$modelname ".\p_weapons4.mdl"
$cd "."
$cdtexture "."

$scale 1.0

// 0 attachments

// 0 bone controllers

// 0 hit boxes

$texrendermode "fsblade_add.bmp" "additive"
$texrendermode "spideraxe_web.bmp" "masked" 
$texrendermode "spideraxe_chrome.bmp" "additive"
$texrendermode "SerpentSword.bmp" "additive"

$bodygroup hands
{
studio bardiche_rhand
studio bardiche_floor
studio halberd_rhand
studio halberd_floor
studio harpoon_rhand
studio harpoon_floor
studio javelin_rhand
studio javelin_floor
studio naginata_rhand
studio naginata_floor
studio trident_rhand
studio trident_floor
studio typhoon_rhand
studio typhoon_floor
studio valesti_rhand
studio valesti_floor
studio wep5_rhand
studio wep5_floor
studio yari_rhand
studio yari_floor
studio dlance_rhand
studio dlance_floor

studio fleshpounder_rhand
blank
studio fleshpounder_floor

studio icestaff_rhand
blank
studio icestaff_floor

studio phlames_floor
studio phlames_rhand

studio affliction_rhand
studio affliction_floor

studio gaf_rhand
studio gaf_floor

studio firebreaker_rhand
blank
studio firebreaker_floor

studio shockbreaker_rhand
blank
studio shockbreaker_floor

studio crescent_rhand
studio crescent_lhand
studio crescent_floor

studio vsword_rhand
studio vsword_lhand
studio vsword_floor

studio d_shield_rhand
studio d_shield_lhand
studio d_shield_floor
studio d_shield_sheath

studio ofshard_lhand
studio ofshard_rhand
studio ofshard_floor
studio ofshard_holy_rhand

studio chaosaxe_rhand
blank
studio chaosaxe_floor

studio spideraxe_rhand
blank
studio spideraxe_floor

studio shadowlance_rhand
studio shadowlance_floor

//"newer" fshard
//studio fshard_lhand
//studio fshard_rhand
//studio fshard_floor
//studio fshard_holy_rhand
}

//sequences
$sequence standard_idle "standard_idle" fps 2 
$sequence standard_floor_idle "standard_floor_idle" fps 2 
