//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif

/*
====================
CGameStudioModelRenderer

====================
*/
class CGameStudioModelRenderer : public CStudioModelRenderer
{
public:
	CGameStudioModelRenderer( void );
	/**
     * Gets the chrome sprite for glowshells from the server
	 * @param const char *pszName: name of the message
	 * @param int iSize: size of the message
	 * @param void *pbuf: message buffer
	 */
	/*experimental shit by harSens
	MsgFunc_SetChrome(const char *pszName, int iSize, void *pbuf);
	*/

	/** harSens
     * Draws teleport after images
	 * @param const char *pszName: name of the message
	 * @param int iSize: size of the message
	 * @param void *pbuf: message buffer
	 */
	//MsgFunc_Teleport(const char *pszName, int iSize, void *pbuf);	
};

#endif // GAMESTUDIOMODELRENDERER_H