//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#ifndef VGUI_WIZARDPANEL_H
#define VGUI_WIZARDPANEL_H

#include<VGUI_Panel.h>
#include<VGUI_Dar.h>

namespace vgui
{

class ActionSignal;

class VGUIAPI WizardPanel : public Panel
{

public:

	class VGUIAPI WizardPage : public Panel
	{
	
	friend class WizardPanel;
	
	private:

		WizardPage* _backWizardPage;
		WizardPage* _nextWizardPage;
		bool        _backButtonEnabled;
		bool        _nextButtonEnabled;
		bool        _finishedButtonEnabled;
		bool        _cancelButtonEnabled;
		bool        _backButtonVisible;
		bool        _nextButtonVisible;
		bool        _finishedButtonVisible;
		bool        _cancelButtonVisible;
		char*       _backButtonText;
		char*       _nextButtonText;
		char*       _finishedButtonText;
		char*       _cancelButtonText;
		Dar<ActionSignal*> _switchingToBackPageSignalDar;
		Dar<ActionSignal*> _switchingToNextPageSignalDar;
		char*       _title;
		Panel*      _wantedFocus;

	private:
		
		virtual void fireSwitchingToBackPageSignals();
		virtual void fireSwitchingToNextPageSignals();
		virtual void init();

	public:

		WizardPage();
		WizardPage(int wide,int tall);

	public:

		virtual void        setBackWizardPage(WizardPage* backWizardPage);
		virtual void        setNextWizardPage(WizardPage* nextWizardPage);
		virtual WizardPage* getBackWizardPage();
		virtual WizardPage* getNextWizardPage();

		virtual bool        isBackButtonEnabled();
		virtual bool        isNextButtonEnabled();
		virtual bool        isFinishedButtonEnabled();
		virtual bool        isCancelButtonEnabled();
		virtual void        setBackButtonEnabled(bool state);
		virtual void        setNextButtonEnabled(bool state);
		virtual void        setFinishedButtonEnabled(bool state);
		virtual void        setCancelButtonEnabled(bool state);

		virtual bool        isBackButtonVisible();
		virtual bool        isNextButtonVisible();
		virtual bool        isFinishedButtonVisible();
		virtual bool        isCancelButtonVisible();
		virtual void        setBackButtonVisible(bool state);
		virtual void        setNextButtonVisible(bool state);
		virtual void        setFinishedButtonVisible(bool state);
		virtual void        setCancelButtonVisible(bool state);

		virtual void        getBackButtonText(char* text,int textLen);
		virtual void        getNextButtonText(char* text,int textLen);
		virtual void        getFinishedButtonText(char* text,int textLen);
		virtual void        getCancelButtonText(char* text,int textLen);
        virtual void        setBackButtonText(const char* text);
		virtual void        setNextButtonText(const char* text);
		virtual void        setFinishedButtonText(const char* text);
		virtual void        setCancelButtonText(const char* text);

		virtual void		setWantedFocus(Panel* panel);
		virtual Panel*		getWantedFocus();

		virtual void        addSwitchingToBackPageSignal(ActionSignal* s);
		virtual void        addSwitchingToNextPageSignal(ActionSignal* s);

		virtual void        setTitle(const char* title);
		virtual void        getTitle(char* buf,int bufLen);

	};

private:

	Button*     _backButton;
	Button*     _nextButton;
	Button*     _finishedButton;
	Button*     _cancelButton;
	WizardPage* _currentWizardPage;
	Dar<ActionSignal*> _pageChangedActionSignalDar;

private:

	virtual void fireFinishedActionSignal();
	virtual void fireCancelledActionSignal();
	virtual void firePageChangedActionSignal();

protected:

	virtual void performLayout();

public:

	WizardPanel(int x,int y,int wide,int tall);

public:

	virtual void setCurrentWizardPage(WizardPage* currentWizardPage);
	virtual void addFinishedActionSignal(ActionSignal* s);
	virtual void addCancelledActionSignal(ActionSignal* s);
	virtual void addPageChangedActionSignal(ActionSignal* s);
	virtual void doBack();
	virtual void doNext();
	virtual void getCurrentWizardPageTitle(char* buf,int bufLen);
	virtual WizardPage* getCurrentWizardPage();

};

}


#endif

