MASTER SWORD: UNTURNED SERIES - BLOODROSE VALLEY

Enter the majestic land of Daragoth and fight Zom... I mean Orcs! Okay, Zorcs... And Zoblins, Zkeleingtons, and evil Zwizards... Maybe even Zragons!

I. INTRODUCTION
II. REQUIREMENTS
III. CREDITS AND IDS
IV. THE GALAT BAZAAR
V. KNOWN ISSUES

I. INTRODUCTION

Bloodrose Valley is a fantasy RPG styled map and mod, inspired by the Half-Life1 mod Master Sword and Lanethan's world of Leann.

http://www.msremake.com/

Currently the map is balanced for Easy gameplay for 1-4 players. Other levels maybe more difficult than intended. Items to stop bleeding and mend broken limbs, and the supplies to craft said with, for instance, are in short supply.

Map entries are to be numbered for the easiest progression. Enemies get progressively more difficult in higher numbered areas, and may require equipment and items from the previous areas to defeat.

[In the WIP version, the auto-generated overhead map maybe a bit sparse and difficult to read, and the numbers are not yet painted in.]

[Suggested order is currently:
1. The Dark Forest (There are three Zoblin outposts and Findlebind's Hut therein, should get you an axe, saw, and starter supplies. Learn your berries!)
2. Shadahar Outpost (Tougher orcs further in, should get you rope with which to craft bows.)
3. The Fisher King (Good huntin here, craft up that leather armor.)
4. Calrian Labrynth (Zkeletonz, nails for more arrows, and maybe a new bow.)
5. The Aluhandra Mesas (Sand zombies and golems.)
6. Wickard Oven (Lots of Zorcs and Zwizards, possibly some unique items and lots of supplies).
7. The Halls of Carthain (Galat Coins)
]


II. REQUIREMENTS

Critical:
The Bloodrose Valley Master Sword Item Package (should be distrubuted with this archive)
Minecraft Blocks! 2.15: http://steamcommunity.com/sharedfiles/filedetails/?id=404387088
Fiff's Objects 2.1: http://steamcommunity.com/sharedfiles/filedetails/?id=412230621
Tkiller's Objects v2.2: http://steamcommunity.com/sharedfiles/filedetails/?id=463406227
iliketrains'S LIGHT PACK: http://steamcommunity.com/sharedfiles/filedetails/?id=425670528

Optional:
Standalone Ghillies: http://steamcommunity.com/sharedfiles/filedetails/?id=441742806
More Military Clothes: http://steamcommunity.com/sharedfiles/filedetails/?id=436096906
Zyrmox's Lights Assets: http://steamcommunity.com/sharedfiles/filedetails/?id=450425584
Gore Pack (sadly not on steam): https://mods-unturned.com/submissions/gorepack-v1-dot-0

If you acquired the "Fatpack" version, all these bundles are included with this archive. 
Otherwise, these are all available in a consolidated Bundle package yonder: <link_pending>/bloodrose_external_bundles.rar

To avoid potential conflicts, Bloodrose Items are in their own folder with ID's starting at 11101.

I should have done the same with the Objects, but by the time I thought of it, I had too many out, and would had to have gone back and replace them all. Dernit. 
After that point, however, I started numbering them from 14101-14111.

III. CREDITS AND IDS

Dwarven Steambow
Based on: AutoXbow by ZeRoNexuz
https://mods-unturned.com/submissions/auto-x-bow

The Dark Blade
Based on: Anti-Zombie Blade (AZB) by derpyguy
https://mods-unturned.com/submissions/anti-zombie-blade-azb

Maldora's Costume ("Mage's robes")
Based on: Assasin Clothes by KikET
http://steamcommunity.com/sharedfiles/filedetails/?id=468174456

Sir Geric's Dark Armor
Based on: 2.0 Armor Mod by KikET
http://steamcommunity.com/sharedfiles/filedetails/?id=439811990

Backpacks of various colors by DR RICHTOFEN
http://steamcommunity.com/sharedfiles/filedetails/?id=436096906

Chariot of the Gods by Fatsheep[NOR]
http://steamcommunity.com/sharedfiles/filedetails/?id=473287023

Other Misc Objects integrated and renumbered:
http://www.unturned-planet.com/post/133/old-door-models.html
http://www.unturned-planet.com/post/116/gore-pack-v20.html
http://www.unturned-planet.com/post/264/effigies.html
http://www.unturned-planet.com/post/343/dabrits-objects-v11.html
http://www.unturned-planet.com/post/140/the-legend-modpack-v198.html

Special shout-out to Fiff for Castle Nelag!

(Not yet applied, here for reference) 
Staff of Fireballs: http://steamcommunity.com/sharedfiles/filedetails/?id=461881890
Makeshift Weapons: http://steamcommunity.com/sharedfiles/filedetails/?id=410098334

All others are modified from the original game, using the same models.

Item IDs: 
The Dark Blade 11101 (Nerfed Anti-Zombie Blade)
Dwarven Steambow 11102 (Nerfed AutoXbow with added hgrip and hbsight - not silenced)
Rusty Axe 11103 (pending - campfire axe)
Axe of Fire 11105 (Boosted Fire Axe - does full damage to zombie torso and limbs)
*Ogre's Club 11106 (pending - Modified Baseball Bat)
Dwarven Hammer 11107 (Boosted Sledgehammer)
FCK 11108 (Military Knife)
Galat's Bag of Holding 11109 (Alicepack)
Adventurer's Backpack 11110 (Travelpack)
Small Backpack 11111 (Daypack)
Steambow Clip 11112 (Has been modified to be refillable with arrows - but currently, this is glitchy in that the used arrows dont remove and become unusable - additionally, the magazine itself can be fired as an arrow by other bows)
Mage's Hood 11113 (wearable by zombies as hat)
Mage's Robes 11114 (wearable by zombies as gear)
Maldora's Mask 11115 (wearable by zombies as gear - sadly cannot have mask and robes at same time - need to fix this - just changing type didn't work)
The Master Sword I (it's a chain saw - joke end-game item)
Healing Potion 11117 (cures wounds) 
Curing Potion 11118 (cures infection)
Stamina Potion 11119 (restores stamina)
Elixer of Life 11120 (restores everything)
Leaky Jug of Water 11121 (restores water)
Sir Geric's Dark Armor 11122 (Black police vest, +30% armor)
*Torch 11123 (Plank model, substituting as torch, for now - not working)
Torkalath Bow 11124 (beefed up compound bow, not silenced)
Elven Longbow 11125 (birch bow with higher zomb and animal head damage multiplier)
Galat Gold Coin 11126 (mid game item can be used to buy various items via the crafting menu at fire places.)
Silvered Axe 11127 (boosted camp axe with large head damage multiplier vs zombs.)
Baked Potato 11128 (restores food fully, but can't be crafted into seed.)

Vehicle:
Chariot of the Gods 13101 (joke end-game vehicle - beefed up golden tank)
(A horse would be nice, even if it would sputter about like a car and need gas.)

Several of these items may not yet appear in the WIP version of the map, but you can still spawn them.

Most of the custom weapons do very little damage to players - this is designed to be a coop map.

IV. THE GALAT BAZAAR

If you have Galat Gold Coins, you can use them to "buy" the following items through the crafting menu at any lit campfire:
(This requires Cooking level 1 and all the items are found under the Supplies Crafting menu (+).)

1 Coin:
- Curing Potion 11118 
- Healing Potion 11117 
- Leaky Jug of Water 11121 
- Baked Potato 11128
- Rope 64
- Nails 71
2 Coins:
- Elixer of Life 11120 
- Finely Crafted Knife 11108 
- Small Backpack 11111 
3 Coins:
- Adventurer's Backpack 11110 
- Elven Long Bow  11125 
- Dwarven Steambow Clip 11112 
- Dwarven Hammer 11107 
5 Coins:
- Torkalath Bow 11124 
- Silvered Axe 11127 
8 Coins:
- Galat's Bag of Holding 11109 
- Axe of Fire 11105

(More to come)

IV. KNOWN ISSUES

• Chariot of the Gods is near impossible to drive.
- Likely can't do anything about it, seems to be related to the vehicle's model/size.

• Finely Crafted Knife and The Dark Blade are using the same model.
- I do not have the .unity3D model for either the original military knife nor the kitchen knife, either of which would be a suitable replacement for the FCK.
- They can be distinguished by size, however. (Dark Blade is 1x3, FCK 1x2)

• Calrian Boss has a habit of falling through the floor.
- Seems to only happen on dedicated servers (non-single player), not sure what do.

• Stepping on some small objects/stairs breaks legs in Normal difficulty or higher.
- Unturned bug, nadda can do. Play in easy mode (no breakage). I may make a version for higher difficulties later, with more bandaids/splints.
- Also note that all the custom potions (save for the Leaky Jug of Water) cure both bleeding and broken limbs.

• When I reload my Steambow Clip the arrows don't disappear, and become unusable.
- Unturned bug/limitation. The odd thing is, arrows are actually clips. What you are really doing is emptying them into the Steambow clip - and the "clips" themselves don't disappear, but are now empty. Seeing if anything can be done about it - for now, just discard the "broken" arrows. Seambow clip will otherwise reload fine.
- Additionally, for some dern reason, the clip itself can be used as an arrow by other bows.

• Potions and water are all the same color, making them difficult to tell apart.
- I do not have the ability to edit models, nor do I have source .unity3d models for anything but the cantine, or I could use colas and the like to distinguish them.

• The Fisher King, Calrian, and Maldora do not spawn.
- They do, but like all Megas, they rarely spawn. Currently there is no way to control the spawn chance for zombies or items. Flipping day/night until you get a full moon may force them to spawn.

• I'm trapped in Calrian's Lair! (Underground mansion with red carpet.)
- Normally, a ladder should spawn that you can use to get out. There's a slight chance it will not spawn. Again, no way of changing spawn chances for items or zombies. As a precaution, you can craft a placable structure and bring it with you before descending into his lair. (Though there's a reason there's no duct tape for ladders.)

• The tougher zombies are worth the same XP as the weaker ones!
- Yeah, I know. Yell at Nelson - XP does not scale with HP/DMG amt, save for Megas.

