// vim: set ft=cpp :

// Frontline (initial version?)
ammo_beretta
capture_point
ammo_mp5a2
ammo_mp5sd
gren_smoke
weapon_spas12
ammo_spas12
my_monster
weapon_ump45
ammo_ump45
info_frontline
weapon_clip_generic

// Frontline 0.46
weapon_hk21
ammo_hk21
weapon_mk23
ammo_mk23
weapon_msg90
ammo_msg90

// Frontline 0.49
weapon_ak5
ammo_ak5

// Frontline (more from 1.0) ("yes, my bad with this")
trip_beam
weapon_mp5a2
weapon_mp5sd
info_player_attacker
info_player_defender
info_player_observer

// Front Line Force 1.2a
//    http://www.frontlineforce.com/
//    http://www.flfmod.com/
//
// From: Rat <halflife@rat.org>
// Date: Wed, 18 Apr 2001 01:41:56 -0700
//
// "I got adminmod to work with the new weapons FLF 1.2 by adding this"
weapon_sako
weapon_rs202m2
ammo_sako
ammo_rs202m2

// From Botman's news page for FLF 1.2a:
//    http://www.planethalflife.com/botman/index.shtml
target_win
weather_genie
weather_litnode

// Additional entities for 1.2a, from list forwarded by Florian.
ammo_famas
ammo_m4
ammo_mac10
secondary_point
weapon_beretta
weapon_famas
weapon_flashbang
weapon_hegrenade
weapon_knife
weapon_m4
weapon_mac10

// Additional entities from source-grep, posted on AM forums:
//    SandHawk
//    29-05 02:46am
//    http://www.cfgn.net/vbulletin/showthread.php?threadid=10427#post157571
//
// From: "SandHawk" <valerev@home.com>
// Date: Wed, 30 May 2001 13:02:52 +1000
//
// "I have a complete list of ents for frontline force, just got it from
// david, one of the programmers."
item_capkey
weapon_m86
weapon_smokegrenade

// Version 1.3
// No additional entities needed.

// Version 1.3a
// Additional entities, as guessed from symbol list of linux .so ...
//    (willday, Thu Aug  2 02:48:05 EDT 2001)
ammo_ak105
getGlobalStunLevel
player_flame
