/***
*
* By harSens: based on ammo.h
*
****/


#ifndef __ATTACK_H__
#define __ATTACK_H__

#define MAX_WEAPON_NAME 128


#define WEAPON_FLAGS_SELECTONEMPTY	1

#define WEAPON_IS_ONTARGET 0x40

struct WEAPON
{
	char	szName[MAX_WEAPON_NAME];
	int		iSlot;
	int		iSlotPos;
	int		iFlags;
	int		iId;
	
	HSPRITE hActive;
	wrect_t rcActive;
	
	HSPRITE hCrosshair;
	wrect_t rcCrosshair;	
};

typedef int ATTACK;


#endif