feel free to have that too!" setvard CHAT_STEP1 "Thank you so much for killing the orcs!" setvard CHAT_STEP2 "Take anything you want from my chest as a reward." setvard CHAT_STEP3 "If you want to continue your journey, you can travel to the forest behind the rocks but be careful..." setvard CHAT_STEP4 "...there might be more orcs near the town and in the forest too!" setvard CHAT_STEP5 "Oh, also, the town cellar door is locked and we don't have the key." setvard CHAT_STEP6 "I think it was left in the shed near the field when the orcs attacked..." setvard CHAT_STEP7 "Please, see if you can find it for us." ===================================== D:\hldev\scripts_msc\scripts\NPCs\thief.script ===================================== saytext Aha! Thief! saytext I don't know what you're talking about. saytext Look, I don't know what you're talking about. With guards around, nobody would dare to steal. saytext Oh... he told you that, did he? Look, if you don't report me, I'll give you this. saytext It's a map of where the band is. I'm just a nobody among those. If you want to catch real thieves, go for them, not me. saytext Go away. ===================================== D:\hldev\scripts_msc\scripts\NPCs\tutorial_npc_req_item.script ===================================== saytext My my, what a pretty skull you've found there... saytext No one gets by this door until I get my [pretty]! saytext No one gets by this door until I get my [pretty]! saytext Thank you for returning my pretty... I'll be sure to keep it safe, this time. saytext Yes! My golden rat skull. Bloody thing grew legs and wandered off... Again! saytext Find it for me, and I'll open this door - but not before! saytext Thank you. I've got my good eye on it now... It'll not wander off again. saytext Finally! My pretty rat skull is returned to me! Alright... Here we go... ===================================== D:\hldev\scripts_msc\scripts\NPCs\tutorial_prisoner.script ===================================== saytext Here, you can have it. saytext Maybe you'll have better luck lighting it. saytext Great! That's better. saytext I was feeling around the walls here saytext One area felt cracked, and made a hollow noise when I knocked on it. saytext Find it, and give it a whack with that torch! saytext You have the torch, Adventurer. Find the weak spot. saytext Hurry! The guards will be along soon! saytext Hello, Adventurer! saytext I woke up a few minutes ago, with you on the other side of the cell. saytext You've been out for quite a while. saytext We're in a holding cell, as you can see. saytext Last I saw were bandits before I was clocked on the head. saytext It's so dark in here! saytext I found this [torch] in a corner, but I can't seem to light it! saytext Great job! Now we can get out of here. saytext Though I think I'll hold back for now saytext I'll distract the guards should they return. saytext Go on! I'll be fine! ===================================== D:\hldev\scripts_msc\scripts\oc\ron_jeremy.script ===================================== saytext Ahoy there! Welcome to Captain Ron's pleasure cruise slash high seas adventure! Where be ye travelin' lad? if ( PARAM2 equals 'deralia' ) saytext Ah yes, Deralia, jewel of Daragoth, ne're a safer port there be. Off we go! if ( PARAM2 equals 'ara' ) saytext Hmm... I think I saw some orcs rowin' towards Ara. Don't be too surprised if we catch up with 'em. if ( PARAM2 equals 'isles' ) saytext Isles of dread? I'd charge extra for that, were I not already on the King's commission. if ( PARAM2 equals 'tundra' ) saytext Brrrr... Cold up there. Alright - just mind the orca when you step off! ===================================== D:\hldev\scripts_msc\scripts\old_helena\base_old_helena_npc.script ===================================== if ( RAND_SCREAM == 1 ) saytext Help! Help! if ( RAND_SCREAM == 2 ) saytext Over here! if ( RAND_SCREAM == 3 ) saytext Save me! if ( RAND_SCREAM == 4 ) saytext The orcs! Save me from the orcs! ===================================== D:\hldev\scripts_msc\scripts\old_helena\dorfgan.script ===================================== saytext Adventurer! We're under [attack]! saytext I'm Dorfgan, the blacksmith saytext Our village is being ransacked by those blasted Orcs! if ( HELENA_SAVED ) saytext I've also an item or two for exclusive sale to our brave saviors here. saytext We're low on supplies, so I don't have much to offer... saytext I've got a few unusual items just for those who rescued Helena. saytext Catapults!? May the gods save us! They've brought catapults! if ( !HELENA_SAVED ) saytext Is now really the time to talk about this? We're under attack! saytext I always hate to see adventurers who can't properly take care of their equipment saytext I can fix that up for you, for a nominal fee, of course. saytext You travellers have to learn somehow. saytext This'll be no trouble at all saytext *Crunch* Ow! saytext Sorry, I broke your dagger. Strange thing is, I think it cut me AFTER it shattered... setvard CHAT_STEP1 "Hey, that's a mighty interesting looking hunk of rust you have there." setvard CHAT_STEP2 "I might be able to clean it up into something even more interesting, for a price." ===================================== D:\hldev\scripts_msc\scripts\old_helena\dr_who1.script ===================================== setvard CHAT_STEP1 "Excellent work! Gave those orcs what for, you did! Just like last time!" setvard CHAT_STEP2 "...although, not like that one other time, but, that's no longer an issue, I suppose." setvard CHAT_STEP3 "In anycase, I've those items I told you about, for that fee I told you about. Feel free to pick!" setvard CHAT_STEP4 "When you're ready to go back to the fut... [Helena], just say so." saytext Come now, the last of the time wizards deserves better food than that will buy. saytext Just a moment, while we get a consensus amongst our heros. saytext $get(PARAM1,name) seems ready to go. saytext $get(PARAM1,name) seems to still be shopping, or... Looting corpses. setvard CHAT_STEP1 "Seems some people want to look around before we leave." setvard CHAT_STEP2 "It's not a problem. The temporal stasus feild prevents you from interfering with events beyond this area." setvard CHAT_STEP3 "So it's not as if you can get into any real trouble... This time." setvard CHAT_STEP1 "Alright, get into the blue box and hold onto your hats! We're going home!" setvard CHAT_STEP2 "It's an old type 40 I just borrowed... Give it a bit to warm up." setvard CHAT_STEP3 "Kick that flux capacitor over there and we'll be on our way." ===================================== D:\hldev\scripts_msc\scripts\old_helena\erkold.script ===================================== saytext I wish I had more to give, but most of my belongings went up with the flames. saytext Thank the gods you saved us! Here! Take this as a reward! ===================================== D:\hldev\scripts_msc\scripts\old_helena\genstore.script ===================================== saytext Just for you, I've these old galat storage notes you can use to trade gold with your friends. ===================================== D:\hldev\scripts_msc\scripts\old_helena\harry.script ===================================== saytext Greetings to you adventurer! saytext I am Harry, your humble innkeeper. saytext They disappear after 10 drinks! saytext Nice guy, he keeps order when my customers get a little "fuzzy" saytext Poor man.. Lost everything... saytext Serrold? He was our village leader...until the attacks. saytext He wasn't paying attention and an arrow ran him through... saytext Yes, I own the inn over there. It's free to anyone passing through, but donations are welcome. saytext For you, I'll break out the rare stock! I almost never sell this stuff. ===================================== D:\hldev\scripts_msc\scripts\old_helena\serrold.script ===================================== saytext Please help our town! The [orcs] are attacking! saytext Even if we survive the attack, we still need [people] to keep order in the town! saytext Evil creatures spawned from hell! saytext [Dorfgan], [Erkold], and myself are the only ones who can run this village! If we all die, the village will die with us! saytext The blacksmith. He is a good man, not even in times like this does he stop forgeing! saytext The man at the burnt down house. He and his family used to supply the village with food, but I am not sure how it will go now when the family has been kidnapped.. saytext I am Serrold, the town elder. saytext That man is good for nothing. I closed down his Inn but I still get the feeling that something is going on in there.. saytext Thank you! Now go out and kick some green butt! saytext I wish I had more to give, but I'll need what's left to help rebuild the town. saytext I can't believe it! You saved us! Take this as a reward! saytext By the gods! They've brought siege weapons! ===================================== D:\hldev\scripts_msc\scripts\orc_for\orc_demonic_sa.script ===================================== saytext "The enemy must not reach the summoner! STOP THEM!" ===================================== D:\hldev\scripts_msc\scripts\orc_for\orc_summoner.script ===================================== saytext "No! The binding is not yet complete!" ===================================== D:\hldev\scripts_msc\scripts\orc_for\test.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\grave_watcher.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\idle_lure.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\lure.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\touch_test.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\undamael_break.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\undamael_hurt.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\other\undamael_pitedge.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\outpost\super.script ===================================== saytext Thank you again for your help... Travel safely. saytext What are you doing here? Protect the outpost! saytext Welcome to our forgotten outpost, traveller. if ( GIVE_INTRO_STEP == 2 ) saytext For the longest time, we have struggled here against the Orcish invaders from the south. saytext King Ardelleron just recently allowed us the materials for the wall. if ( GIVE_INTRO_STEP == 4 ) saytext However, even with the wall, our numbers are diminishing and the King has yet to send more troops. if ( GIVE_INTRO_STEP == 5 ) saytext We can't hold this position any longer...or at least...not without help... if ( GIVE_INTRO_STEP == 6 ) saytext If you help us to stop this invasion, I will reward you most graciously. saytext Do you accept? saytext Then begone from our lands, as another attack is imminent! saytext Ah! Wonderful. If you would, there is a guard tower where you can watch for them coming. saytext Well done, travellers. Please, take a look around the armory and take what you wish. if ( REWARD_STEP == 2 ) saytext No shoving now! There's enough for everyone! ===================================== D:\hldev\scripts_msc\scripts\phlames\phlame.script ===================================== saytext Then... Let us... Begin... ===================================== D:\hldev\scripts_msc\scripts\sfor\undamael.script ===================================== saytext Fools! I shall destroy you all! ===================================== D:\hldev\scripts_msc\scripts\sfor\undamael2.script ===================================== saytext No! What have you done!? ===================================== D:\hldev\scripts_msc\scripts\sfor\undamael_msc.script ===================================== saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\sfor\wizard1.script ===================================== if ( N_PLAYERS > 1 ) saytext By the... How'd they'd get in here? else saytext By the beard of Urdual... How'd he get in here? saytext "Brother Tress, did not you destroy the bridge?" saytext "...then what of the door?" if ( N_PLAYERS > 1 ) saytext Well, none of them appear to be our apprentices. Perhaps they bring news? else saytext Well, he doesn't appear to be one of our apprentices. Perhaps he brings news? saytext Umm... Hello young lad. We five wizards are The Bretheren of Zahlon. saytext This chamber was once the meeting place of Undamael and his minions. saytext It was an arena of sorts, where Undamael would judge enemies which his forces had captured. saytext Umm, yes, quite, brother Quatra. *cough* In anycase, while the armies of elvenkind were combatting Lor Malgoriand's forces outside... saytext "Sadly, we can only assume our apprentices were slain during the war." if ( game.players > 1 ) saytext "You seem strong warriors. If you could bring us those symbols, we could put an end to Lord Undamael's evil once and for all." if ( game.players == 1 ) saytext "You seem a strong warrior. If you could bring us those symbols, we could put an end to Lord Undamael's evil once and for all." saytext "Even weakened by the power of the symbols, Lord Undamael will still be a force to be feared." saytext "Please, go forth and seek - return to us the symbols of Felewyn and bring great warriors, that we may bring an end to this evil!" saytext "What sort of maniac are you!? If any one of us dies Undamael will be freed!" saytext Thank you. Remember we'll need all five at the same time. saytext That's the last of our power - it is up to you to defeat him now. Aim for the horn atop his head! That's his weak point! ===================================== D:\hldev\scripts_msc\scripts\sfor\wizard_base.script ===================================== saytext PARAM1 saytext "What sort of maniac are you!? If any one of us dies Undamael will be freed!" saytext Thank you. Remember we'll need all five at the same time. saytext SAYTEXT_GOT_SYMBOL ===================================== D:\hldev\scripts_msc\scripts\slithar\slithar.script ===================================== saytext Ahhhh my childrensss you have come to die, yessss? saytext Thissss can be aranged. Yessss.... saytext Curse you! saytext I'll not make it that eassssy for you... ===================================== D:\hldev\scripts_msc\scripts\sorc_palace\sorc_chief.script ===================================== setvard CHAT_STEP1 "I remember " setvard CHAT_STEP2 "So, before I decide whether or not to slay you here and now." setvard CHAT_STEP3 "I ask you, have you come as [friend] or [foe]?" if ( CHAT_MODE equals in_combat ) saytext Too late now, coward. setvard CHAT_STEP1 "Very well then..." setvard CHAT_STEP2 "I suppose I should be upset that you slaughtered the palace guard..." setvard CHAT_STEP3 "But, if they couldn't stop you, I suppose they weren't up to the job." setvard CHAT_STEP4 "I've some more promising recruits lined up in the villa anyways." setvard CHAT_STEP1 "Let it be known that " setvard CHAT_STEP2 "They are under MY protection. And you are to treat them as if they were our own." setvard CHAT_STEP3 "The gates to the villa are to be opened to them..." setvard CHAT_STEP4 "...and I expect them to be allowed to partake in what 'hospitality' we provide therein." setvard CHAT_STEP2 "He is under my protection. And you are to treat him as if he was one of us." setvard CHAT_STEP3 "The gates to the villa are to be opened to him..." setvard CHAT_STEP4 "...and I expect him to be allowed to partake in whatever 'hospitality' we provide therein." saytext Humans! Approach the throne of Runegahr. I wish to speak with thee. saytext Human! You may approach the throne of Runegahr. I wish to speak with thee. setvard CHAT_STEP1 "So be it." setvard CHAT_STEP2 "Thuldahr, it is as you hoped. They are yours." saytext NOW IT'S MY TURN! ===================================== D:\hldev\scripts_msc\scripts\sorc_palace\thuldahr.script ===================================== saytext Yes, warchief! They shall die like dogs! saytext Yes, warchief. ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\finven.script ===================================== callevent chat_add_text the_elf "Oh, the elf, just outside the villa, his name's Varondo... He's with Galat." 6.2 none !voice_galat1 callevent chat_add_text the_elf "They won't let him in, but seem fine with setting up shop there. They haven't killed him yet, at least." 6.4 talkleft !voice_galat2 callevent chat_add_text the_elf "Leave it to Galat to have a representative, even way out here in this gods foresaken place, eh?" 5.2 none !voice_galat3 callevent chat_add_text say_hi "Hi there, I'm the merchant. The only one in town - or at least, the only one without tusks." 5.9 none !voice_hail1 callevent chat_add_text say_hi "The orcs used to raid our village all the time, but then Chief Runegahr got it into his head we'd be more useful alive than dead." 7.5 none !voice_hail2 callevent chat_add_text say_hi "So here I am, selling stuff in a town... Full of orcs... Heh... It's a funny thing, really..." 7.1 panic !voice_hail3 callevent chat_add_text intro_talk "*cough* Sorry... We don't get many humans in these parts..." 4.3 none !voice_intro1 callevent chat_add_text intro_talk "Especially not ones carrying swords... It's just, me, really." 3.8 none !voice_intro2 callevent chat_add_text intro_talk "I'm Finven, the merchant. The orcs they, umm... Let me sell my wares here, at a discount..." 7.1 none !voice_intro3 callevent chat_add_text intro_talk "Our village, Sunden-dal, lies deep in the desert. We produce several, commodities, there, that the orcs cannot." 6.9 none !voice_intro4 callevent chat_add_text intro_talk "So, in exchange for my services, they allow the village to survive. They even help us out from time to time." 6.5 none !voice_intro5 callevent chat_add_text intro_talk "It's hard, maintaining such a small community in such a dangerous place, you see..." 4.4 none !voice_intro6 callevent chat_add_text intro_talk "Now, let's see what I can do for you." 1.8 none !voice_intro7 callevent chat_now "By the gods, HUMANS! WE'RE UNDER ATTACK!!!" 3.0 fear1 clear_que callevent chat_now "Oh... Yes... Silly me... Eh, greetings, great travelers." add_to_que callevent chat_now "Those are good for keeping you cool, if you are, ummm, very, careful with them." 4.0 add_to_que ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_alchemist.script ===================================== saytext "*sigh* Just because I make the glue, they want *me* to fix the damned crystals when *they* break them..." callevent chat_add_text intro_chat "Humans!? I care not what Chief Runeghar says, I am NOT selling to humans!" 5.0 neigh callevent chat_add_text intro_chat "Go! Be gone with thee!" 2.0 swordswing1_L callevent chat_add_text sry_chief "I... I am sorry, warchief! I... I understand." 3.0 callevent chat_add_text sry_chief "I will do as you say." 3.0 callevent chat_add_text chief_gone "Bah, I still don't like it." 3.0 neigh callevent chat_add_text chief_gone "But fine, I will do business with you." 3.0 callevent chat_add_text chief_gone "I warn you, however, it won't be cheap." 3.0 nod_yes callevent chat_now "By the mighty Torkalath, you humans are like monkeys! GET OFF MY SHELVES!" 6.0 add_to_que callevent chat_now "...and could you, please, *try* not standing on my table..." 4.0 add_to_que callevent chat_now "Could you, please, try *not* standing on my table..." 4.0 add_to_que ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_blacksmith.script ===================================== saytext "Very well then, perhaps meez can interest you in something else?" saytext "Bah, come back when yoos has the gold and ingredients I need." setvard CHAT_STEP1 "Hail! If it isn't our honored guests!" setvard CHAT_STEP2 "And what pretty shinies they bring!" setvard CHAT_STEP3 "We don't often see humans with pretty shinies in the villa - not breathing humans, anyways." setvard CHAT_STEP4 "And meez must say, not often with so many pretty shinies either!" setvard CHAT_STEP5 "Come, take a look at my wares. Maybe we can also work out a deal for use of the services of meez [forge]!" saytext "Back again? Perhaps yoos want more of my wares, or perhaps meez [forging] something new for yas." setvard CHAT_STEP1 "Well, well, well... My forging services are not for the faint of heart, nor the faint of coin..." setvard CHAT_STEP2 "But fear not, I'll not beez chargein yas anymores than I charges anyones elses." setvard CHAT_STEP3 "Unlike some of my brothers, I care not of the color of my customer's skin - only of that of their coin! Hahaha!" setvard CHAT_STEP4 "What mighty smithing feat doos yous wants to sees meez performs?" setvard CHAT_STEP2 "What mighty smithing feat doos yous wants to sees meez performs?" saytext "And which of my mighty shinies might yeez beez wanting to knows of?" setvard CHAT_STEP1 "Alright then! Just a moment while I put da magic hammer to works..." setvard CHAT_STEP2 "Here we go..." setvard CHAT_STEP3 "There, alls done." setvard CHAT_STEP1 "The Shadowfire Blade has the dark energy of the Blood Drinker, and new enhanced fire storms and stuffs." setvard CHAT_STEP2 "To forge it, I needs a Blood Drinker, a Nova Blade, and three Fire Tomahawks." setvard CHAT_STEP3 "I also charge a workmanship fee of " setvard CHAT_STEP4 "Do you wish meez to attempt this smithing feat for yoos?" setvard CHAT_STEP1 "For the Wintercleaver axe, we take the ice-metal of the Tomahawks and balance the beast with the Torkalath steel." setvard CHAT_STEP2 "This makes for a beast of an axe that can create icy storms, yet is still light enough for humans to easily land blows with." setvard CHAT_STEP3 "So, I needs two ice Tomahawks and two Torkalath Shortswords to slam one together." setvard CHAT_STEP4 "I also charge a workmanship fee of " setvard CHAT_STEP5 "Do you wish meez to attempt this smithing feat for yoos?" setvard CHAT_STEP1 "Ah, the Unholy Blade... I've been wanting to make one of these for a long time now!" setvard CHAT_STEP2 "Sadly, no one seems to be able to bring me the materials I need. Namely, five seperate shards of the legendary Felewyn Blade." setvard CHAT_STEP3 "On top of that, I'll need two Blood Drinkers. Oh, but what a beast this sword will be..." setvard CHAT_STEP4 "I also charge a workmanship fee of " setvard CHAT_STEP5 "Do you wish meez to attempt this smithing feat for yoos?" setvard CHAT_STEP1 "Ah, now this be pretty simple: we take the fire magic from two Tomahawks, two dark Tomahawks," setvard CHAT_STEP2 "and two shortswords worth of Torkalath steel to hold it all together with. We work this all into your Bludgeon Hammer." setvard CHAT_STEP3 "Only sticky bit is keeping the Bludgeon soul locked in there during the whole process." setvard CHAT_STEP4 "I also charge a workmanship fee of " setvard CHAT_STEP5 "Do you wish meez to attempt this smithing feat for yoos?" setvard CHAT_STEP1 "The Skull Scythe. Inspired by the Torkalath Scythe. It may even make a worthy sacrifice to the Father of Chaos himself!" setvard CHAT_STEP2 "This sweeping axe blade can lop off heads at a fair distance, drink the blood of your enemies, yet is light enough to throw." setvard CHAT_STEP3 "To forge one, I need two dark tomahawks, two balanced axes, and two Torkalath short swords.... And one petrified human head." setvard CHAT_STEP4 "Eh... Don't worry about the head... I got one... or three... I'll throw one in free of charge." setvard CHAT_STEP5 "The workmanship fee comes to " setvard CHAT_STEP6 "Do you wish meez to attempt this smithing feat for yoos?" setvard CHAT_STEP1 "Ah, the Vorpal Tongue, not had a chance to make one of these in a long time." setvard CHAT_STEP2 "I'd need an ethereal dagger, two actually, and really no one knows how to properly forge those anymore." setvard CHAT_STEP3 "Then two Efreeti hearts, and Efreeti are very rare, for there aren't many wizards left who know how to make those either." setvard CHAT_STEP4 "Combine all that with a pair of litchtounges, and we have a rare weapon indeed." setvard CHAT_STEP5 "One capable of holding the magic of two elements: fire and ice, in one blade, thanks to the ethereal metal." setvard CHAT_STEP6 "Price comes to " setvard CHAT_STEP1 "Infernal claws. Vicious little things. A bit delicate for orc hands, but fine for the likes of yoos." setvard CHAT_STEP2 "Pretty simple formula. Three fire Tomahawks, and two pair demon claws." setvard CHAT_STEP3 "Final result is a set of claws coupled with various fire enchantments." setvard CHAT_STEP4 "Price comes to " setvard CHAT_STEP1 "Oh wow... I knows what this is! That's an ethereal blade under all that rust!" setvard CHAT_STEP2 "Ones this old tend to get rusties - hides the blade, but restoring it is... Very delicate work." setvard CHAT_STEP3 "I'm afraid meez hands are just too rough for that kind of jeweler's task." setvard CHAT_STEP4 "Probably needs a human or elf smith. I know not where you'd find one who could handle that these days though." setvard CHAT_STEP1 "I hear that Runegahr and Thuldahr have been going at it again..." setvard CHAT_STEP2 "Thuldahr doesn't likes Runegahr's plans, being nice to the humans and all. Letting em keeps a village so close." setvard CHAT_STEP3 "I tries not to thinks about politics much though. Too much smithings to doos." ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_chief_image.script ===================================== callevent chat_now "Easkhar! You sniveling swine! These are MY guests, and you WILL treat them as such!" 3.0 swordswing1_L callevent chat_now "My apologies, this unenlightened thakwaw will aid you now, should you wish it." 3.0 nod_yes ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_guard_friendly.script ===================================== saytext "You be guests of the Warchief, but don't overstay your welcome." saytext "Move along. This cave is closed, for the moment." saytext "Please don't be up heres. As a guest of the Warchief, I'm not supposeds to shoots yous, but it makes it looks like meez not doing meez job." saytext "Nuttin to see up here, move along." saytext "Hiyaz, humans who be guests of Runegahr who me no supposed to kills." saytext "No thanks. Not while I'm on duty." callevent chat_now "You have Bulge's ring?" saytext SCAN_COMMENT callevent chat_add_text guard_direct "Huh? Umm... Most of the shops are downstairs. Smith is at the front of town - opposite of here." 4.0 nod_yes callevent chat_add_text guard_direct "Alchemist has a shop near the exit to the desert... There's an... Elf... Out there too. He's with Galat." 5.0 callevent chat_add_text guard_direct "We, tollerate, having him there - but not in town." 3.0 callevent chat_add_text guard_direct "Oh yeah, speaking of tollerate... Above and across from the Alchemist there's a human..." 4.0 callevent chat_add_text guard_direct "He's here a lot - sells yummy apples. You might wanna meet him. He's very... Nervous... *chuckle*" 4.0 callevent chat_add_text guard_well "I knows how yous humans likes to explore, but don't be thinking about going down this well." 4.0 ANIM_NO callevent chat_add_text guard_well "We keeps the ogre-djinn down there, until they be old enough to train. Eat yous alive, they will." 4.0 saytext "Those are Runegahr's guests, you stupid human, remember!?" saytext "Stupid... Cowardly... Son of a boar..." callevent chat_now "Hmmm... Maybe yoos humans can helps me with somethings..." 4.0 idle1 add_to_que callevent chat_now "The call me Bulge - Lighting Bulge... Or at least meez friends do." add_to_que callevent chat_now "Some mean orcees, who are not friends, stole Bulge's ring." 5.0 idle3 add_to_que callevent chat_now "Buldge get ring for pretty girl - who live in that Sun place..." add_to_que callevent chat_now "But mean orcees throw down well." add_to_que callevent chat_now "Bulge too big to go in well... Maybe you help Bulge get ring? Maybe Bulge gives you somethings he finds." add_to_que callevent chat_now "Yes! You got me ring back! Haha! Stupid mean orcees no count on skinny humans helpings meez!" 4.0 idle2 clear_que callevent chat_now "Okies, me give you somethings me find. Weird green-skull thingie. Me no knows what is." 4.0 idle1 give_skull add_to_que callevent chat_now "Kinda purty, but too spooky for girl. You take, maybe find use for." add_to_que ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_idle.script ===================================== saytext "Oh, it's Runegahr's 'guests'. Don't mind meez, I is just sunnings." ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_jugger_patrol.script ===================================== saytext Ungg... Humans is guests... Jugga no kills. ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\sorc_merc.script ===================================== if ( RND_COMMENT == 1 ) saytext "Runegahr says we sells to you, so we sells to you." if ( RND_COMMENT == 2 ) saytext "Me have many things skinny humans maybe interested in." if ( RND_COMMENT == 3 ) saytext "First time me getting gold from a human without killing him first." if ( RND_COMMENT == 4 ) saytext "Some of my stuff maybe too heavy for skinny human arms." saytext var PARAM1 prop PARAM2 = $get(PARAM1,PARAM2) ===================================== D:\hldev\scripts_msc\scripts\sorc_villa\storage.script ===================================== callevent chat_add_text introf_text "Ah, salutations to the young adventurers. I had overheard there were some honored guests in the villa, but I knew not whether to believe my elven ears." 6.0 callevent chat_add_text introf_text "Greetings. I am Vorondo, stationed here by Galat to provide services to those unfortunate enough to pass though this orc infested land." 6.0 callevent chat_add_text introh_text "Salutations, young adventurers. I would not venture further, for the villa just beyond this bend belongs to Runegahr and the Shadahar Orcs." 6.0 callevent chat_add_text introh_text "They tolerate my presence here, but would no doubt attempt to slay me were I to move closer, and they'll treat you no better, no doubt." 6.0 callevent chat_add_text introh_text "Should you choose to enter the villa, and are attacked - and mark my words, you will be - I fear I will not be able to assist you." 6.0 callevent chat_add_text introh_text "Galat wishes to maintain peaceful relations with this particular orc tribe, and thus I am forbade to interfere save in self-defense..." 6.0 callevent chat_add_text introh_text "...and even then, I am under strict orders to favor discretion over valor." 5.0 callevent chat_add_text hail_text "I am Vorondo, stationed in this gods forsaken land to provide Galat services to those few who can make use of them." 5.0 callevent chat_add_text hail_text "The orcs, savages though they maybe, tollerate my presense, so long as I setup shop no closer to their stronghold than this." 5.0 callevent chat_add_text hail_text "I would have prefered, of course, to be stationed in Eswen Sylen, or someplace closer to my homeland - anywhere but here, really..." 5.0 callevent chat_add_text hail_text "But alas, as one of the few who can both defend themselves, and dependably provide Galat services, I drew the short straw, and wound up out... Here." 5.0 callevent chat_add_text hail_text "It could be worse, I suppose. One does grow accustom to the smell of orc, over time. Now what services may I offer one of my rare customers?" 6.0 callevent chat_add_text rumor_text "Fear not for me. I am quite capable of defending myself. Not that I would attempt to move closer to the villa, for fear of the bloodbath that would ensue." 6.0 callevent chat_add_text rumor_text "I suppose, the high bankers of Galat had hoped to extend a hand of friendship to these orcs, for while they are still savages, they are more civil than most..." 6.0 callevent chat_add_text rumor_text "I fear the effort has been ill-fated, however, for thus far, only two orcs have dared to use my services, and the rest have only agreed to stop trying to devour me." 6.0 callevent chat_add_text rumor_text "The human merchant from Sunden-dal uses my services, at least, so it isn't a total waste of my time - though I could surely think of more pleasant ways to spend it." 7.0 callevent chat_add_text rumor_text "It would be only slightly safer to setup in Sunden-dal, to the south, for it has problems of its own, though, unquestionably, the odor would be more pleasant." 5.0 callevent chat_add_text rumor_text "But alas, the Galat management has deemed the place too small to bother with, I suppose." 4.0 callevent chat_add_text rumor_text "...And thus, by cruel twist of fate, here I am." 3.0 callevent chat_add_text storage_chest "This, as I am sure you already know, is the enchanted Galat Storage Chest." 5.0 callevent chat_add_text storage_chest "You may place items held in your hands into the chest with relative ease." 5.0 callevent chat_add_text storage_chest "To withdraw items, simply open the chest and remove the items you desire." 5.0 callevent chat_add_text storage_chest "The chest employs a dimensional pocket system, and thus will display an inventory unique to each customer's account." 6.0 callevent chat_add_text storage_chest "The chest can hold a limited number of items for each customer, and it cannot store every type of item, so please be aware of its limitations." 7.0 callevent chat_add_text scroll_text "The Wondrous Scroll allows you to summon a Galat Storage Chest anywhere you may happen to be at the time." 6.0 callevent chat_add_text scroll_text "Needless to say, this is quite useful for adventurers such as yourself, who often find themselves in, shall we say, out of the way places." 7.0 callevent chat_add_text scroll_text "Though it requires no magical skill, per say, one must be careful, when employing the scroll, not to summon the chest inside a wall or other obstacle." 8.0 callevent chat_add_text scroll_text SCROLL_LINE 6.0 callevent chat_now "Welcome to Galat's Weapon and Armor Storage. We're everywhere, apparently." 5.0 ===================================== D:\hldev\scripts_msc\scripts\the_wall\elf_warrior_guard1.script ===================================== setvard CHAT_STEP1 "Velend Varon speaks for us." setvard CHAT_STEP2 "Address any questions you have to him, child of Torkaloth." setvard CHAT_STEP2 "Address any questions you have to him." saytext Seeker Varon maybe dead, but I must still stand guard, as I await our reinforcements. ===================================== D:\hldev\scripts_msc\scripts\the_wall\elf_warrior_guard2.script ===================================== setvard CHAT_STEP1 "Velend Varon speaks for us." setvard CHAT_STEP2 "Address any questions you have to him, child of Torkaloth." setvard CHAT_STEP2 "Address any questions you have to him." saytext Seeker Varon maybe dead, but I must still stand guard, as I await our reinforcements. ===================================== D:\hldev\scripts_msc\scripts\the_wall\elf_wizard_guard.script ===================================== saytext Hold there! setvard CHAT_STEP1 "Several [Rammata] have escaped us by traveling into the fortresses." setvard CHAT_STEP2 "I'm afraid we three aren't enough to dare try to flush them out." setvard CHAT_STEP3 "There's too many powerful undead occupying [The Wall] for us to go in." setvard CHAT_STEP1 "The Wall is a series of elven fortresses that once stood as the last line of defense," setvard CHAT_STEP2 "against Lor Malgoriand's armies during the Age of Blood." setvard CHAT_STEP3 "The former Eswen Empire no longer has the forces to maintain the lines." setvard CHAT_STEP4 "As a result, the remains of the dark one's armies moved into the ruins." setvard CHAT_STEP1 "Rammata te Mal are elven worshippers of Torkalath." setvard CHAT_STEP2 "They're insane, evil. They'll show no mercy, even to you, a legitmate child of their god." setvard CHAT_STEP3 "We cannot allow traitors of Felewyn to escape justice." setvard CHAT_STEP4 "This pack's leaders are named [Azura], [Ulectrath], and [Ivicta]." setvard CHAT_STEP5 "They've also several acolytes with them we've no records of." setvard CHAT_STEP6 "They are all likely seeking the protection of the Rammata [necromancer], Ihotohr, who dwells within." setvard CHAT_STEP7 "He's insane, and likely not be anymore pleased to see them than will the undead he masters." setvard CHAT_STEP8 "We don't have authority to enter the ruins, but if you can bring us proof of their deaths..." setvard CHAT_STEP9 "I do have the authority to reward you for each head retrieved." setvard CHAT_STEP1 "Azura is actually from north of The Wall, living among the undead around The Bleak." setvard CHAT_STEP2 "She journeyed down from the frozen wastelands to join up with the other two in their effort to assassinate Magistrate Tal'san." setvard CHAT_STEP3 "Apprarently, part of a vendetta, to avenge the slaughter of a coven of Rammata found hiding in [Melanion]." saytext "Ulectrath the Storm hails from Aluhandra where it is rumored she either bargained for or stole magical powers from the desert orc clans." setvard CHAT_STEP1 "Ivicta was the sole survivor of a Melanion cult, subsequently forced into the Badlands." setvard CHAT_STEP2 "The slaughter of the cult was ordered by Magistrate Tal'san, so it is likely she who began this mad quest to assassinate him. " setvard CHAT_STEP3 "However, how she contacted or organized the other two women is beyond the scope of our knowledge." saytext The Melanion Ruins lie beneath and around the new elven capital of Kray Eldorad and run all the way to Blood Rose valley. setvard CHAT_STEP1 "Ihotohr brought an army of the undead to the elven capital of Kray Eldorad nearly a century ago." setvard CHAT_STEP2 "He was soundly defeated, and has been biding his time in the maze of fortresses that make up The Wall ever since." setvard CHAT_STEP3 "Rammata have sought him out to form alliances before, but none have returned.." setvard CHAT_STEP4 "I fear that desperation and fear have driven this trio and their cohorts to attempt it." setvard CHAT_STEP5 "We cannot depend on the necromancer to dispatch our foes for us though. Sooner or later, we must pursue them." setvard CHAT_STEP1 "Hail, child of Torkaloth..." setvard CHAT_STEP2 "As I explained, serveral [Rammata] have escaped into the fortresses." setvard CHAT_STEP3 "Bring us proof of their demise, and I shall reward you." saytext "Yes... You're cute, but you couldn't have possibly had anything to do with this." saytext "Thank you again, for all you have done for us, child of Torkalath." saytext "Please, select a reward for the part you played in the defeat of Ihotohr." setvard CHAT_STEP1 "Ah yes, the head of Azura. Finally her cold soul can be brought to rest." setvard CHAT_STEP2 "Please take token of gratitude from the faithful of the Empire of Eswen." setvard CHAT_STEP1 "Ulectrath made many shake with fear, like thunder in the night. They may sleep easy, knowing that you have defeated her at last." setvard CHAT_STEP2 "Please take token of gratitude from the faithful of the Empire of Eswen." setvard CHAT_STEP1 "Ivicta hatred was not without reason, but it was beyond it. We can only pray that she may now finally be free of it." setvard CHAT_STEP2 "Please take token of gratitude from the faithful of the Empire of Eswen." setvard CHAT_STEP1 "You... You slew Ihotohr himself!? This is more than I ever dared even hope for, let alone ask!" setvard CHAT_STEP2 "All of you must be rewarded! Please, choose from among any of these, each of you!" setvard CHAT_STEP3 "Tell your allys to come forth! I shall reward each of them in turn." setvard CHAT_STEP2 "And on your own no less? I truly underestimated you. Without doubt Felewyn walks by your side!" setvard CHAT_STEP3 "Please, select from any of these items." ===================================== D:\hldev\scripts_msc\scripts\the_wall\forsuth.script ===================================== saytext Blast! Wraiths! You'll need a holy weapon to even hit 'em! saytext "Woah there! Friendly dwarf comin' through!" setvard CHAT_STEP1 "Hail thar! I heard you were spotted goin into The Wall, so I took the shortcut from my house and wandered on down here." setvard CHAT_STEP2 "Wanted to make sure ya'll were alright. Dangerous in here, but I guess you already figured that out, from the look of ye." setvard CHAT_STEP3 "Take this, it'll keep ya warm. Though, judging by the frost on yer armor, I think it might have done ya more good earlier." saytext "Now, let's be gettin' out of here before anything too troublesome comes our way." saytext Oh, sorry. Dozed off for a sec there. saytext "Thar ya go! Somethin' for a fine warrior. Use it wisely." setvard CHAT_STEP1 "This here may not look like much, but I've a feeling it be special." setvard CHAT_STEP2 "You'll be needin a more experienced smith than me to figure it out though." setvard CHAT_STEP1 "Ya remember me, surely! Good ol' Forsuth the frosty, who lives up on the Frozen Summit!" setvard CHAT_STEP2 "Word got to me that you got hired by some [Seekers] at the entrance to The Wall." setvard CHAT_STEP3 "Got me worried. So I came runnin just as fast as my stubby dwarf legs would carry me." setvard CHAT_STEP4 "Not that it looks as though you really need the help, mind ye." setvard CHAT_STEP5 "But it never hurts to have an extra pair of hands on your side. Especially if those hands can weild some dwarven steel!" saytext "Sorry, I only brought enough for one for each of ye." saytext "I brought more, actually, but me throte got parched along the way here and..." saytext "Thar ya go, that'll keep you warm through narely anything." setvard CHAT_STEP1 "Those elves who hired you outside. Seekers they are. Bad news they can be." setvard CHAT_STEP2 "They ain't evil, per-say, but they are rather... Methodical." setvard CHAT_STEP3 "They believe in executing the letter of the law, but compassion and mercy ne'er enter into it." setvard CHAT_STEP4 "Sometimes that makes them lose sight of the bigger picture, if you get my meaning." setvard CHAT_STEP5 "Although I'm a dwarf, born of Urdual, and sworn to Him, first are foremost, I understand Torkalath." setvard CHAT_STEP6 "He values freedom, strength, and independence... And I've always been a bit too independant meself." setvard CHAT_STEP7 "So, I kinda feel sorry for these 'Rammata' those zealots hunt so fanatically. Not that this lot wasn't mad..." setvard CHAT_STEP8 "But if the Seekers showed some tolerance, they likely would not have become so." setvard CHAT_STEP9 "Anyways, I don't want to go near those Seekers, for fear they might catch onto me disposition, if ya catch me drift." setvard CHAT_STEP1 "Them be the mountains surrounding The Bleak. Pretty they are..." setvard CHAT_STEP2 "Deadly, but pretty." saytext "Oh well, enough gawkin' - let's be movin'." setvard CHAT_STEP1 "Stupid bleedin Marogar orcs come down here, lookin' for lost elven treasure." setvard CHAT_STEP2 "Half of them wind up like that poor bloke there - rotting zombies." setvard CHAT_STEP1 "Well, will ye be lookin' at that! Orcs and undead, livin' together in harmony!" setvard CHAT_STEP2 "Well... Together, anyways..." setvard CHAT_STEP1 "By Urdual's Beard! My poor stubby dwarven legs!" setvard CHAT_STEP2 "Ya'd think... The elves... Such skinny legged folk they be..." setvard CHAT_STEP3 "Would be less prone to building endless flights of stairs!" saytext "We got enough zombies to deal with without draggin' Bill and Francis into this!" saytext "Now who'd go ruinin' a perflectly good paintin' of Felewyn like that?" setvard CHAT_STEP1 "Alright, here's the pullyworks..." setvard CHAT_STEP2 "Turn that wheel there, and it'll take us up the mountain to the surface." saytext Don't ask me how I did that. saytext "Top floor: seekers, undead elves, and lovely mountain vistas." setvard CHAT_STEP1 "Alright, this is as far as I go." setvard CHAT_STEP2 "I don't blame you for working for the [Seekers]. They pay well..." setvard CHAT_STEP3 "...but I don't want to be goin' anywhere near 'em, meself." setvard CHAT_STEP4 "Send " ===================================== D:\hldev\scripts_msc\scripts\the_wall\telf_leader1.script ===================================== saytext Lies! Kill them! KILL THEM NOW! saytext Lies! You'll not take any of us alive! saytext No! I'll not be taken back! Not even by humans! ===================================== D:\hldev\scripts_msc\scripts\the_wall\telf_leader2.script ===================================== saytext Lies! Kill them! KILL THEM NOW! saytext Lies! You'll not take any of us alive! saytext How dare you betray your father Torkalath with the stench of Felewyn! ===================================== D:\hldev\scripts_msc\scripts\the_wall\telf_leader3.script ===================================== saytext Lies! Kill them! KILL THEM NOW! saytext Lies! You'll not take any of us alive! saytext Kray Eldorad shall fall! ===================================== D:\hldev\scripts_msc\scripts\the_wall\telf_necro.script ===================================== saytext Ah, fresh corpses... saytext Death... Awaits you... Beyond the door... ===================================== D:\hldev\scripts_msc\scripts\tutorial\prisoner.script ===================================== setvard CHAT_STEP1 "Here, you can have it. Maybe you can light it." setvard CHAT_STEP2 "Great! That's better." setvard CHAT_STEP3 "I was feeling around the walls here" setvard CHAT_STEP4 "One area was missing a stone, and made a hollow noise when I knocked on it." setvard CHAT_STEP5 "Find it, and give it a whack with that torch!" saytext You have the torch, Adventurer. Find the weak spot. saytext Hurry! They will notice soon! setvard CHAT_STEP1 "Hello, Adventurer!" setvard CHAT_STEP2 "You've been out for quite a while." setvard CHAT_STEP3 "I woke up a few minutes ago, with you on the other side of the cell." setvard CHAT_STEP4 "We're in a holding cell, as you can see." setvard CHAT_STEP5 "Last I saw were bandits before I was clocked on the head." setvard CHAT_STEP6 "I overheard the guards speaking about an Orc invasion." setvard CHAT_STEP7 "It's the perfect time to escape!" setvard CHAT_STEP8 "It's so dark in here!" setvard CHAT_STEP9 "I found this torch in a corner, but I can't seem to light it!" if ( CHAT_STEP == 9 ) setvard CHAT_STEP1 "Great job! Now we can get out of here." setvard CHAT_STEP2 "Though I think I'll hold back for now" setvard CHAT_STEP3 "I'll distract them so you can escape." setvard CHAT_STEP4 "Go on! I'll be fine!" saytext By the gods! The orcs are attacking! ===================================== D:\hldev\scripts_msc\scripts\tutorial\slave.script ===================================== setvard CHAT_STEP1 "Yes, I'm fine now, adventurer." setvard CHAT_STEP2 "Thanks to you." setvard CHAT_STEP3 "...There is way out of here." setvard CHAT_STEP4 "I believe there is a secret passage in the, er, LATE slave master's hut." setvard CHAT_STEP5 "There's a cage in there I've never seen him use, and a cool wind that blows from it."