/*
==============================================================================

Scale bones 0.85

==============================================================================
*/

$modelname "bludgeon_gaz_mini.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "studio" "ref_upper"

$body "studio" "ref_lower"

$body "studio" "ref_arms"

$body "studio" "ref_armour"

$bodygroup "weapon"
{
blank
studio "ref_axe"
studio "ref_hammer"
}

$texrendermode "blud01.bmp" "masked" 
$texrendermode "blud02.bmp" "masked" 
$texrendermode "blud_demon01.bmp" "masked" 
$texrendermode "blud_demon02.bmp" "masked" 
$texrendermode "blud_venom01.bmp" "masked" 
$texrendermode "blud_venom02.bmp" "masked" 

// 2 skin families
$texturegroup skinfamilies 
{
{ "blud01.bmp"  "blud02.bmp" }
{ "blud_demon01.bmp"  "blud_demon02.bmp" }
{ "blud_venom01.bmp"  "blud_venom02.bmp" }
}

// 15 animation sequence(s)
$sequence "idle" "idle" fps 30 loop ACT_IDLE 99 
$sequence "idle2" "idle2" fps 30 loop ACT_IDLE 1 
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 { event 500 0 "walk_step" } { event 500 20 "walk_step" } 
$sequence "run" "run" LX fps 35 loop ACT_RUN 1 { event 500 9 "run_step" } { event 500 29 "run_step" } 
$sequence "jump" "jump" fps 30 ACT_HOP 1 
$sequence "longjump" "longjump" LX fps 30 ACT_HOP 1 { event 600 40 "leap_land" } 
$sequence "m_attack1" "m_attack1" fps 30 loop ACT_MELEE_ATTACK1 1 { event 600 15 "attack1" } { event 500 1 "swing_start" } 
$sequence "m_attack2" "m_attack2" fps 25 loop ACT_MELEE_ATTACK1 1 { event 600 10 "attack2" } { event 500 1 "swing_start" } 
$sequence "flinch1" "flinch1" fps 30 ACT_FLINCH_STOMACH 1 
$sequence "flinch2" "flinch2" fps 10 ACT_BIG_FLINCH 1 
$sequence "stomp" "stomp" fps 30 { event 500 13 "stomp_land" } 
$sequence "warcry" "warcry" fps 30 
$sequence "charge_start" "charge_start" fps 20 
$sequence "charge" "charge" LX fps 40 loop { event 500 9 "run_step" } { event 500 29 "run_step" } 
$sequence "death" "death" fps 15 ACT_DIESIMPLE 1 

// End of QC script.
