#ifndef DELAYEDDAMAGE_H
#define DELAYEDDAMAGE_H
struct DelayedDamage
{
	DelayedDamage *next;
	int damage;
	double speed;
	CBaseEntity *pAttack;
	CBaseEntity *pOwner;
	double flAddTime;
};
void RemoveDelayedDamage(DelayedDamage *d);
#endif;
