$modelname "p_weapons1.mdl"
$cd ".\"
$cdtexture ".\"

$scale 1.0

// 0 attachments

// 0 bone controllers

// 4 hit boxes
$hbox 0 "Bip01 Pelvis" -26.250000 -29.870001 -7.060000  8.570000 39.570000 9.990000
$hbox 0 "Bip01 Spine3" -41.470001 -8.220000 -12.940000  22.469999 0.000000 16.049999
$hbox 0 "Bip01 R Hand" -2.100000 -7.210000 -6.910000  15.070000 3.800000 64.080002
$hbox 0 "Bip01 L Hand" -2.940000 -7.630000 -63.540001  19.049999 3.770000 7.140000

$bodygroup hands
{
studio "dragonsword_rhand"
studio "dragonsword_lhand"
studio "dragonsword_floor"
studio "dragonsword_sheath"
studio "highsword_rhand"
studio "highsword_lhand"
studio "highsword_floor"
studio "highsword_sheath" 
studio "iceblade_rhand"
studio "iceblade_lhand"
studio "iceblade_floor"
blank
studio "katana_rhand"
studio "katana_lhand"
studio "katana_floor"
studio "katana_sheath"
studio "longsword_rhand"
studio "longsword_lhand"
studio "longsword_floor"
studio "longsword_sheath"
studio "orionsword_rhand"
studio "orionsword_lhand"
studio "orionsword_floor"
studio "orionsword_sheath"
studio "rustedswordshortsword_rhand"
studio "rustedswordshortsword_lhand"
studio "rustedswordshortsword_floor"
studio "rustedswordshortsword_sheath"
studio "shortsword_rhand"
studio "shortsword_lhand"
studio "shortsword_floor"
studio "shortsword_sheath"
studio "skullblade_rhand"
studio "skullblade_lhand"
studio "skullblade_floor"
studio "skullblade_sheath"
studio "spiderblade_rhand"
studio "spiderblade_lhand"
studio "spiderblade_floor"
studio "spiderblade_sheath"
studio "bastardsword_rhand"
studio "bastardsword_lhand"
studio "bastardsword_floor"
studio "bastardsword_sheath"
studio "crystalblade_rhand"
studio "crystalblade_lhand"
studio "crystalblade_floor"
studio "crystalblade_sheath"
studio "liceblade_rhand"
studio "liceblade_lhand"
studio "liceblade_floor"
studio "liceblade_sheath"
studio "giceblade_rhand"
studio "giceblade_lhand"
studio "giceblade_floor"
studio "giceblade_sheath"
studio "calrainmace_rhand"
studio "calrainmace_lhand"
studio "calrainmace_floor"
studio "club_rhand"
studio "club_lhand"
studio "club_floor"
studio "darkmaul_rhand"
studio "darkmaul_lhand"
studio "darkmaul_floor"
studio "hammer_rhand"
studio "hammer_lhand"
studio "hammer_floor"
studio "mace_rhand"
studio "mace_lhand"
studio "mace_floor"
studio "maul_rhand"
studio "maul_lhand"
studio "maul_floor"
studio "ravenmace_rhand"
studio "ravenmace_lhand"
studio "ravenmace_floor"
studio "rustyhammer_rhand"
studio "rustyhammer_lhand"
studio "rustyhammer_floor"
studio "warhammer_rhand"
studio "warhammer_lhand"
studio "warhammer_floor"
studio "axe_rhand"
studio "axe_lhand"
studio "axe_floor"
studio "battleaxe_rhand"
studio "battleaxe_lhand"
studio "battleaxe_floor"
studio "doubleaxe_rhand"
studio "doubleaxe_lhand"
studio "doubleaxe_floor"
studio "greataxe_rhand"
studio "greataxe_lhand"
studio "greataxe_floor"
studio "runeaxe_rhand"
studio "runeaxe_lhand"
studio "runeaxe_floor"
studio "rustedaxe_rhand"
studio "rustedaxe_lhand"
studio "rustedaxe_floor"
studio "scythe_rhand"
studio "scythe_lhand"
studio "scythe_floor"
studio "smallaxe_rhand"
studio "smallaxe_lhand"
studio "smallaxe_floor"
studio "weaponsmithsaxe_rhand"
studio "weaponsmithsaxe_lhand"
studio "weaponsmithsaxe_floor"
studio "darksword_rhand"
studio "darksword_lhand"
studio "darksword_floor"
studio "darksword_sheath"
studio "blood_rhand"
studio "blood_lhand"
studio "blood_floor"
}

//Texture render modes
$texrendermode "crystalblade.bmp" "additive"
$texrendermode "icesword.bmp" "additive"
$texrendermode "lesser_ice.bmp" "additive"
$texrendermode "greater_ice.bmp" "additive" 


// 20 sequences
$sequence dragonsword_idle "dragonsword_idle" fps 2 
$sequence dragonsword_floor_idle "dragonsword_floor_idle" fps 2 
$sequence highsword_idle "highsword_idle" fps 2 
$sequence highsword_floor_idle "highsword_floor_idle" fps 2 
$sequence iceblade_idle "iceblade_idle" fps 2 
$sequence iceblade_floor_idle "iceblade_floor_idle" fps 2 
$sequence katana_idle "katana_idle" fps 2 
$sequence katana_floor_idle "katana_floor_idle" fps 2 
$sequence longsword_idle "longsword_idle" fps 2 
$sequence longsword_floor_idle "longsword_floor_idle" fps 2 
$sequence orionsword_idle "orionsword_idle" fps 2 
$sequence orionsword_floor_idle "orionsword_floor_idle" fps 2 
$sequence rustedswordshortsword_idle "rustedswordshortsword_idle" fps 2 
$sequence rustedswordshortsword_floor_idle "rustedswordshortsword_floor_idle" fps 2 
$sequence shortsword_idle "shortsword_idle" fps 2 
$sequence shortsword_floor_idle "shortsword_floor_idle" fps 2 
$sequence skullblade_idle "skullblade_idle" fps 2 
$sequence skullblade_floor_idle "skullblade_floor_idle" fps 2 
$sequence spiderblade_idle "spiderblade_idle" fps 2 
$sequence spiderblade_floor_idle "spiderblade_floor_idle" fps 2
$sequence calrainmace_idle "calrainmace_idle" fps 2 
$sequence calrainmace_floor_idle "calrainmace_floor_idle" fps 2 
$sequence club_idle "club_idle" fps 2 
$sequence club_floor_idle "club_floor_idle" fps 2 
$sequence darkmaul_idle "darkmaul_idle" fps 2 
$sequence darkmaul_floor_idle "darkmaul_floor_idle" fps 2 
$sequence hammer_idle "hammer_idle" fps 2 
$sequence hammer_floor_idle "hammer_floor_idle" fps 2 
$sequence mace_idle "mace_idle" fps 2 
$sequence mace_floor_idle "mace_floor_idle" fps 2 
$sequence maul_idle "maul_idle" fps 2 
$sequence maul_floor_idle "maul_floor_idle" fps 2 
$sequence ravenmace_idle "ravenmace_idle" fps 2 
$sequence ravenmace_floor_idle "ravenmace_floor_idle" fps 2 
$sequence rustyhammer_idle "rustyhammer_idle" fps 2 
$sequence rustyhammer_floor_idle "rustyhammer_floor_idle" fps 2 
$sequence warhammer_idle "warhammer_idle" fps 2 
$sequence warhammer_floor_idle "warhammer_floor_idle" fps 2 
$sequence axe_idle "axe_idle" fps 2 
$sequence axe_floor_idle "axe_floor_idle" fps 2 
$sequence battleaxe_idle "battleaxe_idle" fps 2 
$sequence battleaxe_floor_idle "battleaxe_floor_idle" fps 2 
$sequence doubleaxe_idle "doubleaxe_idle" fps 2 
$sequence doubleaxe_floor_idle "doubleaxe_floor_idle" fps 2 
$sequence greataxe_idle "greataxe_idle" fps 2 
$sequence greataxe_floor_idle "greataxe_floor_idle" fps 2 
$sequence runeaxe_idle "runeaxe_idle" fps 2 
$sequence runeaxe_floor_idle "runeaxe_floor_idle" fps 2 
$sequence rustedaxe_idle "rustedaxe_idle" fps 2 
$sequence rustedaxe_floor_idle "rustedaxe_floor_idle" fps 2 
$sequence scythe_idle "scythe_idle" fps 2 
$sequence scythe_floor_idle "scythe_floor_idle" fps 2 
$sequence smallaxe_idle "smallaxe_idle" fps 2 
$sequence smallaxe_floor_idle "smallaxe_floor_idle" fps 2 
$sequence weaponsmithsaxe_idle "weaponsmithsaxe_idle" fps 2 
$sequence weaponsmithsaxe_floor_idle "weaponsmithsaxe_floor_idle" fps 2 
$sequence machete_idle "machete_idle" fps 2 
$sequence machete_floor_idle "machete_floor_idle" fps 2 
$sequence gauntlets_idle "gauntlets_idle" fps 2 
$sequence gauntlets_floor_idle "gauntlets_floor_idle" fps 2
$sequence darksword_idle "darksword_idle" fps 2 
$sequence darksword_floor_idle "darksword_floor_idle" fps 2 
$sequence gauntlets_idle "gauntlets_idle" fps 2 
$sequence gauntlets_floor_idle "gauntlets_floor_idle" fps 2