/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

v_misc.mdl

Original internal name:
"v_misc.mdl"

==============================================================================
*/

$modelname "v_misc.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$bodygroup "consumables"
{
studio "blue1"
studio "red1"
studio "green1"
studio "apple_ref"
studio "tankard1"
}

$body "arms" "arms_ref"

$texrendermode "bottle.bmp" "additive"
$texrendermode "glassChrome.bmp" "additive"
$texrendermode "tankardChrome.bmp" "additive"

// 4 animation sequence(s)
$sequence "idle" "idle" fps 1 
$sequence "drink" "new_drink" fps 33 {
  { event 5004 14 "items/cork_open.wav" } 
  { event 5004 32 "weapons/get.wav" }  
  { event 5004 62 "weapons/get.wav" }  
 } 
$sequence "eat" "new_eat" fps 33 {
  { event 5004 4 "weapons/get.wav" }  
  { event 5004 14 "items/bite.wav" }  
 } 
$sequence "tankdrink" "new_tank_drink" fps 30 {
  { event 5004 11 "weapons/get.wav" }   
 } 

// End of QC script.
